Rangers / Chain Shirts

Started by prestonhunt, January 25, 2013, 06:45:48 PM

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el groso

Yeah, I'd make it similar to how rangers work in 3.5. Dual wield focused ranger, or archer ranger. Both should be perks for pure class, and perhaps the dual wield would gain what's suggested here, and the archer guy some bonuses for shooting. :)

Pigadig

3.5 definitely vastly improved rangers. Fort & Reflex high, 6 skill points per level, combat styles, evasion...

Divine Intervention

Aside from any mechanical debate, chainshirts look 100000x cooler than studded leathers, which have universally awful models.

Pentaxius

Add improved two weapon fighting at L6, and greater at L9 as in 3.5 - this would give a welcomed boost to those rare dual-wielders :-)

chrijone

This, really, really would be cool!

Egon the Monkey

That.... would be terrifying, Pentaxius. Double weapons are already really nasty because you can buff both ends, and this would multiply those. The issue with dual wield I've found is the huge expense in buffs for a comparatively minor advantage if you're not using a double weapon, and double weapons are not finesseable. Compare it to double weapons or Monks with flurry of blows, both of which only need to apply one set of buffs. Dual light weapons is more of a Rogue thing as you get your Sneak Attack damage with the offhand too.

I'm with Vlaid though, if Rangers got bow perks in Light armour and chainshirts it would let them compete with Sneak Attacks/Fighter archery perk/Bard Song.

With the right Favoured Enemy you can be devastating as it deals with the AB loss and adds more damage to both hands, but outside of that you're a bit crap. Which is why there are so many FE Human/Halfling/Undead Rangers as those comprise the majority of EfU enemy types in both PVE and PVP. I'd be all for lowering the power of Favoured Enemy in favour of giving more varied bonuses. It would tone down the piss-taking Favoured Enemy Human 18 STR Improved Disarm Greatsword Fullplate Rangers who spend all their time in the city.