Nerf Ambient Spawns

Started by Deception, May 14, 2013, 03:54:32 PM

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Deception

The spawns that're in the vicinity of Mistlocke have reached an extreme point. Simply by wanting to do the physician's gathering quest, I got attacked by two vein vines and a flesh gardener. Shortly thereafter, the crossroads were packed with slavers that fling hold person, combustion and stab you to death in 2 seconds.

This is not a hospitable place for low levels to be in, regardless of whether they're new or not. I propose that they're removed from the forest's environs.

Bearic

I think those only spawn if higher level characters roam the area and leave them there.

Trevor White

Where were the vines and gardener? Because one of the Physician quest items is in what is clearly a much more heavily Withered area where I've seen pigs etc.
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Corrigo

Frankly they should just remove the physician's gathering quest because it's gotten pretty dumb in the risk/reward ratio department.

Heavyfog

Keep the physicians quest as I have yet to successfully complete it. Moar exploding pigs in the crossroads plz. Also withered Saber Cats roaming the Isle would be a welcome addition.

Vlaid

Back in MY day we faced death right outside of town too...

...and we LIKED it.
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Trevor White

As a counterpoint, in EFU:A the areas with Physician ingredients spawned:
Transition Cubes
Shargaas Disciples
Saber Cats
Pyrimo Sharks
Nightriser Commanders

I'm ambivalent about the high danger because at L4 you really have nothing to lose. However it's harder to get a group to escort you. It's only the Vines that seem OP to me as a L4 won't be able to detect them and will just get murderised. Pigs are alright because you can just shoot the bastards. Other stuff you can spot and not go near, or invis/flee.
This is Egon.  He's been away so long he forgot both his normal account name AND the email account he used to register it. So now he's on an alt account until he fixes this :P

Deadlykate

Its not that bad, that is why you always have potions of invisibility ready, to run away from mobs you can't fight.

Zango_Unchained

Right for the Physicians quest, if you are encountering any of these monsters, then you are clearly going excessively to far, I will not detail where they are, but there are closer locations then where they were in EFU:A

Kinslayer988

I did not know that people actually do mushrooms quest
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MirrorMask

Those spawns are, but for the vines. I have never not seen vines in their new spawn spot and I am lumbering around those areas for an hour/day on average.

I second the withered saber cats.

Teeth in a Bowl

It might be level dependant, but when I went out to do a bounty with a few others, we had like.. three, of those random bandit group spawns in the Scars.

It was pretty terrifying.

granny

Quote from: Teeth in a Bowl;334679It might be level dependant, but when I went out to do a bounty with a few others, we had like.. three, of those random bandit group spawns in the Scars.

It was pretty terrifying.

I had it as well... they would even attack you being near the farmer. IT WAS AMAZING.

I fell like the bandits wouldn't let us go unharmed. You didn't have time to rest too much or to stay calm for too long. Constant pressure. And I was the one to keep them at bay (so proud!)

Please... don't change things. Make them worse!

EFU is getting more and more atmospheric. Scars should not be a safe place. It got a warning about monsters! Let it be dangerous!

Heavyfog

Quote from: Vlaid;334626Back in MY day we faced death right outside of town too...

...and we LIKED it.

+1 :D

Trevor White

The problem with ratcheting up the danger for the sake of it would be skewing things much more in favour of powerquesting groups who can roll through the problems, or PCs just sticking in town doing the safe quests. No granary will be safe. Though the Underdark was dangerous, it seemed to me to have more "oh shit, one of those, go the other way!" moments and fewer things that would just appear and gank you. Since random spawns don't give notable loot, it's another drain on people who aren't on the quest/xp/supplies grind.

It is always possible to go and face high-danger areas. What's been cool about EfU:A is the Mist paths etc from relatively safe locations to zones of horror. I'd love to see more low-grade H'balan mobs like Fleshlings or Undead Ravens in the Crossroads etc as they add flavour and a feeling of danger without screwing PCs who are low level and trying to do out of town quests.
This is Egon.  He's been away so long he forgot both his normal account name AND the email account he used to register it. So now he's on an alt account until he fixes this :P