Add more class skills to base classes

Started by Daemonic Daz, January 21, 2009, 02:16:45 AM

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Cruzel

It's already been said by your resident .2da pros (me and scottyB, imo) that it's 100% possible. The only issue was character validation, and apparently that is a nonissue!

tooh

Why not left the standart classes alone and implement new ones from prc and DnD ?

Egon the Monkey

Because, Tooh, the problem is that if you want to play a character with any sort of social skills, you can't do it with a fighter, ranger, sorc or wizard well without cross-classing or multiclassing, and other classes are limited in what they can choose. Yet, all classes get crafting skills.

Unless Forgotten Realms is a world of socially inept engineers, that seems kind of odd that to pick an example, my 14 Charisma Wizard who relies on diplomacy and persuasion to try and create a better reputation for Necromancy can't take any more skills in Persuade than in, say, Open Lock.

tooh

Again, Toril isn't Nemedia.  
Why not buy/craft stuff with feats or skills (like evasion, +10 persuade, etc) ?
If want play a char with social skills, multiclass or choice better.
Do new 'clones' of classes with open skills and feats, but leave the originals as is.

Egon the Monkey

Eh?
Tooh, you're a little confusing. Yes, it's possible to get DM loot to help you with cross-class skills, I know, because I've had chars who have received such stuff.

The point is that cross-classing shouldn't be required to gain *social* skills that anyone can really learn. Why would my fighter need to train as a scout or musician in order to be persuasive when his background was of a refined noble duelist? Why should a l4 Rogue be more Intimidating than a level 8 Wizard who's holding up the spell component for Phantasmal Killer and growling "I just have to say the last three words of this spell and you die... screaming"

core

This would be really sweet if it could be added.

Kiaring

Search for wizards or bust imo


>_>

<_<
Current PC: Acolyte Itziyal Neniarral

Gippy

Kiaring, you're wack. I could elaborate but - I won't.

Gippy

Quote from: Caddies;106248I'd love to see Fighters with Intimidate and Taunt, and Clerics with Bluff and Intimidate. If this is easy to hook up, it'd be rad.

Caddies! You're wack too. TAUNT?

lovethesuit

Everyone should have access to Persuade/Intimidate/Bluff. Fighters should definitely get access to Taunt.

Egon the Monkey

Nah, Taunt is a combat ability, and a balancing point between Fighters and other melee classes. Bards can use taunt to make up for the lower AB and use their high CH well. Paladins and Barbs get it, but not all the Fighter feats.

Pure Fighters are already powerful, the last thing they need is Taunt. You may as well give Rogues Discipline so they can do better in melee.

9lives


athousandyearsofpain

Social skills is one thing.

There is a reason fighters don't get taunt.
And that is to balance them with Barbarians.
Since they get a lot more feats and can use heavy armor.

Taunt for fighters would be a no.. NO!

I do agree with social skills though.

Jasede

Do it.

Edit: September 2006? Christ.

Aldrick Tanith

I think all classes should have access to all social skills.  Aldrick cross-classes bluff, because it makes sense for the character.  However, due to lack of skill points, I can't also invest in persuade, which also makes sense for him.