Subdual/Sparring

Started by lovethesuit, February 13, 2009, 08:11:20 PM

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lovethesuit

Is it at all possible to differentiate between subdual and lethal damage that a character takes, and heal them at different rates when resting? I think it would be much cheaper than using magic or herbs after a spar, and perhaps more realistic too.

Cruzel

Possible, and shouldn't be too tedious.

I'd bet it'd be a pretty low priority for them though :/

Mort

There is like a certain NPC who provides healing for free.

Snoteye

In fact, I wager it could quickly become rather complicated.

ScottyB

Anything involving the subdual system is wildly complicated and prone to breaking the server.

Underbard

When three DM's give three different answers, I would think it is better off left alone.