Magron Barakiel, the Hoaradin

Started by Golgo13, January 30, 2017, 11:41:43 PM

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Golgo13

The journey has finally ended. I don't really remember to take screenshots, much in the same way I forget to use items that would actually let me win a freakin' PvP show, so we'll have to go with text for this one.

Magron was my take on what it means to be a Paladin of an Untheric God of revenge, a moody power prone to fits of violence residing in an infernal plane. Yet tempered by a strong desire to see good be rewarded with good, something which was always a core fundament of Magron's character. So he was a "moody" sort, his fate intertwined with the Covenant on account of the location of his temple. As Hoar was a dwindling power before the world's end, it was his overarching goal to see the last place of Hoaran worship restored. Something that didn't go as well as he expected.

An interesting fact.. Magron would be 125 (!) Good points at the time of his death, if the cap had not been set at 100.

I have more thank yous to give than I can remember whom to give them, suffice to say if playing with Magron was something you loved, I have loved playing with you as well.

And of course, a special thank you to.. Pentaxius. For letting me off when he really didn't have to, which opened the door for all that happened since then. A monstrous PC, but played by a real class act.

Haer Dalis 83

Not sure I liked the guy

Golgo13

Quote from: Haer Dalis 83;n671886Not sure I liked the guy
You sassy bitch~~! <3

Twelve

I liked him!

Raz is sad!

Well done.

Burke


Black_TopHat

He was a cool dude, I wish I had interacted with him on the other side of the hostile command. Keep trucking Golgo13, you're a real professional

Dina

Back in the day, Magron, Wraith and Ophelia were pretty tight despite drastically differing religious beliefs.  They slowly started drifting apart when Ophelia became a Prefect and they each got entangled with the WAW, Exiles and Covenant in different ways.  Friendships turned to grudges and sometimes exploded into violence.  It was always a great story and a duel between the former Hoarran brothers is an stunning way for Magron to have gone.  Great character, I look forward to the next one.

The Old Hack

Magron was amazing. I loved interacting with him even when it resulted in arguments and clashes. Helena Falconer especially deeply cared for him before her end.

~tOH.

Kinslayer988







Magron was great. A fantastic end!
<SkillFocuspwn> no property developers among men only brothers

RagingPurpleGiant

Great character. Cool ending. Makes me wish I had played a Hoaran.
<elmo>: i have to say for me your glory days have been on EFUR RagingPurpleGiant1

Wench

:*( Goodnight sweet prince.
Feed me my kid cuisine meal, or I will say the F word.

if she's your girl then why does her leitmotif appear in my battle theme bro  :/

Xeron

Magron was so much fun to torment. I'm sad to see such a great target go. Sad to see the character go too I guess. :P

dystopian_fictions

Magron was a great character, truly enjoyed our interactions!
Looks like a good way to go, from the screenshots Kinslayer posted!

Golgo13

One last thing before I close the chapter on Mags... Why he was so stubborn about getting that darn temple.. And the fitting end he had earned by pursuing it.

QuoteAlthough worship of the Lord of Three Thunders dropped off rapidly in Unther (to the point where Assuran) was no longer considered part of the Untheric pantheon), the cult of the Doombringer remained strong in Chessenta for many years, particularly in the cities of Akanax and Mourktar. In the past century, Assuran's worship again declined precipitously in size when Chessentan mercenaries returning from Mulhorand brought with them the faith of Anhur. Although the officers remained faithful to Assuran, many soldiers converted to the faith of the Mulhorandi god of war.
During the Time of Troubles, Hoar/Assuran took as his mortal avatar the body of King Hippartes of Akanax. After traveling to THay to obtain a cache of weapons he had hidden in the Thaymounts (and narrowly evading the plots of a Red Wizard known as the Masked One), Hoar commanded the army of Akanax and several hired mercenary companies into wars against the neighboring cities of Cimbar, Soorenar, and Luthcheq in revenge for ancient insults. The Doombringer incited several long-simmering conflicts between those cities as well, plunging most of Chessenta into war. After a string of victories against ancient foes of Akanax and himself, he forged an alliance between Chessenta's fractious cities. He then turned Akanax's armies against Unther and against the church of Ramman in particular. Ramman's avatar met him face-to-face and toe-to-toe, and in an act of poetic justice, the Doombringer wove a powerful spell that slew Ramman by causing a bolt of lightning to rebound after the Untheric storm god's third thunderous lightning attack. However, once again Assuran lost out when, before he could seize Ramman's portfolio, the Untheric lord of war passed it on to Anhur, war god of Mulhorand, and left the Realms permanently. The revitalized Mulhorandi god of war led his troops to Unther's defense and routed the Chessentan mercenaries, many of whom defected to his side. The Doombringer was once again driven from Unther in defeat. (After the Godswar, the alliance of city-states quickly disintegrated, as most such alliances in Chessenta seem to do.)
Although his worship had been spreading slowly through the Heartlands prior to the Time of Troubles, Hoar's direct action in the Realms has not been felt since the Time of Troubles, and his sign (three deep rolls of thunder) has not been heard in the Inner Sea lands for a decade. Although some speculate that he died during the Time of Troubles, the truth is that he has retreated into himself and cut off many of his routine activities to plot his revenge against Anhur. Combined with the massive defection of worshipers from his faith in battered Chessenta, the Lord of Three Thunders has found himself reduced to demipower status throughout the Realms in the aftermath of the Godswar.

Poetic that pursuing historical precedent laid out by his God lead to such a tragic end, is it not? :p

Aerodynamic

The wraith will never forget the long conversations they had in the grotto.  Strike true on the next plane Magron.