Arcane Spell Modification Feats

Started by ScottyB, February 15, 2009, 07:27:11 PM

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Tracker

Anything that makes Wizards and Sorcs terrifying is a good thing. "I could turn you to a greasy spot on the floor with one word" should make even the biggest, toughest bastardsword powerbuild stop and think "can I really close with him in time", not "haha I'll just PfX/Clarity and heal past it".

Personally, I would love to see a SF:Abjuration required feat that strips all mind-spell immunity on a target hit by one of your Dispels. That would go a LONG way to negating the "35 GP potion beats L4 Confusion" That or a SF: Enchantment one that means Hold Person doesn't use mind saves any more, just flat will saves.

If you can take feats that instead of boosting your buffing powers or income turn you into a Vicious Arcane Death Machine, then hell yes. When do you ever hear people saying we NEED an Evoker or a Conjurer? No. Buffs generally work out more effective.

derfo

i think it's a splendid, creative idea to implement these well balanced additions to the escape from underdark archipelago  server

some enjoyable ideas i think would be like an sf: transmutation one for burning hands, called VoLcAnO fIsTs Of FuRy, that causes those hit by the caster's burning hands to be inflicted by the combust afterburn effect. though i guess that isn't like worth an entire feat

maybe another i assume would not be difficult to implement is one for sf: divination that i will call MoNdO pReMeNiTiOn, where the spell identify also grants the user a massive +20 or something bonus to AC for the 2 rounds it is active, sort of like a reverse true strike

sup

MisterPAIN

I veto Cruzel's suggestion and raise ScottyB a NOT VETOED.

MisterPAIN

You could also have passive effects like 1 extra AC each for SF and GSF: Divination.  It would add depth to wizard spell schools and different game play choices.  Of course SF and GSF: Conjuration are not getting any passive enhancers for obvious reasons.

I could totally see sorcerers getting randomized enhancers or other effects (if GSF in a spellschool) for their spells and keeping them at level up if they keep the spell right now.  Like combust after effect for a GSF: Evocation Fireball from a sorcerer.  That would save the class from being buffbot/dispellbot/loseclass omigosh.

Gippy

This seems hard to balance. Wizards already are incredibly good + scary. What they lack is lasting power on long quests or alone compared to a fighter. A wizard cannot drink a lot of potions and look badass -- this change does not seem like it would change that.

Gippy

So -- not too excited about this!

derfo

I think this still has a lot of potential, as any class or combination might really. Some wizard/sorcerer spells are undoubtedly pretty useless and a creative boost hardly seems to be much of a problem, especially when a character pays the cost of a feat anyhow. Regardless of anything changing at all mechanically, I am sure clever players will usually find a way to make a certain build or whatever seem overpowered as trends change. LOL.

ScottyB

Almost everything on page 2 suggests to me that you're Missing The Point, and that makes me sad and angry. Mostly angry.

Oskar Maxon

The point being that you don't get it directly from taking the SF feat but the SF feat being a pre-requisite for taking a bonus feat that gives you the mentioned bonuses?

I deserve lewtz and xp for this post.

Letsplayforfun

Quote from: ScottyB;110897Almost everything on page 2 suggests to me that you're Missing The Point, and that makes me sad and angry. Mostly angry.

Chill out. patience is the word. How about explaining again for those who like me are below 10 INT.

I just read 'improve mages', and that sufficed, really.

Echigo

Well, as Letsplay said. I saw the improvement of mages and I instantly agreed without reading anything.

Then I read into it, and found out that it was a really fun and neat idea. So, I still agree.

I am definitely in favour of this idea! Way to go, Scotty! [High fives.]
meth

Pup

I like this suggestion, as you would still need to use a feat to further specialize your caster.  Not over-powering, but neat.

P.S.--  Wizards certainly can be scary and effective opponents if they want to be, just as any other class.
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

VanillaPudding

So long as the feat isn't giving plays one upgraded spell it will be good. GSF should upgrade everything in that school after takng this new feat. If it were to only upgrade one spell then I don't know that it would be worth a feat unless it made said spell quite a bit stronger.

Otherwise I think this is a great suggestion either way and gives more unique flavor to the server.

WaterMonster

I think I'm missing something. If clerics get cool stuff from their domains, why can't mages just get stuff from spell focus? Clerics don't need to spend a feat to get cool stuff so why should wizards and sorcerers? I think if a player takes spell focus or greater spell focus they should get the option to take one of these customized spell feats for free from the crafting menu for each of the focus feats.

ScottyB

By choosing an EFU custom domain, clerics lose the ability to choose from a different domain. By choosing a spell modification feat, wizards lose the ability to choose from a different feat. It's the same principle.

Using actual feats is much cleaner than using scripts. Additionally, I don't want to rouse any of the hateful DMs who will go "rawr, free wizard stuffs is too OP!" and shut this idea down.