Stop Being So Gosh-Darned...

Started by dragonfire9000, February 19, 2009, 04:40:17 AM

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dragonfire9000

...Nice. I know I can't tell anyone to do, but if I had my way, I'd make you all be realistic!! Quit taking fifteen people on a quest!! For one thing, the limit is eight. On everything. Some are less, but none I have found are more. So quit inviting people! Would you honestly come up to some random person in padded armor and say, "Hey, want to go root out a cave full of vicious lizards with me?" No. Find people you trust to have your back. Less lag. Less bugs. Less bull.

Thank you for reading this Dragonfire9000 rant, and have a nice day.

AfroMullet


AKMatt

As far as I know, larger armies in real life don't lag up the battles.  Plus, it increases the chance somebody else gets killed instead of you.

MisterPAIN

Quote from: AKMatt;111361Plus, it increases the chance somebody else gets killed instead of you.

Some people then recruit people for the very purpose of getting them killed. (LOOKIN AT U SEEKERZ). >.>

Equinox

Any good general knows the value of cannon fodder.

Egon the Monkey

The trouble is, cannon fodder doesn't usually get up again and demand equal shares for doing Not Very Much.

If you're bothered, speak up about it ICly. I find that leader PCs but also any casters can have leverage in solving this. If I'm playing a caster and say "We had a plan, I have spells for X guys, any more are going to be under-prepared for the job and get no enhancements. They will likely get an axe in the face and die painfully", then you can get a tagalong PC to think twice.

I'll turn down melee fighters when we've got enough and I know they'll just be bunching up and getting in each other's way. And I'll say that.

I've known people who will warn likely lower-level or under-equipped PCs "Yes you can come as support, but you will accept that you will be paid less, we don't need the extra".

There are certain players who tend to lead very heavily and overrate their characters quite a bit, nabbing the best supplies, but on the other hand, you never lose out on loot to dead-wood in your party. On the other hand you get the example "6 Fighter Mob trying to take on Wild Orcs" of which if any survive, it will likely be the ones who burned most of their consumables.

The trick is to find players/PCs who work the middle ground, or lay down the plans yourself. Either stick around PCs who can lead, or roll up someone with positive CHR and do it.

Garem

Lead your own groups or find characters who think like you/your character. Or travel with paladins, that will always cut your group size down a few.

Semli

Quote from: MisterPAIN;111371Some people then recruit people for the very purpose of getting them killed. (LOOKIN AT U SEEKERZ). >.>

QFT

dragonfire9000

I got Semli to post something.

YES!

Anyways, good suggestions. My character is high-CHA, but still getting on his feet. As a level BLEEP I'm not very comfortable leading parties on the larger quests yet. I can see where being pro-active would help on this though.

Just please, try to do what your character would actually do. I'm equally guilty of going on quests with parties of people my character would never go on quests with (No, not necromancers or infernalists DMS!) simply because I'm bored. It's up to you, just suggestin'.

Underbard

This was not an IC issue.  Dragonfire was in a party of 8.  He crashed just before we accepted the quest.  While waiting his return, not one, but two more were added to the party, for god only knows what reason.  End result was that when he got back IG, we had a party of 10 with 7 able to enter the quest.  Half of the party was busy in the quest with the others either stuck, wanting in, or trying to add them.  Even though he was originally with the party, he was unable to join the quest because of the others that were added to the party afterward.
  In all, an unfortunate event that should never have taken place.

dragonfire9000

*sigh*

Aye, that was the camel that broke the sippy cup's back... or... something... but I still think this is an issue.

The Beggar

If on a quest, make sure you aren't the one wearing a red shirt. Red shirts always die first. Then blue. Then Yellow.

PanamaLane

There is merit to this, I think. But more importantly stay IC. If your character is nice and inclusive then be that way. If your more of a loner, then yeah.

But its true, the highest level I was able to make was because I was playing:

1. A leader who made the final calls on who was in and out
2. A jerk who was not shy about telling people to buzz off that he thought was worthless (which was nearly everyone)
3. Would only travel with people who were going to follow his orders

Edit #3: I don't think the orders exactly are as important as the fact that they come from the top down. Competing ideas of how to move forward creates chaos and death. Fascism wins in nwn <_<

Listen in Silence

This is already in the "How to get to lvl 8 in 3 days for dummies" book.

Pestilence

Can I have that book LIS?