Stun Fist - Back to Three Rounds

Started by Spartan, May 06, 2018, 06:53:26 PM

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Spartan

EE changed the stun duration of Stun Fist from three rounds to one round. Given the levels that EfU is played at, I dont think this needs to happen. Suggest changing the effect back to three rounds if possible.

derkot

That is interesting suggestion!
I am on side what this changes was good. Perhaps stun should be two rounds instead of one.
But maybe I am just not right and thinking in wrong way.
So! Then I will here post some details about STUN and THREE ROUNDS.

What is stunning fist? Save vs fort or stun. Waht is DC? Average monk with average level ( 8 ) and average wisdom (14) will have 16 DC on saves. Good DC to fight against rogues and casters. And sometime low level or poor equipped fighters/barbarians can fail such save too! And this DC can be rised by WIS-spell.

And what is three rounds when you stunned?
Stunned target considered flat-footed and monk in this three rounds can make from 6 to 9 attacks with +2 on attacking rolls.
Yes, usually monks not have great damage to make but if your target (especially if it pvp) have low fortitude save or just super unlucky - you can whole fight keep your target stunned. It is easy to do when you have three rounds than one round.

Conclusion?
Yep, monks suffer again and more harder to play.
Suggestion? In my opinion it will be interesting to see how it will be with two rounds but not with three.
Радостное одиночество.

Talir

This is a hardcoded feat so we cannot modify it.

Spartan

Got it. No worries, thanks for the response.