Ranger FE Perk Synergies.

Started by Zango_Unchained, November 29, 2016, 01:36:07 AM

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Zango_Unchained

I was considering this, and noticed that while some have bonuses that relate to other foes, and thus build into what I propose, I would still suggest the following that is unlocked by pure rangers at level 8, because what I notice is that most people who use ranger will take 6 levels and multiclass fighter or rogue etc etc, and while that is fine, I would like more incentive for pure rangers. The following is my suggestion for this end, as someone who is a pure ranger would be defined as truly a hunter of this prey.

There will be three sections of FE synergy groups.

The categories are "The mundane", "The exotic", and, "The unknown"

Looking at the FE list, you have

"The Mundane"
  • Animal
  • Beast
  • Dwarf
  • Elf
  • Giant
  • Gnome
  • Goblinoid
  • Half-elf
  • Half-orc
  • Halfling
  • Human
  • Orc
  • Reptilian
  • Vermin
"The Exotic"
  • Construct
  • Elemental
  • Dragon
  • Fey
  • Monstrous Humanoid
"The Unknown"
  • Aberration
  • Outsider
  • Undead
  • Shapechanger
  • Magical Beast
If you pick two FE's which are within the confines of your category you unlock a bonus which reflects your advanced training in this category of prey.

Benefit for the Mundane:

Exterminator:
They call on you to fix their daily woes, orcs in the forest, goblins in the
granary, fat merchant requiring a culling. and, trolls along the roads. So you answer with a strange gusto and canny smile. Knowing that what ever you shall face, has been slain a thousand times before, and you shall slay them a thousand times again. With your clear experience you know just how much force you need to snap a goblin's neck and how heavy a touch it takes to crack a hill giant's knee. Your years on the field against these foes leaves you with a clear confidence and knowing step against these most "Mundane" of foes...

+1 magical damage to your FEs / +1 reflex / +2 Discipline +2 Concentration +2 Taunt / 3 gp tick wage


Benefit for the Exotic:

Seeker:
They lurk in the heart of the wilds, the depths of the mire, the abandoned keeps, and, the heights of mountains and clouds. These beings are known and feared, they are hunted and stalked with a uncertain result. The brave and foolish alike often finding themselves at odds with these foes as their countrymen cower. You are braver or more foolhardy then most, to take on these most dangerous of games. Yet with lance, crossbow, and, torch, you stride with careful and hateful step. Within you a spark of the hunter's spirit be it the lingering thirst of Malar or the final glowing touches of Lathander's hope. You walk forward seeking to right a wrong, steal a horde, or, become a champion...

+2 slashing damage when you equip a spear/crossbow / +1 will / +2 Listen +2 Search +2 Spot / 5% immunity to all elements


Benefit for the Unknown:

Slayer:
Screams herald your steps, chaos in your wake. You are the first who arrives on the scene of a masacre and inspects the viscera for marks of the strange and diabolical. Rarely are you greeted with a smile or handshake, but with whispers and closed doors. You seek the distant and dangerous which lends this job to hold a ephemeral nature for most. But you have survived, you have endured the horrors of the beyond, the dripping ichor of the dead and damned, the guttural chants of the cultist, and, gloaming eyes of the beholder. You have endured where countless others failed, and when you arrive, it is because there was no other hope beyond the aid of a slayer...


+2 dodge ac against your FE's / +1 fort +2 saves against fear / +2 Spellcraft +2 Lore / Every reset you gain a Slayer ward if you have one already you do not gain another.

Slayer ward:
Single Use one of the following
-Stone to flesh
-Undeath to death
-Banishment
-Mind blank







 

rolaskatox

I think it would be cooler if they had added perks that added nuance to their character outside of favored enemy. That being said, there's really no synergy between alot of these... Gnomes and Animals. It would make more sense if they were categorized differently, like if you got a bonus if you had favored enemy vs Dragon and Reptillian... The unknown and the exotic make more sense, but the mundane is just kind of what is left over. Orcs have nothing to do with Vermin, so it doesn't make IC sense for the character to get a bonus because he happens to have an affinity for hunting Orcs and vermin. I do agree that it would be cool for rangers to get something at level 8 as a bonus for remaining pure.