Perk Suggestion Thread

Started by Talir, January 16, 2013, 10:50:18 PM

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NecronomiconV

Sewer Dweller

This barbarian, a desperate survivor scraping a life in the trash of the world above him.. He fights off the creatures desperately likewise trying to make a life for themselves.. He has become a survivor, a thing of the sewer, and become more attuned to its life.. He knows them like home, and is a formiddable opponent in his home enviroment.

Level 1: 5% damage immunity, Acid Resist 5/
Level 5: 10% damage immunity, 1 regen while in sewer enviroment
Level 8: Creature Of The Sewer: +10% movement speed in sewer enviroments, +2 AC when in sewer enviroment, +1 to all saves when in sewer enviroment. The compiled filth and exposure to sickening material causes you to have a green tinge to your skin. (Sickish skin appearance +flies)

Rage:
Modifiers: +2 str, +4 con, -2 AC, acid resistance: 10%, +1 acid damage
Duration: 7 Rounds + CON Bonus

Charisma Modifier to acid damage
Level 1: +2/+10%/+1
Level 5: +4/+15%/+2
Level 8: +6/+20%/+4

The Samophlange

Bulwark

Not all warriors can survive on strength of arm alone. Whether they be from the frozen north, the searing sands, or even just the unforgiving back alleys of the teeming cities, some barbarians have realized that the world is an unkind place. Rather than give up hope, however, these potent battlers have merely vowed to be tougher. Possessed by an unrelenting will to survive, they weather the oncoming storm.

Level 1: 5% Damage Immunity
Level 2: 5% Damage Immunity, 1/- soak
Level 3: 10% Damage Immunity, 2/- soak

QuoteOriginally Posted by Rage
+4 Con, +10 Temporary Hp
Duration: 7 rounds + CON bonus before raging.

Charisma modifier to Con, Temp. Hp
Level 1 rage is capped at +4, +10
Level 4 rage is capped at +6, +15
Level 8 rage is capped at +8, +20.

Numbers could probably use some adjusting, but I liked to idea of a very defensive style of barbarian compared to the current perks.

Spiffy Has

Mage Hunter

Be you an uthgardt warrior or a foreign warrior who despises mages, you have absolutely detested the scrawny, arrogant little twigs that wiggle their fingers and make things happen. These wizards have no right to lead or exist- especially with the coming of the Darkening, and you intend to show them their place- beneath your hide-boots.

Level 1: 5% dmg immunity, +4 spellcraft.
Level 2: 10% elemental immunity
Level 3: 12 Spell resistence OR 10% chance to dodge spells (like spell thief)
     
                                                                     
Quote from: rage+4 strength, +2 constitution, 14 Spell resistence

Duration: 7 rounds + charisma modifier
Level 1 rage cap= 4 strength, 14 spell resistence (Or 10% dodge)
Level 4 rage cap= 6 strength, 16 spell resistence. (Or 20% dodge)
Level 8 rage cap = 8 strength, 18 spell resistence (or 30% dodge)

Stranger

QuoteDemonbound

There will always be those who are glad to embrace the greed and fury of unholy patrons; the heedless reach for power is not unique to arcanists. Fiendish cults need their enforcers. The tribes of Nar wander a landscape littered with legacies of corruption. Anyone with the ambition can sacrifice a child to the Abyss. For all the horror that awaits such souls, the rewards are great indeed if they survive long enough to claim them.

Evil only.

Level 1: 5% Damage Immunity, +5 Spellcraft, +2 Intimidate
Level 5: 10% Damage Immunity, Dark Blessing
Level 8: 15% Damage Immunity, Lesser Planar Binding (9) 1/day

Quote from: "Rage"+4 STR, Damage Reduction 5/+1, Protection from Good, -2 AC
Duration: 7 rounds + CON mod before raging.

Charisma bonus to Strength and Damage Reduction while raging:
Level 1 rage is capped at +4/+2
Level 4 rage is capped at +6/+6
Level 8 rage is capped at +8/+10

Undocumented shift to demons summoning theme, for use by Lesser Planar Binding.

Intention is for DR to be significantly less than that of Ghostly Visage until level 4, to prevent the trivialization of introductory content.

Zango_Unchained

Name: Hurricane

Be you Akadi cultist or simply a man who has trained with the quarterstaff his entire life. You feel the woosh of wind and the rip of its current behind the blows of your stave or knives. This airy feeling allows you to wade into the battle like a hurricane of steel or wood.

 Level 1: (5% Damage Immunity) +3 Tumble Two weapon fighting
 Level 5: (10% Damage Immunity) Whirlwind attack
 Level 8: (15% Damage Immunity) Improved two weapon fighting

Quote from: Rage+4 Dex, Movement speed 10% increase +1 electrical damage -4 ac
 Duration: 4 rounds + Dex^2 mod before raging.

