Ambient loot suggestions, EFU:R edition

Started by Zango_Unchained, September 18, 2013, 08:00:44 PM

Previous topic - Next topic

Zango_Unchained

Quote from: lovethesuit;86578A reprisal of Sherry's thread from the old forums. http://www.escapefromunderdark.com/old_forums/viewtopic.php?t=18185&postdays=0&postorder=asc&start=0

Obviously we haven't seen even a fraction of all that EfU:A has to offer, but if you think of a pretty good idea, I'm sure the DM's would like to hear it! Like with the last thread, try to keep it reasonable in terms of power.

(Thank you for the sticky!)

- - - - -

http://www.efupw.com/forums/showthread.php?t=19919 Akin to Lovethesuit's thread for items in EFU:A and Sherry's in EFU, I feel it would be nice to have such a thread in EFU:R.

Lets stick to the ideas of last threads, and keep the items in check with a certain degree of strength.

I'll start:

Deep-Gnome Underwater & Gas leak Maintenance suit [set]:

[Set bonus: When on the surface you have an air timer for as long as you wear this, yet it also counts for underwater as well as To resist effects of gases/underwater breathing. Perhaps have a placeable in the machine that would let you recharge the air tank.]

Deep-gnome globe Helm:
This helm seems to be a large glass bowl flipped over to cover the head and allow for a nearly crystal clear view in the depths of rivers, and lakes. Its intended purpose due to the deep gnome runes along its neck seemed to have been for hydraulic pipe repair. This seems to have slots around the neck that would be excellent to plug some sort of tube into. Wearing it around your head makes an airtight seal, best not use it unless needed.

-2 spot
-2 listen
10% weight reduction

Deep-Gnome diving suit:
This suit seems to be covered with heavy scales and tubing to attach to a helm of some sort. The scales seem made to handle the heavy blows of undead or the scratches and shocks of underdarkian waterlife. The suit seems small for most tall folk, but luckily there seems to be extensions along the bottom. The suit seems to be very streamlined and designed for underwater activities. It would look rather ridiculous outside of such a place at least.

4/4 ac
+1 v animal
+1 v undead
5% DI against slashing/Bludgeoning
+2 tumble
60% weight reduction

Deep-gnome Flippers:
These large leather flaps that are attached to a pair of adjustable boots for the feet of near any creature seem to be made to be joined to a body suit via small latches, wearing them without it would not seem to be possible. They seem to be made of a stiff leather that would absorb the blows of a smashing blow or the teeth of underdarkian waterlife. These flippers while made to handle underwater activities, seem to grip exceptionally good to metal, and seem useful for machine maintenance.

10% weight reduction
+1 discipline
-2 hide
-2 move silently
+1 v animal ac
+1 v undead ac

Disco

Awesome idea Zago. Obvious this deepgnome divers suit should be Gnome/halfing only.

Val Royeaux

Umbral Whip - loot for the Minzammar Labyrinth

This silky, transluscent whip seems to lash by its own accord. Upon sucking the life out of a being, it instantly latches on to the next.

+ Negative Damage 1d4
+ Bonus Feat: Cleave
+ Vampiric Regen 1

Zango_Unchained

Puzzle set:
A set of items that can be obtained through doing the puzzler quest, you only need three on at one time to wear the set but you can gain more through doing the ring challenge. Each ring gives a specific part of the set, depending on your class it can be one of three things "Puzzler", "Tinker", "Strategist" Which follow the three arch types of classes, the mage, rogue, and, fighter respectively.

Puzzler robes:
0/0 ac,
Slots 1-2 Wizard, Sorc
-2 Hide
-1 Move silently
+2 Lore
+2 Spellcraft
+1 Perform
15 charges cure light wounds
Light purple 10m

These robes gleam with bright vibrant colors reminiscent of a purple crystal, the fibers glisten softly in the darkness making you rather clear and obvious. Yet they grant the caster with a certain level of arcane prowess that cannot be denied, even if the strange undyeable fibers seem to perpetually stuck in a vibrant assortment of greens, purples, and, blues that scream against the darkness in contrast.

Tinker leathers:
2/6
Slots 0x2-1 Bard
-10% Spellfailure
+1 ac
-3 hide
-3 move silently
+2 Lore
+3 UMD
+2 Open lock
+2 disable traps
+1 search
+1 spot
3 charges rogues cunning
1/day Light

A sturdy uniform made with a motley collection of colors more for working in the depths of the machine. The bright hues were clearly intended to mark out workers at a distance for their fellows. Small gnomish lamps sit on the shoulders and can be turned on to allow for greater concentration at ones work. The countless implements along the belt and waist cause it to jingle and tinker making stealth rather hard.

