Wings, glowing eyes and tails.

Started by Disco, January 09, 2013, 09:47:31 PM

Previous topic - Next topic

Weaverific

No one reads descriptions and he WAS flesh colored...

I will admit I read his description more than once and generally read them and I had no idea till he was dead.

If something is abnormal about your pc which makes them stand out, do us all a favor and spell it out clearly in the first line of your description.

Talir

Wings and tails are definitely not village stuff.

VengefulSeraphim

I assume you all are talking about Jacqueline, and how she recently sprouted wings, among other things. I'm not trying to artificially prolong my character by having her in the village, it's just RP - my character can be rather pig-headed at times and she wouldn't just abandon what she's doing or done in Mistlocke.

If given a ruling about whether or not it's safe or not safe for one of my characters to enter the village, I will abide by it. Another player has had a tail and had been allowed to wander freely until fairly recently, even join the Muster (even if she did meet hostility on more than a few occasions), and a great many people have been touched by the fey in recent days and have also more or less walked freely within the village. So I knew not what my own status was, and assumed it was fine, since I hadn't been given any OOC guidelines until now.

With Talir's words, of course, I'll keep well enough away, though it was amusing to see how polarized most of the adventurers were to her.

Aethereal

I think overall this is indeed best handled in-game, keeping in mind Talir's caveat. You can have a DM oversight and given the IC law is ambiguous on this, it might just be your previously unwinged well recognised PC might gain some sort of understanding with the village or more likely, they will turn upon you with a lynch mob; either way the question will be answered.

The PC with a tail you raise managed to make certain concessions with the organisations in charge as well - of course it was still very in character for others to threaten her, though the in-game climate is nowhere near the same as it was back then.
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

putrid_plum

You can't handle the lack of a DM, IG.  When you would beat them down or kill them or enslave them or whatever, I am pretty sure!  The point I think is that players with these 'perks' should not walk around town like nothing is different without first telling a DM.

Big Orc Man

When characters openly accept such aberrant freaks, it detracts from the grit of the setting.

This is not a nice and happy place.

This is a doomed isle full of hideous monsters.

Anything with wings and a tail and glowing eyes probably fits into the "monster" category.

xxWhisperingWindsxx

The only thing I'm going to add to this is that we've had several PCs of late that would fit into at the very least a "semi-monstrous" category, if not full out "freak" and yet they've been accepted within the village.   I'm a wee confused about why now we're picking out specific attributes that would be AOS when more horrific attributes are not.
[20:20] <crump> nature's not outright trying to murder everyone there, it's playing gentle, lures everyone into a false sense of security. then it strikes. chicago's weather is the bdsm of nature systems

The Old Hack

Quote from: Big Orc Man;321279When characters openly accept such aberrant freaks, it detracts from the grit of the setting.

When it becomes mandatory to play your character according to a specific formula, it detracts from the freedom and creativity of the players.

~tOH.

Thani

At times when my characters, or other characters I've seen have reacted on monstrous PCs there have been many quick to shut them up and/or beat them.

Pup

I believe any char with a monstrous deformity should have DM supervision when in town.  This is clearly a difficult issue with villagers.  Forget the player populace.  If someone with tail/wings/claws walked into to town the villagers would freak.  Or should.
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Big Orc Man

Quote from: The Old Hack;321281When it becomes mandatory to play your character according to a specific formula, it detracts from the freedom and creativity of the players.

~tOH.

Certain freedoms are lost for the sake of setting consistency.

You can't play a bard with an electric guitar and a corvette.

I'm not saying that no character should be understanding of the hideously deformed, but when they are en masse welcomed in, even though if they were red NPCs they'd be attacked on sight, it does cheapen the narrative.

Blue41

Change doesn't have to be a bad thing. Wings, tails, gender shifts, lost limbs, etc. are just the most radical examples. Even a simple scar can be seen as a way to gauge your character's development, how they've changed or will change in their behavior over time. All of a sudden, the way you've been doing things so far changes. It seems unrealistic that these changes would be shrugged off or ignored, and wasted potential if the afflicted character does nothing more than seek to undo the change as fast as possible, return the status quo.

Back when Durgrim of the dwarves was rolling around, he got his beard shaved off by his enemies. In response, he left the Golden Alliancr in grief and just rampaged through the mountains, killing every orc, ogre and giant he came across. Eventually he did happen upon some hair-growth formula, but I'm willing to bet that the journey was a lot more fun for everyone involved.

Guttersnipe

The entire Mistlocke setting has grown more fairy tale-ish, albeit a very twisted and bloody fairy tale, which has increased PC tolerance to all the various oddities because there's so many of them now.

Half-bug men, ooze-spitters, invisible exhibit curators, shrub-brained elves, glowing-eyed priests of genocide-committing deities, freakishly chaotic circus ringmasters (the list goes on) are all frequently in Mistlocke without any real fear of being lynched. So putting this condition on wings and tails alone feels sort of arbitrary.

I'm not trying to state that all the kinds of PCs I've listed above should be tossed out, because that would only discourage those fun and creative characters who add a lot to the setting. However, maybe just singling out a couple characteristics as needing DM presence should be re-examined, since from the angle of what the characters see ingame on a daily basis it makes little sense.

The freaks are everywhere, wings and tails are just a different flavor of freak.

Numos

I think character altering experiences are a positive thing. Id expect a seasoned adventurer to come across a few extra appendages in his career. And if they're unwanted? Trying to reverse the transformation makes for a fine story, too. However, if the change makes the character completely unplayable I think its just wasted potential if you can't so anything but wander the forest without a DM presence, or turned into a non-speaking animal unable to do ANYTHING - especially if there's resistance to restoring the PC.

Yes, yes, its a scary and grim world.

xXCrystal_Rose

A fairy came into town recently with about 15 PCs present. It demanded everyone offer it tribute, and they did, and it even cast Confusion on them and made them attack eachother. Only one person attacked the fairy, and the PCs present defended the creature, and the attack was not made because it was some freak.

This example shows how a significant portion of PCs respond to winged magical creatures. Then again this was a DM possessed fey, not a PC fey, so naturally people will treat it differently because of that fact alone. Sad but true.