Perk Suggestion Thread

Started by Talir, January 16, 2013, 10:50:18 PM

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Poolson

Change to Marksman & Sharpshooter Perk for fighter:

Level 1:
You gain +1 mighty to wielded bow/crossbow per every 3 levels in fighter (+1 at 1, +2 at 3, +3 at 6, +4 at 9.)

Poolson

Marksman, major perk for Rogue ( 8 )

Skirmishers oft fire and retreat, to incite chaos, strike key targets and weaken weak points in the enemy formation. The Marksman's work is quick and often unseen by any other way than the victim they leave behind.

+1 AB, +10% movement speed, +1 reflex.

SunrypeSlim

Sniper

App Only Major Rogue Perk

Snipe (Replaces Sneak Attack at level 1):
For each round the Sniper is in Detect Mode and not moving, they will gain 1d6 damage on their next ranged attack volley, capped at the same rate as sneak attack.

Ex. Level 7 Sniper is stationary for four rounds in detect Mode. They fire a crossbow and gain 4d6 DMG for that attack.

Then probably like Called Shot at 4 and +3 spot/search and call it a day.

Good perk, good perk.
PM me for an apology! :3

Hierophant

Bard Perk



Madcap

The Madcap is wild and frenzied in the thick of battle and often running into or out of the fray in fear and valor both to tend to their wounded comrades or to flee from danger. They've grown accustomed to avoiding attacks of opportunity with a roll here and a dive there, looking like a chicken without its head.

Perk: Mobility Perk

Arbalist

Specializing in machinery and mechanisms, combining their street magick with the precision of a crossbow leaves the Arbalist with a comfortable space between him and his target, and ample time to sing an ode to joy towards victory.

Perk: Point Blank Shot, Rapid Reload, +1 EFUSS Tinkering
How long, Catiline, will you continue to abuse our patience?

Hierophant

Torturer (Male & Evil Only)


Level 1

Sorcerer Token: Death Armor ( 8 ) 5/day.
Sorcerer emanates a ghostly blue hue.
Exotic Weapon Proficiency.

Level 5

Toughness Feat.
Wounding Effect on weapon.


Level 8

When Masochism (Torturer) is cast, it is instead reversed; rather than the luck-bonuses for receiving damage, the luck-bonuses are received for delivering damage.
How long, Catiline, will you continue to abuse our patience?

Astegard

Change the current "On reset get X" perks to work of a timer like tinkering schematics.
With server stability  getting the benefits of your perk can be far in between.

Fighter:
Witch hunter
Bounty hunter
Salver
Vigilante
Rebel

Rogue:
Locksmith
Street Magician
Trapsmith
Apothecary


TsunamiWombat

Modifications to Certain existing fighter perks:

Bodyguard
Lvl1. +2 VS mind effecting (up from 1), immune to charm person
Lvl5. +3 discipline, Shield Other token 1x day
Lvl 8. +1 will, +3 Concentrate, Immune to Domination

Laysword
Lvl1. +1 will
Lvl5. Receive Feat: Strong Soul
Lvl8. +1 universal save

Marksman
Lvl1. +3 Spot, +3 listen, receive Feat- point blank shot
Lvl 5. Receive free magical bolts
Lvl 8. +2 dex

Sharpshooter
Lvl1. +3 spot, +3 listen, receive Feat- rapid shot
Lvl5. Receive free magical arrows
Lvl8. +2 dex



SunrypeSlim

Weapon Finesse as a Rogue minor perk.
PM me for an apology! :3

Hierophant

Street Magician:

Bonus: +1 Use Magic Device, each reset you get a random arcane scroll based on your wizard/sorcerer/bard levels; requires a minimum of 4 rogue levels.

Every wizard/sorc level counts as a spell circle; as normal.

1/2 bard levels count as a spell circle; I.e 4 rogue 2 bard would net you either a 0 circle scroll or a 1 circle scroll.

4 bard 4 rogue would net you either a 0 circle, 1 circle or 2 circle scroll per reset.

