Add more class skills to base classes

Started by Daemonic Daz, January 21, 2009, 02:16:45 AM

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Daemonic Daz

Since we can now add PRC's using just overrides, I was wondering if we could finally fix some base classes that really do deserve a certain skill to become a class skill.

For instance, If I want to create a really influential fighter that is big and scary, or is really good at talking people down. My first idea and no doubt others will be "I guess I'll take one rogue level for social skills", which is great but you also get a feat you might not think will fit with your character (Unless he can sneak attack in full plate >_>)

A sorcerer is meant to be treated with suspicion and caution, rumours say that he does deals with demons to get his powers. People would be scared of him, not when his intimidate skill is a lowly 4 because of limited progression due to cross classing.

Theres plenty of other arguable cases for what classes should gain skills as a class skills, but at 2AM I cant really think of them at the minute. What I will say though that if such a thing was implemented, after consulting the good ScottyB [DM], it would take a few seconds to download since the overrides are just textfiles.

I'm not sure how much work it'll take to implement such a thing though. So thoughts, comments, additions and the usual Trolling is welcomed.

9lives

Not sure if it's possible. The addition of new PRCs is entirely different, I believe. Why not take SF: Skill in whatever you want, and stack items with the relevant effect?

Random_White_Guy

Was brought up at great length earlier today by yours truly. >_>

A fine idea though, Scotty said it may be possible.
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ScottyB

I think social skills would be a good way to diversify characters, and perhaps the DMs could take them into account more often. If it's a class skill, there's less of an excuse for playing politics with 0 Persuade.

Barbarian: Bluff
Cleric: Intimidate
Bard: Intimidate
Druid: Intimidate
Fighter: Bluff, Intimidate, Persuade
Monk: Bluff, Intimidate
Ranger: Bluff, Intimidate
Sorceror: Bluff, Intimidate, Persuade
Wizard: Bluff, Intimidate, Persuade

Some explanations:

Barbarians (thinking Conan here) can be crafty, but they usually aren't very good with the whole diplomacy thing.

Clerics in general aren't very deceptive, with the exceptions being specific to certain deities.

Bards can sing scary songs, or garotte you with a mandolin string.

Druids want you offa the land; being all wise and balance-oriented, they probably wouldn't be deliberately deceptive, though their persuasion may be convoluted.

Fighter: The Class of Opportunity

Monks can be so messed up with zen riddles and being better than you. Or just scare you by killing your friend with their pinky.

Paladin: if you want Bluff and Intimidate, go Gray Guard

Rangers walk the wilderness and are more a part of the untamed world than most classes, other than Druid and maybe Monk. They tend to distrustingly come across other people more than druids though, hence the bluff, but no persuade.

Sor/Wiz, making the universe bend a knee since -3200 DR.

ExileStrife

ScottyB can chime in, but the problem with this suggestion is it would -require- a .2da file since you wouldn't be able to play a base class without it.  It's okay for the prestige classes because those are special enough that we expect you to get the extra content to get the most out of your application.

Mort

No thanks, then. We're no longer hakfree if we require 2da to login.

ScottyB

You would not require the 2DA to play. You just won't have Bluff/Intimidate/Persuade as a class skill (it'll still be available as cross-class if you don't download it).

Obviously, classes with Bluff/Intimidate/Persuade as class skills will still have them as class skills.

ExileStrife

How would we validate characters, some who have had to use two skill points to raise a non-class skill, and others who have had to use just one?

??

:(

Cruzel

Since EFU doesn't use the standard ELC, I don't think this will be a problem strife. It will require some tweaking to the ELC system almost definately, but this should be possible.

As long as it stays in overrides, this is do-able without required downloads.

ScottyB

It shouldn't require any tweaking and would be compatible with standard BioWare ELC.

Enforce Legal Characters only cares about whether or not a character has something they shouldn't have. It will overlook the lack of an expected feat (because multiclassed characters do not gain double entries of proficiency feats, for example).

Example: You can take the Purple Dragon Knight PrC without having our custom override. You will require 2 Ride and Mounted Combat. Mounted Combat is required by the client's version, and it's an acceptable feat (on the list of options) for meeting the server's Knight PrC req. The client cares about having the 2 Ride, but the server doesn't even check for that.

How this works with skills: If you have, on the client, something that is a class skill and invest in it, but the server expects it to be cross-class for you, you will end up with too many skill points. HOWEVER, this is the reverse situation. If you have it as cross class and you invest 2 skill points for 1 rank, then the server doesn't care - you don't have more skill points that it calculates you can use. It doesn't care where they went, because they didn't make you better than you should be. And if the client and the server share class skills, then the calculations will add up properly; you'll still be "below the radar" so to speak.

Underbard

So, for example, we would have some fighters able to take intimidate and persuade without cross classing, and others that would have to use twice as many skill points for the same effect.
  I like the general idea, but unless it can be done equally for everyone without haks, I don't think it is for the best.  Some of us, namely me, can't even get the current overrides to work, purely out of my own computer ignorance, nothing wrong with the overrides, I believe.  The more we add to the game for some, the more we are taking away, for others.


My three cents worth.

Egon the Monkey

It's not that much of an imbalance. It just lets more diplomatic or threatening chars have the points to back it up and make checks.
The current Domain overrides are far more of an advantage to have than that.

Also, Clerics really should get Bluff IMO, as the Trickery domain power was changed to give Bluff not Persuade bonus points when active, but a Trickery cleric can't take it.

I'm definitely in favour, I have a Wizard who maxes out Persuade cross-class, has 14 CH and it would have been really nice to have had him straight class it from the beginning.

Letsplayforfun

Seems we're reaching the limits of ADD class system...

Caddies

I'd love to see Fighters with Intimidate and Taunt, and Clerics with Bluff and Intimidate. If this is easy to hook up, it'd be rad.

Nickless

If this is possible I would be completely for it.