 Ability modifier to ...
 Level 1rage is caped at  4/10%/1
 Level 4 rage is caped at 6/15%/2
 Level 8 rage is caped at 8/20%/3

Kinslayer988

QuoteBrutal Thug
Among the alleys across Faerun, scattered among the low of the low, are the brutal thugs and enforcers. The favored champions of the dockside gangs, they come into battle to bring unrelenting pain to their opponents. They have no honor, no rules that guide their battling. Only a desire for coin, and to laugh over their opponents corpse.

Level 1: 5% Damage Immunity, Light Armor Bonus, +4 Intimidate
Level 5: 10% Damage Immunity, Light Armor Bonus, Examine Mark
Level 8: 15% Damage Immunity, Light Armor Bonus, 1d10gp per rest/reset

QuoteLight armor bonus
Adds armor bonus to leather, and studded leather armor pieces worn. Total armor bonus is calculated:
+2/+3/+4 on level 1/5/8 respectively.
- Armor AC on the item.
EDIT: DOES NOT negate dex penalty for leather or studded leather armor.
If dex mod is above 2 it results in total max 16 AC at level 1, 17 AC at level 5 and 18 AC at level 8 regardless of armor worn.

QuoteOriginally posted by Rage
-2 AC, -2 Wisdom, +2 Con, +4 STR, +2 Intimidate, Sneak Attack 1d6 (Or slashing 1d6)

Charisma modifier to Strength/Intimidate/Sneak Attack when raging:
Level 1 rage is capped at 4/2/1d6
Level 4 rage is capped at 6/4/2d6
Level 8 rage is capped at 6/4/3d6
<SkillFocuspwn> no property developers among men only brothers

Pentaxius

Drug-addled Warrior  

You were the junky, a lowly drug-addled thug, or simply a gladiator in search of an edge against your foe. Proof that it worked, you are seemingly still alive in this world - but, are you sure? Years of abuse of narcotic substances have taken its toil on your sanity and your body. But who cares? right, as long as your find your fix before the bloodletting of tomorrow. Heck, your blood is so dense with that shit you've been taking that all sort of weird stuff occurs when you start to bleed.

QuoteLevel 1: (5% Damage Immunity) : +2 save vs poison.
Level 2: (10% Damage Immunity) : random drug dose on reset.
Level 3: (15% Damage Immunity) : Drugs can produce additional benefits.  

+2 STR / +2 CON, disables all negative drug side-effects.

Duration: Turn * (CON mod + Barb Level + 6)

Charisma modifier to Chaos shield level and poison save while raging.
Level 1 rage cap= Chaos shield level 2 (4%)  / +4 vs poison  
Level 4 rage cap= Chaos shield level 4 (8%)  / +6 vs poison
Level 8 rage cap= Chaos shield level 6 (12%) / +8 vs poison

shadesofblack

QuoteDesperate Rager

Some  fear to approach their own mortality. The Desperate Rager, however,  relishes such a moment. He is a battle-born warrior  who thrives in the narrow breadth between life and death, his might  surging along with his lifeblood. The fear of death is made manifest in a  different way than most with this warrior, driving him to  unimaginable feats of strength and prowess that inspire courage in his  allies and evoke dread in his foes.

Rage has different effects depending on health level when triggered.
Duration: 7 rounds + cha modifier
Rage - Uninjured: +1str/+1con
Rage - Barely Injured: +2str/+2con
Rage - Injured: +3str/+3con
Rage - Badly Wounded: +4str/+4con, +10% movespeed, +2 vampiric regen
Rage - Near Death: +6str/+6con/+2cha, +20% movespeed, +3 vampiric regen, red aura

Charisma modifiers to str/con/vamp regen while raging.
Level 1 rage is capped at +1/+1/+1
Level 4 rage is capped at +2/+2/+2
Level 8 rage is capped at +3/+3/+3
Not sure about the balance but the bonuses are supposed to reflect the inherent risk in being at that particular health level.
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Knight Of Pentacles

Menace

You're kind of an asshole.  The kind of asshole who enjoys making life as hard for the others around you as absolutely possible.   You aren't necessarily oblivious to what an enormous jerk you are, in fact you sort of enjoy it.  

Level 1: 5% Damage Immunity; stink bomb, laughing gas, or flash powder per reset.
Level 5: 10% Damage Immunity; has a chance of spawning a swarm of raging flies each time hit that are hostile to both the menace and others.
Level 8: 15% Damage Immunity; Dirty fighting feat, improved expertise ( but not regular expertise).  

Quote from: RageTurn * (CON mod + Barb Level + 6)

+2 dex, +2 str, -6 charisma, stinking cloud surrounds the rager and forces those that inhale it to make a fortitude save against daze.

  • Level 1 rage cap. +4/+4 (Intelligence modifier determines strength of stinking cloud)
  • Level 4 rage cap. +6/+6 (Intelligence modifier determines strength of stinking cloud)
  • Level 8 rage cap. +8/+8 (Intelligence modifier determines strength of stinking cloud

Spiffy Has

Goblin Suicide Bomber

Trained and groomed for the day you will die, you are given a hammer, and a vest filled with explosives. Your sole purpose in life is to throw yourself upon the enemy, and explode.

The GOBLIN must regularly emote wearing explosives.

