Fire Genasai

Started by Equinox, February 03, 2009, 11:36:42 AM

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Equinox

Ok. so ive been looking at the races table, because i was thinking about apping for a genasai char at some point.

Air genasai are cool, they get spell immunities to some of the most annoying spells on the server, plus decent bonuses.

Earth Genasai are tough as hell, making good bodyguards but not great thinkers.

Water genasai get underwater breathing which is totally awesome.

and then we come to fire genasai.... +1 fire saves... and then +2 at 5 and if you are -really- lucky +3 at ten... all at the cheap cheap price of 1 ECL.

Personally i think that the fire genasai should either have some extra bonuses that actually make them deserving of 1 effective character level. Or remove it, because in all honesty they suck, so hard right now.

As they are app chars anyway, i think it would be far better to remove the ecl.

Discuss.

Efu_Executioner

Personally I could see it having 5/- which becomes 10/- at 10, or 25% immunity which becomes 50% at 10.

Random_White_Guy

I can't recall a single level 10 PC on EFUA.

I honestly think it should have base resistance of 5/- or 10/-, as well as something like Combust 1/day, or a similiar ability.

The Subrace is all around crap, compared to the others.
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The Crimson Magician

I like + 2 Dexterity, and - 2 Wisdom. Or + 1 Dexterity, + 1 Strength, - 1 Constitution, - 1 Wisdom. >_>

Yalta

I like some of what RWG described, certainly they need something *more* in regard to their connection to fire, at the moment they couldn't hold their hand on a candle without yelping.
 
I would see no issue with having DR15-Fire from the get go... not overpowered at all imo.
 
This isn't a plea to make fire genasi awesomely powerful, just so that if they are played it isn't silly when they die to burning hands at level 3. I would see DR15 as about on par with a duergar's poison immunity or a water genasi's water breathing for usefulness.
 
This would mean on some quests a fire genasi would be much more useful than your average human... on most he would have little benefit over a non special race.

IxTheSpeedy

I think adding a beefy damage resistance to fire and a damage vulnerability to cold to balance it out..  DR 15 to fire and maybe a 25% damage vulnerability to cold to balance it out.

Of course a Damage vulnerability to fire for water genasi would make sense as well.

Echigo

Quote from: IxTheSpeedy;108676I think adding a beefy damage resistance to fire and a damage vulnerability to cold to balance it out..  DR 15 to fire and maybe a 25% damage vulnerability to cold to balance it out.

Of course a Damage vulnerability to fire for water genasi would make sense as well.

Fried Fish, anyone?

Well, I say, keep the resistances and leave the Vulnerabilities out. Being an ECL +1, and all.
meth

Caddies

This genasi is utterly terrible, and any boosts would be great IMO.

putrid_plum

Everyone wants to alter everything these days to have MORE POWER! [he grunts]

Seriously why can't people play things for the simple reason of RP and being a bit weaker for a bit of RP flair.  This is getting a bit rediculous.  I would say no to this.

Equinox

a bit weaker? dude, ecl one is tottally rediculous. for a little bit of fire resistance. fire DR would be exactly what this class needs, maybe even ability to combust 1/day. 1ecl is a -serious- disadvantage especially in pvp. unless your race is actually decent.

putrid_plum

Level adjustments are so easy to live with it's beyond funny.  I do not see how people figure that a subrace with +1 LA should be some pimp powerhouse.  They get +2 int with -2cha.  That alone can give you an extra spell slot at higher levels if your a wizard, plus with the new systems thats more skill points.  You get darkvision, or they should according to the manual, which is very nice as well, since it stays dark for a good bit of time.  You get + saves to fire the improve as you level which rocks since most NPCs use fireballs and not any other type of AoE spell.  I do not think adding combust or fire spells is very good since their ability is to control non-maigcal fires not make magical fire.  So really the +1 LA is nothing and you gain a good bit above everyone else.

Like I said leave it alone and play it for the flare and not because you want to be a bad ass with the subrace.

Yalta

I am not suggesting anything more than greater resistance to fire, not bothered about the fire spell casting.
 
 A low level Fire Genasi dying to a lvl 2 goblin mage who casts burning hands at him a couple times just seems silly. Now if a mid level Fire Genasi died VERY easily to a mid level gobbo mage casting cone of cold that would also be good imo.
 
They are supposed to be closely related to the element of fire, yet the present subrace isn't.
 
Happy to see signifcant disadvantages put in... maybe XX% damage vulnerability to cold or some such?

Caddies

lol @ you Plum for defending the mechanical power of Fire Genasi.

Fire Genasi are utterly shit. Adding something to make them worth playing would be nice. Whether that be DR or Combust once/day or whatever is almost moot; they just need something to justify the ECL.

IxTheSpeedy

I amend my previous post, they should have DR 15 for fire and the ability to combust 1/day, but only the ability to combust themselves...

I like the idea of them walking around on fire for some reason.

Snoteye

I can no longer ignore the false claim that fire genasi have +1 ECL. They do not.

Whether they need rebalancing is not for me to say, just that doing so is fairly easy.