Nerf Ambient Spawns

Started by Deception, May 14, 2013, 03:54:32 PM

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Blue41

It wasn't ratcheted up for the sake of it though- it's gotten more dangerous organically, as a result of a series of unfortunate (or fortunate, depending on your alliance) events. People should be making a distinction between pre and post-Storm Mistlocke, that's how bad it's gotten. And it's a good thing, because things are bad. People are always going to pick the path of most convenience, I don't think toning down spawns will affect Granary/Well/Root/ at all.

I would think the dangers would encourage people to group together for their own safety when traveling somewhere, the same reason you keep a potion of invisibility in your back pocket. While it may be tough for new players/PC's, it does give them a legitimate reason to find established factions or form their own, even if it's only to stay alive.

Trevor White

Yeah, I don't mean the current changes, I mean the suggestions on here of "make it worse because we like it".
This is Egon.  He's been away so long he forgot both his normal account name AND the email account he used to register it. So now he's on an alt account until he fixes this :P

Vlaid

Quote from: Trevor White;334747Yeah, I don't mean the current changes, I mean the suggestions on here of "make it worse because we like it".

That was a joke.

The only reason for all the increased difficult (at least this time) is because of some very real, traceable, player actions that have lead us to this point. It's only going to get worse without player interference.
[url=https://www.efupw.com/forums/index.php?topic=706473.msg747918#msg747918]The Entirely True Legends of Velan Volandis[/url]

Pigadig

On the other hand it is a bit ironic/unfortunate coming only a month or two after there was a concerted effort to try and make EFU:M more accessible to people who haven't been playing here for months.

Corrigo

Quote from: Deadlykate;334646Its not that bad, that is why you always have potions of invisibility ready, to run away from mobs you can't fight.

vines have truesight

Besides being wrong, this is not appropriate for a suggestions thread.
- The ShadowCharlatan

cmenden

I'm not a big fan of threads like this in general, but I humbly request as a fellow player that you guys keep the in-game information out of it as much as ya can!

Paha

Some things happen because of in game consequences, and are there for that sheer reason. This is not a matter of mechanical balance on itself, or OOC, even if I can definitely understand and would wish it to be more friendly to run about Mistlocke for everyone. It however is not. This is the current in game situation.

You are more than welcome to pursue actions in game to make the situation better.

johanmaxon

The Underdark wasn't very friendly when the apetite came strolling either.

dig_dug

Invisible potions, enough said.  Most if not all spawns can be avoided except a small few, as Paha said this was brought on by IG events that lead up to this over a period of time.  Change it or hide away in Mistlocke, I suppose.

Big Orc Man

This is definitely a balancing act.  The world does need to be dangerous, and player actions need to have consequences.
 
But, at the same time, you also don't want it to seem like a random death lottery when you peek your head outside the town.
 
That's part of why we've tried to, among other things, have certain areas significantly more dangerous than others (for example, if you don't want ambient danger, avoid the desert!).
 
Getting trounced in the Crossroads would probably be too much.