Combust - Possible bug or undocumented change?

Started by We Are Men, June 30, 2016, 01:06:11 AM

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We Are Men

I'm not sure if I'm losing my mind or if this is a bug or some kind of change that went undocumented.

I could swear at some point combust was 1d6/round after the initial combust. Now it is apparently adding the full level of the caster to the ticks? I'm not suggesting a change I am just trying to figure out what it is intended to do and if there is some bug or unintentional change here.

Anonymous Lemur

http://imgur.com/pJDjh5w

Here's a screenshot where combust in game is ticking for more on the second tick... it's definitely not 1d6 like standard.

We Are Men

If it is default it should be 2d6+CL+1d6+CL/round thereafter.

According to Naga he was seeing 25+ damage at level 8, the max possible roll on the ticks should be 21. Either there seems to be an undocumented change or there is a bug at work here.

Anonymous Lemur

Quote from: We Are Men;n660788If it is default it should be 2d6+CL+1d6+CL/round thereafter.

According to Naga he was seeing 25+ damage at level 8, the max possible roll on the ticks should be 21. Either there seems to be an undocumented change or there is a bug at work here.

Firstly I was level 9 at the point in time and using empower spell. Which can grant about 22 damage (23 rounded down) per tick after the initial application which could tick for up to 31.5. It's quite possible I mistook initial applications when casting the spell multiple times on a single target for a damage tick (which play the same animation and while hasted all meld into one animation.)

So this looks to be a case of taking a bit of bad math in irc. Not sure there's actually a bug here.

We Are Men

Well the primary bug is that I'm unsure if combust was 1d6/round at some point or if it has always been the default of 1d6+CL. I could swear at some point it was 1d6/level.

We Are Men

So after asking around some more I am fairly certain combust was at some point nerfed to 1d6 damage/round and not 1d6+CL.

Is it intended to have been reverted back to vanilla casting of 1d6+CL/round now?

Anonymous Lemur

Quote from: We Are Men;n660883So after asking around some more I am fairly certain combust was at some point nerfed to 1d6 damage/round and not 1d6+CL.

Is it intended to have been reverted back to vanilla casting of 1d6+CL/round now?

I'm bias, but I'd hope so. There would be no reason to cast combust at all due to the risk that comes with a spell that requires you get into attack of opportunity range to cast doing only a tiny bit more damage(if they fail the save, less if they don't) than melf's acid arrow which is 40 yard range and no save. Though it would make a lot of quests significantly easier due to how much npc's love to cast combust so I suppose it wouldn't be all that bad lol