Successful characters in EFU

Started by sylvyrdragon, October 11, 2012, 08:45:15 PM

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AllMYBudgies

I would not really consider any of my characters personally successful, as mostly they are short-lived or I bench them when they are on the cusp of fulfilling what I want from them. I do however consider them successful in terms of how they are welcomed by other players and am ever glad to know that, on some level, each of them have given something in terms of playability to somebody else.

Zoe

Quote from: Somniis;307099
Quote from: "sylvyrdragon"... For me it's simple, it's how the people and things around them effected them.

Quote from: "Random_White_Guy"In my mind there is only one thing that makes a character successful. Not how much they influence the world around them but rather how the world around them influences THEM

So often PCs are OOCly trapped by the mindset of what they want to do, where their plans take them, how they want to pursue their PC's future. When you let your PC be open to change from DM events, IC actions of other PCs, major shifts in trends, it opens up an entirely new world of depth and dynamism in all the PC's we play.

Quote from: "The Old Hack"5) The character must be able to keep evolving as I play...

Quote from: "Adhesive"... Super, server-changing plotting is fantastic and bound to be fun for all, but not all of us are capable of, or want to commit to, such grand endeavors. As long as you're having a blast, and can make the server that much more flavorful for other players, in any way, shape, or form, you're doing a good job.

All of this is what Immersion means to me. Let the story unfold before your eyes...

I remember when I first saw the name 'Escape from the Underdark' in the Game Spy server lists.. I thought, "That looks like fun". Let's escape...

So I made a character to explore and see if I could escape. And I never have. :) Yet!

These quotes really can't be stressed enough, IMO. Allow your PC to be changed by the people and events around you. Evolve, even if it's not where you ever thought you would go. Be open to being converted, falling from grace, going from a bad guy to a good guy or a good guy to a bad guy. Allow your PC to make mistakes, or to dig in their heels and rise above setbacks. To me that's what makes an interesting PC and ultimately what keeps the world immersive.

NetherGonnaGiveYouUp

Doing badass stuff for the sake of it, like running the way on level 3 dwarves.