Barbarians

Started by wundyweiss, March 06, 2017, 06:34:08 AM

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Random_White_Guy

That'd be a good addition! Playertool activation if possible.
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Kinslayer988

I am actually in love with the suggestion of making barbarian a druid-fighter hybrid but that is clearly ranger.

However, I would love to see each rage do an AOE attack with flavor text.

On the effect of each rage it would do an aoe such as Craven throwing sand around, Artic Warrior freezing foes, and Spirit Caller doing a strength drain aoe. This would not be a long effect like bard song but it would an instant attack when rage is activated.

If this would make the barbarian rage too much like a bard song the alternative is setting up player tools for special barbarian attacks.
<SkillFocuspwn> no property developers among men only brothers

putrid_plum

I think even a boost in DI and some sort of DR on the base barbarian template would go a long way.

Bump up DI on all barbarians to 10/15/20 progression and maybe at 7 levels of pure barbarian you could gain 2/- Physical Damage Resistance similar to the 'Thug' L8 rogue perk. I think it stacks with blur and it would allow barbarians to in essence shrug off more blows that cannot be bypassed by simple magic weapon.

bobofwestoregonusa

Quote from: wundyweiss;n673419+10% Movespeed isn't anything. It doesn't stack with haste or retreats

Just to clarify on what Wundy said: you can't go over 50% movement rate no matter what abilities you use unless you have monk levels. It's a NWN cap thing so hasted barbs aren't moving at 60% speed in vanilla, they're still at 50% like everyone else who gets haste.

Mortal Imperfection

Passive movement speed enables some very effective kiting tactics, which Drogor Splints was notorious for in early EFU:R on his Craven barbarian. Although it shouldn't be mathematically true, I've seen people complain that they need to drink Retreat and Haste potions just to keep up with my unbuffed bard.

I'll submit some ideas for barbarian battle trances when I get home from work.

I am especially partial to Vlaid's "selectable rages" idea, though...

sharkinajar

Something that I have seen elsewhere to quite some success is upping the number of times you can rage per day. Instead of  getting rages at levels 1, 4, 8, it instead is 1, 2, 4, 6, 8, 10. It keeps a steady progression, and gives barbs more versatility in when they want to use their rages, instead of just saving it (metagaming it) for the boss on a quest.

zDark Shadowz

Saving rage / potions / perks and healing fully for a 'final boss' is kind of metagamey sure, but one must employ a suspension of disbelief or die from that double-crit x3 weapon.

Kinslayer988

I think the perks themselves could use adjusting because the other class perks are undeniably better.
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birkinisbackin2017

Even reverting them back to their old selves wouldn't fully do it for them. They were great in efu:a for two reasons:

- They could not be dispelled much while achieving +12/+12 due to obtaining +12/+12 mostly from buffed charisma and rage which would not decrease if your charisma went down during the rage effect.
- The supply meta was such that soaking up hp was fine because you could easily get back 40 or so csw a day to keep yourself going and 10+ blurs so you could keep yourself at perma 5/+1 for everything.

Essentially these nerfs in a bubble away from the efu:r setting don't seem too severe, however when you look at what barbarian can do with this more tame supply meta compared to every other class they fall short drastically.

In my mind barbarians should get a choice of +10% in ONE chosen(Bludgeoning, Piercing, Slashing) resistance OR +20% -ALL- elemental resist OR 5/+1 dr when they hit 8 to put them up to scale with the other classes

Before the term "you guys seem to like overpowered stuff" thrown out. I'd like to note that if everything is equally "overpowered" its all balanced. So essentially if you see something that is way more powerful than the other classes. I guarantee you, other people will be much happier if you make them as strong as that thing, rather than nerfing that one thing. At the end of the day the goal of efu is about creating a fun environment after all.

Stranger

Would be too much to universally grant barbarians feats like Terrifying Rage and Thundering Rage? They could grant a bit more flavor and impact to a barbarian's worrisomely low number of Rages. And at least Terrifying Rage seems to be within the acceptable bounds of power.

1d3 rounds of fear or a Doom effect doesn't seem very dangerous. Free "Massive Criticals: 2d6," however, might be alarming when you consider the potential use of a rapier, scimitar, or falchion.

If you are disinclined to grant it as a general upgrade to all barbarians, I might suggest it as an additon to a particular perk...

Kinslayer988

Quote from: birkinisbackin2017;n675013Before the term "you guys seem to like overpowered stuff" thrown out. I'd like to note that if everything is equally "overpowered" its all balanced. So essentially if you see something that is way more powerful than the other classes. I guarantee you, other people will be much happier if you make them as strong as that thing, rather than nerfing that one thing. At the end of the day the goal of efu is about creating a fun environment after all.

This mentality is key in most competitive games and keep an evolving meta. EFU despite its roleplay nature, still follows the mechanical rules. When something is overpowered it allows new counter strategies and thus the meta evolves. However in the case of EFU the answer has been to nerf the viable options rather than to buff opposing options. This end result is few viable strategies rather than endless powerful strategies.
 
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bobofwestoregonusa

I'm generally of a mind to agree. Nerfing something fun isn't necessarily the answer as much as buffing something weak and barbarian desperately needed this gear buff. It looks great and I think it will help the class be a lot more competitive with the plate classes.

Pentaxius

That's just untrue. In the vast majority of cases EFU has buffed weak classes rather than nerfing strong ones. (Wizards would be limited to cantrips by now, if rogues were still vanilla). This is great and laudable.

The change in the charisma scaling increments was a good and sound change.

However, I'd rather see a rise in perk DI compared to breast plates with DI bonuses.

Ultimately my favorite idea is still the masochism one. Having a similar effect trigger on rage would be thematically fitting and fun. And could apply to all barbarians.

 

Kinslayer988

If the masochism spell could be permanently cast upon the barbarian it could work. Is that possible?
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Pentaxius

No I don't think so. There is no cheap way to keep track of a PC's HP. That's why linking it to rage (or a player tool) works. But not as a passive ability...