GOBLIN ONLY

Level 1: Damage Vulnerability= 15%, Suicide Bomber: You gain an item that is activated on rage. After 5 minutes, it explodes, killing you, and causing 3d10 damage to everyone around you if you aren't slain in that time period.
Level 5: Damage Vulnerability = 30% The damage is upped to 5d10, and the time reduced to 2 minutes.
Level 8: Damage Vulnerability = 50% You are considered a first class martyr. Your fellow goblins salute you. One Minute Timer, 10d10 explosive blast.

Death stops the timer. Rage can only be activated once combat commences. Smoke emits from the goblin as a visual warning. Attacking the goblin causes a 5% chance of it being detonated early.

[Rage]

When raging, you gain an additional: 10% movement speed, 100% vulnerability to fire/ice/lightning/acid

Duration: 5 minutes.
Level 1 Rage Cap: +4 constitution
Level 4 rage Cap: +6 constitution
Level 8 Rage Cap: +8 Constitution.

Damien

Black blooded (half-orc only)
Born into strife, the life of a half-orc has been not an easy one. You lack the patience and charisma of any other race, but it combat there are few so equal. The passion and rage of the orc flows through your veins, an unyielding chaos which knows no bounds.

Level 1: 5% damage immunity, Bonus feat: cleave, Bonus feat: Strong soul
Level 5: Bonus feat: Power attack,  damage shield (1d4 piercing)
Level 8: 10% damage immunity, damage shield (1d6 piercing)

Quote from: RageOriginally Posted by Rage
+6 STR, -2 Will, -4 AC.
Duration: 7 rounds + CON mod before raging.

Charisma modifiers to STR while raging
Level 1 rage is capped at +6
Level 4 rage is capped at +8
Level 8 rage is capped at +10

The numbers may need changing but the perk is designed to make half-orcs not the most terrible barbarians around.

efuincarnate

KULDJARGH (Dwarven Only)

The crazed style of combat that dwarven berserkers engage in results in  dwarves who are immensely strong and durable and, unfortunately,  mentally unstable. Dwarven berserkers usually focus only on what they  need to fight and survive, and their personal hygiene tends to suffer as  a result.

Level 1: 5% Damage Immunity, Bonus Feat: Exotic Wep  Bonus Feat: Wep focus Dwarven Waraxe
Level 5: Bonus Feat:Amb Dex  Bonus Feat: 2 wep fighting
Level 8: 10% Damage Immunity  Bonus Feat:Wep Spec Dwarven Waraxe


Charisma modifiers to STR/CON while rageing
Level 1 rage capped at 6/3
Level 5 rage capped at 8/6
Level 8 rage capped at 10/8

*spell confusion kicks in 1 round into rage, for 1 round, alternating thru rage.  Confusion or other appropriate spell to simulate pure bloodlust when raging..detrimental to anyone within reach!

Stranger

Quote from: Spiffy Has;382359Mage Hunter


I think Mage Hunter is a really cool concept, though perhaps some implementation of Lesser Dispel at level 8 would be acceptable? Either on-hit or as a token, and in addition to the ten percent chance of spell dodge.

Knight Of Pentacles

Dumpster Diver

You relish in the cornucopia of filth that is waste.  Either to survive the harsh climate of the Underdark or because you are made ravenous by the aroma of ripe trash.   You dig, claw, and tunnel your way through the mounds of stench with a smile on your face.  

Level 1: 5% DI, flies swarm about you, spell immunity: grease, one use of grease per day
Level 5: 10% DI, spell immunity: stinking cloud, spell immunity: cloud of bewilderment
Level 8: 15% DI, you've gained a mudman companion!
.

Quote from: rageCon modifiers to STR and DEX while raging
+2 strength, +2 dex, each time you're stricken you cause the striker to make a save against the spell contagion.  

Turn * (CON mod + Barb Level + 6)

Level 1 rage is capped at +2, power of contagion increase
Level 4 rage is capped at +4, power of contagion increase
Level 8 rage is capped at +6, power of contagion increase

Spiffy Has

Magic Eater

You are creature that lives, thrives, and consumes magic, fueling your mortal existence. With the rebirth of Mystyl, and the rise of the Dread, the loose nature of the weave and the delicious tendrils of magic that waft through the air gives rise to the everburning hunger to devour what sustains the very world.

Level 1: 5% dmg immunity, Devourer of Magic- You are given a playertool that lets you strip 1 random buff from the target in return for a random benefit.
Level 5: 10% Elemental Immunity, Devourer of Magic, lets you strip 2 buffs at random from the target.
Level 8: 12 Spell resistence, Magic Devouring is empowered.

Rage
While raging, the barbarian randomly devours magic from both allies and foes. Those within a 25ft radius will have spells stripped from them at random, be they ally or foe, should they fail a DC 10+Barbarian level check on Spellcraft.

Duration: 7 rounds + Charisma
Level 1: +2 strength/endurance
level 4: +4 strength/endurance, 14 spell resistence.
Level 8: +6 strength/endurance, Magic devoured while in rage mode provides benefits (healing, AB, random perks.)