EFU Haks

Started by Howlando, July 28, 2013, 02:09:17 AM

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VanillaPudding

Quote from: Demiurge;346631I agree with this. My only issue is that they can't be chosen with feats like Weapon Focus and whatnot.

This is not completely true. Someone figured out how to make all of that work and you can locate how on certain other servers that use CEP with weapon proficiency, spec, and spell fixes. (magic weapon, flame weapon, etc)

UnholyWon

If possible I would like to see haks added to allow for hats, masks, and other misc. to help give a character more visual appeal. I spent some time in the NWN Vault, and there are some -fair- hats and such but nothing really cried out as a must have. Doesn't mean I won't keep searching.


This one needs some work, but its rather cool for the old wizard.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7705

Another that needs some TLC to be good.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=3253

One of my favorite looking pieces I've found, still needs work.
http://nwvault.ign.com/View.php?view=Hakpaks.List&category_show_all=1

If it could be modified to not look KOTOR-ish, this would be cool.
http://nwvault.ign.com/View.php?view=Models.Detail&id=322

A robe that actually looks cool.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7307

Just because its actually really authentic looking.
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6498

Bearic

Quote from: VanillaPudding;346707This is not completely true. Someone figured out how to make all of that work and you can locate how on certain other servers that use CEP with weapon proficiency, spec, and spell fixes. (magic weapon, flame weapon, etc)

 
 You can alter the 2DA file for baseitems, and then include the redone file into the hak, replacing deleted or blank entries with the weapons of choice, or spells likewise. You can also add and record dialog into game by changing the dialog.tlk. I've managed the latter any how, but it can take some time, like a day or two.
 
As well, you want to be sure to keep an original dialog.tlk if you do that, in case nwn is ever updated (though, that will never happen)

Ebok

Are Hats possible? Wizard Hats >_>

Zango_Unchained

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7652

This is a nicer looking tileset for crypts/tombs/and such. I think it looks nice personally.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=8178

A sigil tileset, looks slightly dunwarrenish to me.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7886

Some UD tileset. [Contains lava rivers.]

Knight Of Pentacles

I'm so glad for this.  There's so many great possibilities to be opened!  

Can we get some example haks and a basis for what would work please?  This would help us the players search the vault for nice haks so the DMs can focus on other things.

Paha

There is no specific that would work. It is very hard to find ones that we will eventually perhaps accept, as we want to make sure they work as well as possible and have no visual / mechanical bugs that cause great issues.

It's very likely that we're not going to even look into CEP / other bigger projects right off the bat. We might, but it's a lot of work to go through them to see if it's worth separating small bits and pieces for our uses at all. We certainly won't take them as whole as there is frankly a lot of crap, and the files are too large.

The thing is, majority of haks have issues one way or another. It's important to just find something that seems well worked, tested and possibly has gotten some good feedback already.

Priority goes to major aesthetics and things that could improve playing / enjoyment greatly. Some other things are secondary and we are not going to make any rush to this until we are sure of some things.

Knight Of Pentacles

One-Handed Spears

From what I've read, it'd make an excellent hak for one-handed spears.  It would need an adjustment to its animation to that of a longsword. Other than that, however, seems straight forward.

Dwarven/Deep Architecture Tile

Would be excellent for duergar settlements, gold dwarf ruins, and even orog fortresses.

Mechanical Creatures

Perfect for animatrons and such.

Stirges

Because quite simply they're my favorite vermin and are now setting appropriate.  Them looking like ravens doesn't do them the least bit of justice.

Goblin Worg-Riders

Aberrants

Damien

if anyone can find it id suggest the hak that places armours on top of creatures, so goblins and kobolds can finally show what they're wearing

Hubble Bubble

Quote from: Ebok;346728Are Hats possible? Wizard Hats >_>

Very much this, Witch/Wizard hats are necessary.

Corrigo

The sheer amount of people going mad with the possibilities provided by the introduction of haks has me rather befuddled.

While I do suppose many of the arguments against the use of haks are kind of defunct in this day and age, I just don't like the idea of limiting access to certain server areas and whatnot to players who actually have them.

EFU's openness to new players and low entry threshold (at least as far as a conveyment of welcome is concerned, difficulty is a different matter entirely) is a value that I've always admired. The introduction of haks feels like a step in the wrong direction.

Howlando

I agree it is important to remain open to new players, however I'm not sure that this change will make it less so.

Players will still be able to login exactly as they can now, go through everything they can now, maybe the only thing odd they'll notice is that some other PCs will have strange/missing bodies (which doesn't seem like such a big deal to me).

They can then make the decision whether they would like to either manually install or get our launcher/downloader (designed to make things very simple) in getting the hak files in order to explore the world even more. The new tileset areas will be few and far between and not at all necessary for a casual player to see.

I believe that this decision is a good one because it has energized various DMs/players who are eager for new content to help continue to keep EFU rocking and rolling into the future.

However I thank you for your feedback.

Spiffy Has

Quote from: Corrigo;346820The sheer amount of people going mad with the possibilities provided by the introduction of haks has me rather befuddled.

While I do suppose many of the arguments against the use of haks are kind of defunct in this day and age, I just don't like the idea of limiting access to certain server areas and whatnot to players who actually have them.

EFU's openness to new players and low entry threshold (at least as far as a conveyment of welcome is concerned, difficulty is a different matter entirely) is a value that I've always admired. The introduction of haks feels like a step in the wrong direction.

What?

YOU DO NOT NEED HAKS TO PLAY EFU. HAKS ARE OPTIONAL CONTENT. HIGHLY RECOMMENDED BUT NOT NECESSARY.

Players can STILL LOG IN and see that efu recommends haks but does not need them.



Knight Of Pentacles

With gamespy being defunct and accessing the website now being a necessity to play that argument is no longer valid. EFU would be almost just as easy to access if haks were absolutely required to enter.   Most "new" players are refugees from other servers or servers that have died, most of which had mandatory haks.  The "vanilla is easy-to-access" paradigm is frankly outdated.

Alternatively relevant, does EFU need players who can't put forth a meager fraction of effort to download some small files?

Damien

people refusing to download haks = griff befuddled

also boom http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7750