Well, that was fun

Started by Sternhund, January 17, 2009, 10:40:21 AM

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Sternhund

When EFUA first started, I naively thought to make a faction as quickly as I could, to allow me the silly claim of creating the first DM Faction of the server. This faction was the Archaeological Society. During its conception, I thought I'd attract maybe three players who enjoyed writing and pursuing mystery, of whom I would spoil with loads of XP and loot. Never would I have expected it to blossom into our largest DM faction, which attracted 56 characters and quickly developed one of our largest forum boards with 241 topics and 1579 posts.

It's been a lot of fun, and I believe its success were in two things. It was in the players whose interesting characters and involvement in the game brought excitement to the faction, and to their wits which continued to surprise everyone throughout. It was also in rewarding players for their intelligence and roleplay moreso than political or physical power. In this, I found that many players who I criticized before brought out a greater excellence, which was a pleasant eye-opener for many of us on the DM staff.

Yet from the start, I decided it would be a faction with a limited lifespan. It's important to me that such plots end with a bang, while leaving room to continue the plot in a different vein for the future. As the Society faction was extraordinarily time-consuming to maintain, I was afraid that in my absence it would quickly fall downhill and no longer be the faction we know today. As I will be taking the next five months off for school, now was an opportune time to end.

Some players were kind and expressed that the Archaeological Society was among their favorite of factions. One player even claimed it was the best faction in EFU's history. I hope you all enjoyed it, as I certainly did. While you won't see me in-game again until this spring break or summer, you're liable to find me lurking in IRC. Thanks for all the fun, and I look forward to being back soon.

Cruzel

Don't leave us Sternbabe! I'll drag you back IG myself if I have to :(

I know where you go to school.  

>:(

Egon the Monkey

The Society was amazing.
A faction that wasn't designed to attract a specific alignment or concept, or to pick fights, or for business, but for puzzle-solving, cool quests and scholarly characters, and with XP rewards for writing interesting stuff.

It will be missed.

Letsplayforfun


MisterPAIN

I was going to do my publication work eventually, but I guess not anymore =(.

Vanquishried

[cries silently to himself] Cool faction...

Aldrick Tanith

:(

There needs to be more factions that emulate the Society's success.  One of the best DM factions ever.  

There needs to be more factions and plots in general that don't involve slaughtering masses of monsters.  More factions and plots for the schemers, scholars and mystery seekers!

Thomas_Not_very_wise

I always thought there should be a DM faction entirely open and willing to accept any member, whether they were active or not, and the Society was one of those factions. The Society brought out the Role player more than the mechanically focused power houses that so often graced the DM factions of EFU. Not only has this faction risen to prominence, it rewarded players who took the time and stepped back, and ask, "Wait, why is this built in this way?"

This faction truly opened a new avenues of thought, and perhaps brought together the finest role players in EFU, in where we had rivalries, alliances, and works that I still read for fun even if I am not playing.


I felt the Society could of perhaps allowed the future of EFU:A to always be documented and shown for new players to immerse themselves in our illustrious history, and I can almost cry that this faction is gone, and flavorful NPC's such as William Bell, Tiril Keyquarry, and Adelia Tyrell are gone.

This was the most fun faction I had the pleasure of joining, and I salute all who made it so awesome.

The Beggar

I think the faction succeeded because it kept it simple, and adhered to simple faction rules:

1. Open to wide range of alignment, race, and class.

2. simple, interesing goal which appealed to most concepts, not requiring making concept character specific to the faction.

many more things go into a successful faction, but the greatest ones always are inclusive, imo, rather thanexclusive. Good one man. Really great, open concept.

Gippy

I loved/love this faction. I am very sad to hear of its fall/demise/whatever and hope another PC/DM takes the reins and continues to meticulously document the servers history.

Talir

It was brilliant. My only regret is that I didn't contribute more. Awesome, Sternhund. I loved the NPCs, feel and structure.

AKMatt

The Society was really neat.

derfo

we all need to play dota and stuff again one day using vulgar language obsessively

efuincarnate

After setting the bar so High, der hound, I fully expect you to come back after 5 months of schooling and raise it even higher.  Said privately, and now publicly, best faction I have ever been part of, Period. Well done man. Looking forward to your triumphant return.

Garem

I beat the first quest in the first DM faction of the server.

I WON EFUA.