2018 Bi-Monthly Feedback

Started by Kinslayer988, February 02, 2018, 08:25:57 AM

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Kinslayer988

Hi everyone it is February 1st and you all know that means another day to give feedback. Instead of going by month, I will be doing every two months for the year. As always we are here to listen to how people feel about the current setting, what problems persist, anything you want to say goes :D .


As always be respectful of your fellow players.
<SkillFocuspwn> no property developers among men only brothers

zDark Shadowz

*I've been feeling like I'm too late for every event for the past couple months which has resulted in high player counts online when I log in but no one to interact with when I walk and look around.

*It's good there are high player counts due to DM interactions bringing aspects of the server to life that are otherwise ignored or forgotten.

*There's been a single player that has taken significantly from 3x of my characters in a row. I need to stop acquiring good potions/gold amounts etc, it seems to be making me an OOC mark before I can distribute them.

(If the events have mostly been player-initiated ones ignore the first note)

-Disclaimer: All opinions are my own and written while suffering a headache which is lowering my wisdom & intelligence scores (and constitution).

Hollow_Mage

I feel like the mechanical challenge around Sanctuary has become a little more traditional, in that I'm not seeing stealthed sneak attacking creatures with +20 AB or hordes of mind-affecting aberrations right outside the gates. Not that those were ubiquitous challenges, but I haven't died randomly to the Underdark in a while.

I have definitely been having trouble finding players out in the wilderness, and most meetups between characters seem to happen exclusively in and around Freedom Square. Would a secondary hub with some basic amenities (oil flasks, abj. nightshade, etc.) in one of the monstrous locations (Mur/the Mound) be viable?

This is not a complaint! If anything, I think the server is more accessible in every way to new players, or people whose mechanics are not the point of their play.

The characterization being done by the current player base is inspiring, and I'm still trying to catch up with the RP standards that have evolved in this fourth chapter.

Kinslayer988

If you do have any complaints or want to see something change, this is the place for you to say it
<SkillFocuspwn> no property developers among men only brothers

Hollow_Mage

Red Star Defiant could just be linked into Hardcore mode and be available to every class with 1/2 brews/day if you're not a fighter.

putrid_plum

Need some enchantment options for custom leather armors in the house of trade, yo!

ADarkDaysKnight

A place in Sanctuary to turn in skinned pelts from animals for gold, for hunter-type PCs
ヽ༼ຈل͜ຈ༽ノ

Kinslayer988

The focus of the bi-monthly feedback is to ask:

How was your EFU experience last month? Was there anything in particular you enjoyed? Anything that you hated? Anything you want to see? Now is the time to let us know as a community. I would prefer individual mechanics implementations be used in our suggestion forums.
<SkillFocuspwn> no property developers among men only brothers

RagingPurpleGiant|Work

There's not many players or action in the mid afternoon early evening GMT hours. I don't think there's much that can be done about it, but for the past two months my primary playtimes during the week have been a ghost town.

Loving all the exciting plots I'm hearing about though it seems like the server is really heating up with a lot of action in a bunch of places

Bearic

I love the amount of DM attentiveness of late. It feels like every other day I log in there's something going on, or something I'm doing is spiced, which is fantastic. I really like the idea of the surface rescue missions, and the warring allied factions too and having to choose one or the other.


I always like seeing things similar to the Bulwark, or the claim areas from Efu:A because they draw players from an ic and ooc place, all while being awesome, and not necessarily requiring direct supervision. Also, quests associated with multiple endings and consequences over time, (Like allowing you to rob a caravan or save it) that eventually close after a number of times and have repercussions that effect Sanctuary or the surrounding areas could be neat if doable.

Random_White_Guy

Quote from: Hollow_Mage on February 02, 2018, 07:21:26 PM
I feel like the mechanical challenge around Sanctuary has become a little more traditional, in that I'm not seeing stealthed sneak attacking creatures with +20 AB or hordes of mind-affecting aberrations right outside the gates. Not that those were ubiquitous challenges, but I haven't died randomly to the Underdark in a while.

I've died twice in the last two days to Umberhulk Stalkers on the Low Road! Also died a few days back to a spawn of 6 Deep Midge Swarms on the Hidden Pond.

Not quite "Right out of sanctuary" Sometimes it's just the luck of the draw and you can certainly find things like Bandit Veterans, Blood Hunter Elites, etc.
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[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

Agent X001

I've enjoyed the past couple months immensely.  A lot of player driven plots.  Only thing I'd say is that the playerbase shouldn't be afraid to engage the setting a little more.  Play on the outlined plot hooks.  Don't be afraid to commit.   Given that this is the ""Age of Heroes" This is the perfect time to shoot for the stars and try to leave your mark on the efuniverse.

SomeDumbElf

I absolutely love all the player driven plots going on the last few months and strong willed councilors using their political authority and PVP privileges to get their way.  It makes things really entertaining all the time.  I also like the great characters everyone has been making with well thought out personalities and motivations.

I dislike people taking advantage of a subdued individuals they had no hand in subduing.  I don't think there should be an OOC rule against this, it's an IC action and should have IC consequences.  It's just a little frustrating.

Gentlemen of the Empire

Couple of bits and pieces from me.


I have noticed that there's a bit of an awkward area inbetween levels 6 and 7 where most of the quests are a significant increase in difficulty over the normal 5 max fare. This is all well and good and the extra challenge is definitely interesting, however it resulted in me running into a bit of a rough patch due to the limited numbers of players in my timezone who shared that level range. I know it's a lot of work, but perhaps it would be possible to have more scripted quests in that range that have reduced difficulty but also a reduced maximum player count? I'm thinking puzzles that require two people to solve, small encounters with bandits, that sort of thing. This might just be down to my playing times and lack of knowledge about available quests, however!


All of the DM interactions I have had since returning a few months back have been outstanding, there's defiantly a real sense at the moment that characters can work towards their goals in an active fashion. I also think there's a particularly interesting crop of characters around at the moment that I have enjoyed roleplaying with. One thing I would say, however, is that things are a little light on the GMT afternoon and evening timezone. This is likely something we can work together to solve as players, perhaps through forum posts or other methods that bypass the big timezone divide. It's almost impossible to have great activity across all timezones, but anything that starts and finishes early or late enough for players outside the US timezone to get involved with is always very much appreciated.


Final note: I really like the House of Knowledge and scholarly aspects of EFU, there's so much written history to be found and so many mysteries to solve. I think there's some confusion, however, over how a character can work towards earning a Cloak of Knowledge. Would it be possible for there to be a system where the current Councilor who has claimed the House of Knowledge is able to award them? Perhaps with some kind of requisite financial 'donation' to the House so they're a genuine investment in a scholar of promise. I think having PC scholars who are acknowledged for their contributions is excellent and gives other characters someone they can go to if they want to get involved with a particular mystery, or to find out about an aspect of the setting.

Howlando

QuoteI'm thinking puzzles that require two people to solve, small encounters with bandits, that sort of thing.

Well, isn't that what random exploreables are? There are a lot!