Strategist chains:
5/2
+1 Ac v chaos
+2 Lore
+2 Tumble
10 charges Endurance
2 Charges haste
1/day expeditious retreat

A sturdy uniform created for the more militant members of the gnomish society of dunwarren, these chains have the vibrant colors of someone meant to be seen. They ward against maldoors who disrupt the lawful going ons of the city, and are close to chest to allow for chases through pipe filled corridors. Various small vials rest along the belt, and two syringes in particular. There seems to be a belt in device around your ankles and thighs to let your run quicker, perhaps these were used by the deep gnome's guard force.

Multi-colored Boots:

These boots which match the same color scheme of the other artifacts known to be crafted by the puzzlers of dunwarren seem to be made to let one stand for long periods in extreme contemplation. Or to move quicker to get a task done, comfortable and strangely form fitting. These boots seem to be reluctant to stay on your feet for to long and spring to life to aid their wearer, if danger is a-"Foot".

+2 discipline
+2 concentration
Expeditious retreat 1/day
Summon II [Animation theme] 1/day

The Thinkers-Belt:

In the same vibrant colors of the other objects made by the puzzler deep gnomes of Dunwarren. This belt covered in small scrolls and books. Each one on the topic of trap springing or puzzle solving, contain valuable clues and sources on day to day life in a vibrant moving machine. The majority are in deep gnomish but if you sound a few out, who knows what could happen..

+1 Lore
+1 Disable trap
+1 Search
1/day Fox's cunning

The Multi-Tool Belt:

In the same vibrant colors of the other objects made by the puzzler deep gnomes of Dunwaaren. The belt is covered in various clamps, twists, pulling-turners, and flipity-wigits used for unknown means by the deep gnomish inventors of the machine. Perhaps if you could figure out their uses, they can do more then just fix leaky pipes or.. you could just throw them, they look rather sharp.

+1 UMD
+1 Disable trap
+1 search
Acid Flask 1/day
Caltrops 1/day
3 charges of Wall of knives.

Puzzler Master's ring:

This ring made in the fashion of the puzzler deep gnomes of Dunwarren, seems to snuggly fit around the finger of any who wear it. The bands seem to be countless interlocking rings that make your feel rather keen and on edge when worn. This of course aiding you for what matters in this dark world, solving puzzles.

+3 Lore
+1 Concentration
+1 Will
10 charges of Foxes cunning (CL 10)

Puzzler Master's amulet:

This amulet made in the fashion of the puzzler deep gnomes of Dunwarren, seems to snuggly fit around the neck of any who wear it. The bands made of countless interlocking rings, which make you feel rather keen and on edge when placed around your neck. Seemingly made for when the Puzzler master is to deep in contemplation to notice hes about to run into something. The amulet makes you every so slightly less prone to ram into walls.

+1 AC
+2 Lore
+2 Concentration


The Thinkers gloves:

These gloves clearly made with the intention to be worn by a humble page turner in some grand book room in the depths of the machine are crafted by the hands of the Puzzler deep gnomes of Dunwarren. These gloves aid in the ever so delicate turning of book pages and are prepared to handle anyone who speaks to loudly while your thinking.

+2 concentration
1/day Silence

Multi-Tool Gloves

These gloves made by the hands of the Puzzler deep gnomes of Dunwarren. Are lined with countless odd do-dads and contraptions make it damn near impossible to do anything with them, unless of course you figure out how to use the gagets, beyond that you could hit people with them. If you were so inclined, and flicking your wrists causes small cannisters to shoot out of some hidden launcher device.

 Unknown property
+1d4 slashing damage
-2 Open lock
-1 UMD
5 Charges Deep gnome disruptor


Puzzler Helm:

This helm is made in the bright color fashion of the puzzler deep gnomes of Dunwarren and allows for accurate concentration to be held on any single target for extreme amounts of time. Sadly, it makes it utterly impossible to pay attention to ones surroundings. Yet the forward thinking deep gnomes prepared for just that issue.

-4 Listen
+3 Concentration
+1 Spot
+1 search
4 charges C&C
8 charges See invis

Tinkers Helm:

This helm made for your everyday tinker is clearly of the make of the puzzler deep gnomes of Dunwarren. This helm armed with magnification lenses galore make it rather easy to zoom and examine things at a distance, yet leave you rather lacking when it comes to noticing your immediate area. Luckily the forward thinking deep gnomes prepared for just this issue.

-4 spot
-2 Search
+3 Concentration
+2 Open lock
+2 Disable trap
5 charges C&C
10 charges Find Traps.

Strategists Face guard:

This helm made in the fashion of the puzzler deep gnomes of Sanctuary, has a large face plate which aids in the deflection of blows or other unsavory things thrown at the face of the great mind wearing this. It sadly makes it rather hard to notice your surroundings, yet when lifted the helm emits a potent purple glow allowing you for a single time to see much more clearly then your average gnome.

+1 AC
-2 spot
-2 search
Single Use True Sight