Too much rain

Started by Gippy, January 24, 2009, 02:53:37 AM

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Cruzel

Yes. Moar thunderstorms. It is a very cool thing imo.

Jayde Moon

All I can say is that my life is pretty plain...

Cruzel

....I like watchin' the puddles gather rain...

Egon the Monkey

Well, if the way for certain PCs to adjust the weather was made more obvious and active IG, it would be cool. Praying at the demand of a Talassan priest to halt a storm, or a druid calling on the skies for rain so that he can call lightning down on opponents.

Even a PC like that getting into conflict, then using their "summon stormclouds tool" or whatever, pointing up and saying "are you sure you want to mess with THAT lot, buddy"?

johanmaxon

The Rain is in need, for druids and their spells also!

Drakill Tannan

Quote from: Cruzel;123519It doesn't rain enough any more.  And in Areas like Harpy island, Orcs, Gnolls, Ilythiiri ruins etc, It pretty much never rains.

It is a serious downer. With certain new balance changes to some druid/cleric spells, it's pretty much impossible to use them unless you ask a DM to start the rain before you use them. If you actually get the chance to use the spell(s) in question, they are amazing. But the problem is, You don't get the chance now, Ever. >.>

I agree. I NEVER got the chance to use call lighting when i played as Adeline, EVER. I blame it on my bad luck because no one wanted to go gnolls/stargazers/orcs when it rained. Probably the strongest spell in the druid's arsneal and if the weather works as inteded by howland it can be used 5% of the time? why not just scrap it from the game?

If rain is made so it truly rains about 10% of the time (wich seems like too little in a semi-tropical island) Then i would suggest give the druids the ability to summon rain at "x" level for a couple hours.

As for the zigurat flooding, makes no sence to me, remember it's basically a big piramid, eveything goes down and down and down and ends up either in the sewers, in the sea or fall trough the stairs at the colony entrance into the moat.

Now, for the thunderstorm thing.

I'd like to see less lighting, but more powerfull. 1 damage? really? it's a bolt of lighting thouse things kill people in real life, i'd make it when there is a thunderstorm less lightings stroke the land but each dealt more damage, something like a level 3 call lighitng (3d10, half if the reflex save is succeded).

Mort

I originally wanted it so it killed people on impact :-( ... but they turned it down.

Drakill Tannan

Considering how often they strike people it would be just unfair Mort. I mean, Isendel got hit three times on 10 mimutes that time i was in one. Mind you 30 damage is a lot, i can see a wizard being killed by a single one.

Mort

I was joking, but yeah I can see how it is a bit silly.

Drakill Tannan

Quote from: Mort;124767I was joking, but yeah I can see how it is a bit silly.

You disapoint me Mort, i regarded you as the most evil DM out there..

scribjellydonut

I 'strike' my vote for more damage but less (much less) strikes. I was playing Kisha and it was thundering and lightning, and I got struck twice standing in the same spot, about 30 seconds apart. I'd say 6d6 damage, but like I said make it rare. Yes it has the potential to kill, but either you're going to be a warrior with great fortitude that can withstand a strike, or a wizard that's smart enough to cast endure elements to avoid dying from the strike. But ya, definitely somewhat rare, maybe one strike every minute in an area, depending on the size of the area too, larger areas maybe one strike every 30 seconds.

Porkolt

I want to see DMs spamming gust of wind spells to simulate a hurricane.

scribjellydonut

Quote from: Porkolt;124810I want to see DMs spamming gust of wind spells to simulate a hurricane.

Well either way I think making the storm more dangerous would make the world come alive and breathe a little more life into the weather system.  Instead of "oh who cares it's just a thunderstorm let's go fight orcs" it becomes something you actually plan around.

Drakill Tannan

I would also like the weather to work to the advantage of players, if you go raiding orcs wihle a thunderstorm, sure you're in thin ice but the orcs too, it would be awsome to see them falling before the ligthing.

Other modifiers would be good, when raining it should be harder to track (afterwards it should become easier) while a thunderstorm you could get bonuses to move silently (it's hard to liten to footsteps when the rain falls hard on the ground) and maybe also hide checks (mist makes things harder to see) but also penalisiers for reflex saves dicipline checks, and fortitude against diseases, thinhs and such. It could completly chance the senario of a battle if it started to rain in the middle of it, just as it should.

Underbard

Quote from: scribjellydonut;124808I 'strike' my vote for more damage but less (much less) strikes. I was playing Kisha and it was thundering and lightning, and I got struck twice standing in the same spot, about 30 seconds apart. I'd say 6d6 damage, but like I said make it rare. Yes it has the potential to kill, but either you're going to be a warrior with great fortitude that can withstand a strike, or a wizard that's smart enough to cast endure elements to avoid dying from the strike. But ya, definitely somewhat rare, maybe one strike every minute in an area, depending on the size of the area too, larger areas maybe one strike every 30 seconds.

  A warrior with great fortitude, wearing plate male shouldn't have an advantage in an electrical storm, IMO.