Sorcerer Perk: Dark Gifts

Started by NecropolisV, March 21, 2013, 01:07:07 AM

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NecropolisV

well haha, was reading my necromancers handbook yesterday for DnD since I play one with my friends DnD group and well something in there sparked an idea that i think would be a really cool perk for a wizard, but since we don't have those it would be adjusted to sorcerer! Heres an idea, hope you like it! Feel free to post your own ideas as well :D

Dark Gifts:

Those who delve into the black arts often find themselves victims of their own magic. Whether it be that an evil force took notice of the necromancer, or the necromancers patron has rewarded them for their... work, or maybe just the very fabric of their soul has been tainted by the arts that they practice they find themselves gifted with unnatural and evil powers.. of course though, with all powers recieved by evil.. theres a price.


-Lvl1: Receive Random Dark Power From The Dark Power Chart (1d100)
Receive Random Dark Power Curse From The Dark Power Curse Chart (1d100)

Lvl5: (Same as lvl one added to the first)

Lvl8: (Same as lvl one and five stacks with the first two)

This is one variation as the original necromancer Dark gifts basically were received as they got higher level and ended up with a total of three dark powers and three curses to go along with it, whether they were visual deformities (glowing red eyes, black twisted wings, blue corpse-like appearance, ect.) Physical Malfunctions! (fatigue, lethargy, sickly[the malfunctions usually resulted in loss of stat points or skill weakenings]) or even other insane dark losses.

NecropolisV

also naturally the dark powers available should be more powerful at higher levels same with the curses. So you dont get the most powerful dark power at lvl 1, wouldn't make sense

derfo

Thanks for the suggestion. If you wish to make future perk suggestions, please use the perk suggestions sticky here.