Mob Mentality

Started by One_With_Nature, September 11, 2012, 12:30:14 AM

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The Crimson Magician

It might seem like logical RP [I guess], but EfU is about story telling, and most evil PCs and whatnot are generally proactive and instigate roleplay and alliances and awesomely fun stories. It isn't fun [For me, personally, anyways] to end what could be a great story or what could lead up to a great server villain in it's early stages by mobbing up and doing just that [if successful].

This can be especially disheartening for players to actually roleplay their characters from the get-go, meaning that it gives a lot of incentive for them to level up to 7/8+ before actually doing anything worth roleplay for fear of losing their characters.

It's a viewpoint that I'm sure most would sympathize with upon playing a PC villain themselves, and would highly recommend doing so before making any final judgements.

RIPnogarD

What I'm seeing is 10 or more people after one, two or maybe three bad guys (nasty app'd PC's). Easy fight with little to no chance of death to the mob save maybe one or two, (if the bad guys are really good at being bad). With the horde of NPC Orcs or Risers (or whatever) and only a few PC's going after them, hmm.. great chance of one or more (of only a few) fugueing. Logically, the greater odds is the better chance of success... Just like the orc or Riser PCs do when they attack three against one or two. Or are you saying ALL Orc and Riser PC's attack PC's when the odds are against them? No, they don't. They take advantage of the odds and pick their "marks" and let those that might beat them go. Just like the scenarios being described in this thread. So until the badazz bad guys start taking on more than what they know they can beat, then people shouldn't wine when it comes back at them ten fold.

Seriously, if your choices are;
"Hey, let's go clean out the sewers of all Risers!"
"Hey! We have three Risers trapped over here!"
Which would you rather do?
Logic dictates that most people would at least go see what's happening with the three trapped one's (and maybe get sucked into the mob mentality), and probably think the guy that wanted to clean out the sewers was crazy.

If you want to stay alive and keep your story going then dont put yourself into situations where you can be mobbed.

River Walker

I just role play and I have no idea what the fuck the rest of you are talking about.

Big Orc Man

It's not just an issue of logic.

It's an issue of storytelling.

It's good to ask yourself if what you are about to do would add to the narrative.

Aethereal

Quote from: Big Orc Man;302589It's not just an issue of logic.

It's an issue of storytelling.

It's good to ask yourself if what you are about to do would add to the narrative.

We can hope.
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

athousandyearsofpain

Expect to get mercilessly killed from now on when "mobbing" up.
If my fun intrudes on your fun. Too bad.
I shall taste your tears on IRC.

Pool

Quote from: athousandyearsofpain;304068Expect to get mercilessly killed from now on when "mobbing" up.
If my fun intrudes on your fun. Too bad.
I shall taste your tears on IRC.

Wait a second. You're threatening to fugue people over people  mobbing up to chase a criminal character of yours? Isn't that kind've  the down-side of 'being' a criminal? Making alot of enemies extremely  easily?

I really hope that mentality wears off soon, because it'll make you look bitter and hateful to other people OOCly.

Winston Martin

A mob as discussed here is a group comprised mostly of people who have no business being there. They are participating because they can feel like tough guys without risking anything while simultaneously bringing about the end of genuinely interesting characters. These people are a detriment to EFU.

Aethereal

Quote from: Winston Martin;304090A mob as discussed here is a group comprised mostly of people who have no business being there. They are participating because they can feel like tough guys without risking anything while simultaneously bringing about the end of genuinely interesting characters. These people are a detriment to EFU.

I don't know what happened when he was downed since my PC stopped after the criminal left Mistlocke. From what I learn, he was not meant to be instant FDK'd, and should have received a proper roleplayed arrest and determination of consequence. If some bystander was involved and led to his FDK, this is just wrong. Once again, I can't actually say much about this due to lack of full presence, though I do know Earl and Caermyn halfing NPCs were involved prior to him leaving Mistlocke as well.

That Bjorn became enraged in Mistlocke after being persecuted as a rotter was a nice touch and very ballsy, but his instant end like that was unwarranted and I believe attempts were made to call the player back and grant the opportunity for proper roleplay after defeat - it may have been possible to have him cured and merely charged (PCs involved were not bloodthirsty sorts), which was denied.

My point here is: Everything that took place within Mistlocke was very much in-character, and warranted, and not just a case of 'mob mentality' what happened outside in the Crossroads, I cannot comment on and am also disappointed with. The player did log out quickly though, I am unsure if OOC notices were given that he was not meant to be fugued right away though.

P.S. Let us not derail this thread more, it should probably not be a place to discuss individual grievances, though such may indeed be used as a scenario to examine the prevalence of this issue.
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

Damien

That actually brings up another point tbh, why in mobs does the mob feel the need to fd people straight away? I've been in three situations where I have been against a mob and all of the times as soon as I've been subdued someone will switch to fd and kill me.

I've also seen it happen to plenty of prominent awesome pcs, needs to stop tbh. Have class yo.

Howlando

For what it's worth, in the particular incident sadly referenced here as best I can tell the characters were not even on full damage mode. So chalk up the death to a bug, I guess, and irrelevant to any further discussion. Anyway I'm going to lock this thread and state with some finality -

1) Obviously criminals and bad guys have earned the right to be chased down by an occasional mob of villagers

2) Yet be mindful that the Island is crawling with monsters, and players should not let the OOC urge to jump into risk-free PvP overwhelm the properly IC perspective of what their character would really be concerned about and would really want to do