Feedback for "The Ruined Temple"

Started by GriffIsaBastard, June 30, 2016, 02:46:21 PM

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GriffIsaBastard

Hi, I just ran through 9/10th of the quest for the first time with a group (we all died to a miniboss, but thats not important). And I want to say that I love the enemies of this quest, the RP objects around to interact with and the general feel to it. The enemies are awesome and so are the minibosses.

I've only one complaint, the trapfest is too exessive in my and my friends' opinions. I get that a quest where a Rogue is very important is rewarding for the class but it's too much. The quest needlessly adds several hours of duration only due to traps. The traps are dangerous - that is good. But the amount of traps is too much. And you've to remember that checking for traps is most of the time the job of one single player. In return five others are waiting on the Rogue.

I'd suggest making the "area below" the traparea and making the Temple itself have no traps, or add more pools of shadow and other visible traps - instead of slowing down the quest so much. The traps are barely challenging aswell if the Rogue manages to mark them all. (none of us died to traps and were at no point in danger of dying to them, they did cause a lot of "injured" moments and cost a lot of healing so thats good, but thats not actual danger.)

All in all I rate this quest highly, if this was changed I think it'd be one of my favorites. Add more enemies if you want to make the difficulity to remain the same. Those shades are awesome foes, and actually dangerous.