Reduce paralysis duration of Death Attack

Started by Talir, February 10, 2009, 08:50:01 PM

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Talir

I have been unable to find any mechanic changes for Death Attack. From this I will have to assume that the paralysis for the death attack has been unchanged and the duration is then 1 turn each assassin level. This is fatal to any characters being hit and paralyzed unless companions are there to save them immediately. Could this duration be reduced to allow the possibility of escaping from the clutches of certain death, to a more moderate duration on the lines of X rounds/assassin level? This will still make the assassin retain the fearsome death attack, but allow the slim possibility of PCs surviving from NPC death attacks and not having them stand there for a few minutes before being able to move.

ExileStrife

Death Attack is the only good thing about the Assassin PrC.  I think it honestly needs the duration for it to be significant.

For what it's worth, I think the paralysis is 1 hour per level already.  THAT might be too long honestly, but round/level is way too short.

Talir

I wholeheartedly agree that 1 round/assassin level is way too short for a circumspect feat like this. I was thinking more along the lines of 5 rounds/level, halving the (current?) time a PC is rendered unmoveable. An hour/level is too much though, the way I see it.

Pup

It's called "Death Attack".
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Caddies

Its turn/level at the moment, which I think is fine.

Efu_Executioner

It has a fortitude save as well, which is surely lower then a good mages DCs that would use fortitude (Bewilderment, Gust of Wind)

PanamaLane

Turn/lvl is too long. I mean 5 minutes is far longer then it should take even the worst PvPer to kill someone. At level two, you could death attack him, take a dainty stroll around the block, smoke a cig, and come back 7 minutes later with plenty of time left to do the deed.

I like 5 rounds/lvl

The Beggar

QuoteIts turn/level at the moment, which I think is fine.

See above for my vote.

Efu_Executioner

For death attack to even get the paralyze save, the target has to be unengaged in combat.

ScottyB

Not that there's anything we could do about this anyways, seeing as its activation is automatic (not by selection).

Underbard

When you are done with the cigarette, you can put it out in their eye and then finish them off.  I think it should stay as is.

Talir

I believe I should consider the suggestion beaten. Just go easy with the assassin NPCs, there's no fun in having to wait between three and five minutes before you are able to move again.

Nihm

If it is possible to alter or replace death attack, it should be.  This lame and buggy ability is supposed to work only on someone who isn't in combat mode, but it often happens that it hits even when PCs are in combat against the assassin.  This happened to me three times in a row on the great orc battle finale, had my character not had a high fortitude save I would've been stuck with the fun prospect of having been paralyzed by a Shargaas disciple I was actually swinging at, with a duration so endless it might as well have been instant death.

I can has fun?

Outside of what Nihm is talking about, which is alarming if it is a widespread problem, I think it should be left as it is. I have -never- heard of this feat being abused by PCs on EfU. NPCs, yes. My opinions on the goblin assassins are known. But for PCs, it ought to stay like it is. The long duration allows for some conversation before you kill someone.

derfo

i think death attack should be changed into deaf attack and any inflicted paralysis should be deafness of the same duration

also i love to converse before being assassinated, which would not be possible with deafness