4 rogue 6 bard would net you either a 0 circle, 1 circle, 2 circle or 3 circle scroll per reset.

4 rogue 8 bard would net you the above + a 4 circle scroll per reset.

I think this change would make the perk more worthwhile and fun and bards are more street magician material! It's not super strong but adds to the flavor of also having wands and such without UMD.

How long, Catiline, will you continue to abuse our patience?

SunrypeSlim

Rogue Major Perk:

Jinx

Whether by your own deliberate actions or sheer misfortunate, you always seem to be around when things go wrong. You have developed a sixth sense for trouble, whether or not you can do anything to forestall it.

Perk Bonuses: Gain 'Aura of Menace' player tool that can be toggled; increased chances of Hero spawns in your vicinity; +3 Spot, Listen, Taunt; +2 reflex.
PM me for an apology! :3

AsheandCinders

Ashen Mirage Changes/Addition Ideas

(Not a Cohesive list, just a pick and choose of possible ideas)

Change Default Familiar to a possessable Mirror Image, perhaps growing in power as you level.

Change Whispering Winds Spawn to a Mirror Image

Player tool to allow Familiar style possession of any Mirror Image, including those created of others via Displacement or Glass Doppelganger

Player tool toggle to randomly summon Mirror Images, like Maiden of Woe ghost aura.

Player Tool version of Mislead, Invis and spawning only one Mirror Image, without a casting Animation.


LoveLess

Fighter Perk: Conduit

Fighter Perk Active
For a single turn, all Electrical spells that target you are repeated (not blocked), targeting the caster. You also gain a 1d4 Electric damage shield.

Level 1
+3 Saves v. Electric
You take 5% of all Physical Damage as Electrical Damage instead

Level 5
+1 Electrical Damage
You take 10% of all Physical Damage as Electrical Damage instead (instead of 5%)

Level 8
10% Electrical Damage Immunity
You take 15% of all Physical Damage as Electrical Damage instead (instead of 10%)

Maybe some sort of bonus versus constructs?

Scumlord Spiffy

Curse Meister: Sorcerer

Gain 2/day "Bestow Curse" player tool that can bestow a random curse on items or gear.
Gain 2/day Remove Curse Player Tool that can remove curses from players.

Spells Such as Negative Energy Ray Decrease a Random Stat Attribute by 1d2
Frost Ray can reduce speed by 10%, and is cumulative for 1d4 rounds.
Melf's Acid Ray has a 10% chance to paralyze versus a poison save of DC 18 similar to the cube paralysis.
Bestow Curse automatically does -3 attribute, GSF transmutation makes it go to -4.
Phantasmal Killer can bestow the 'fear' effect if the fortitude will save fails, but the fortitude save passes.
Remove Curse makes the target immune to curses for hour/level. GSF Abjuration Grants Remove Curse +4 versus poison, death, and disease.

Level 1: +3 to spellcraft, Lore, and +1 will.
Level 5: Gain Chaos Shield (1) to armor, 5% physical damage immunity.
Level 8: Parade of Curses- gain an aura of menace and curse can afflict a small area around a target to decrease their status attributes collectively.

Empress of Neon

Death Syphon Minor Changes/Ideas:

1. Increase the amount of life gained from the death of creatures respectively in tiers:

1- 1 hp
2- 2 hp
3- 3 hp

This will make the death syphon's unnatural healing far more noticeable and balanced for higher level encounters (1 hp won't be doing much against a tribe of ogres...)

2. Add some kind of spell effect for visual representation, whenever players murder something and feed the death syphon's magic (maybe something along the lines of  death-magic to really sound the alarm?)

3. Perhaps some minor bonuses v.s death spells/effects respectively in tiers:

1-+1

3-+2

(P.S I love the theme of this class and hope it becomes more popular in due time :) )

P.P.S I have never once seen a spell refunded from the death of a magic-using npc. Perhaps the chances of it occurring should be increased reliably?

LoveLess

Perhaps in any future Fighter perk overhaul, Bodyguard could get a version of Shield Other made available? It seems like it would fit the perk a lot more than some of their current bonuses.