PvP Escalation / Etiquette Reminder

Started by Mort, July 17, 2012, 11:26:30 AM

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NetherGonnaGiveYouUp

What is being said is that yes we are cooperatively story telling, but working together to weave a story OOCly is not the same as being best buddies with everyone because they are part of your Red group.  If you are for example a wyrm watcher barbarian you may hold the belief that the King of the Isles will be a great chieftain like gaeseric, you are working with your fellow watchers however another may thing that it's ridiculous a king could be a tribal and he -must- be a noble.  Thus you are -both- seeking the king, you are -both- in the same faction and hold common enemies, but you're also internally conflicting and making more intrigue.  Just saying "We must all think the same way and aim to achieve things this way without any deviation" is not as interesting.

As its been said, all those who seem to think "Other people will kill me so I must do the same" that's precisely the mentality that means it happens.  If you justify killing others to avoid being killed yourself like that then the attitude will spread and becoem a vicious circle of blame.  Maybe you do die after you spare someone, maybe it is annoying, but if bit by bit people step away from doing it then the exceptions are really going to stand out and not be accepted.  It's a question of whether you want to do what is fun for more people and good for EFU or if you just want to give in to doing the wrong thing in order to win.

Misted_Horror

It's not just in PvP where this occurs. It's odd, but you learn who you can and can't OOCly trust, concerning the OOC players of certain characters.

putrid_plum

I've said for a long time, the great days of mystery and lore and glory are gone.  Replaced now by a RP-lite PvP based conflict server.  While some find it interesting, you get these mentality like the OP was discussing.  EFU:M has stayed very far from the ideals of EFU in my eyes.  I've seen what the OP speaks about for a long time now, atleast finially a DM saw it or atleast admitted it is an issue.

The Old Hack

Quote from: putrid_plum;296692I've said for a long time, the great days of mystery and lore and glory are gone.

Alas! for the glory of the world is less than it was; e'en nostalgia is not what it used to be.

Greedisgood

Perhaps the best option would be to focus more on the RP for a while, and a bit less on the PvP and conflict. Finest conflicts will emerge out of good RP, after all.

Spiffy Has

Quote from: Misted_Horror;296402It's not just in PvP where this occurs. It's odd, but you learn who you can and can't OOCly trust, concerning the OOC players of certain characters.

<.<

>.>

^.^

V.V

Semi-True.

Greedisgood

Perhaps it'd be best to relax the constant drive towards PvP and Conflict, and instead put a bit more emphasis on RP and exploration for a good while.

Aethereal

Regarding the last few comments, declaring that the roleplay, mystery and lore of the server is gone. Well, I have not seen it this way, although since there are enough eyes seeing it so, there has to be some truth to it and I have can see where it's coming from.

I think it depends on your focus as a player, if you enjoy the PvP and develop intrigues to foster more of it, then that's probably the majority of what you'll see. I guess I just focus more on developing stories and sharing them, with plenty of conflict mind, just most of it is subtle and doesn't require hurling spells or slicing people up at the weakest of provocation.

I shall conclude by saying: If you want to see more of it, then contribute to it (I assure you there are others interested in enjoying the same and ready to cooperate) rather than bemoan the lack of something which inherently requires your active input to shine.
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

Vlaid

Some of these angsty rose-glassed replies make me a bit sad.

The server is what you make of it. I've had nothing but awesome experiences since playing EFU:M and I go out of my way to make sure OOC secrets stay secret (try not to read certain letters I know will spoil something, stop people mid-sentence if I think they are telling me something I don't want to know...hey maybe I'm one of the few people that still doesn't know every alchemy recipe off the top of their head or even knows what you can do with alchemy).

Some people go out of their way to uncover secrets on IRC then wonder where the mystery went.

If you're finding the mystery, secrets and allure is not there for you, maybe you should change the way you're playing, you might enjoy things more. I may never know my way around every zone, or know how to crush every quest, or how to win every PVP.....but I know how to enjoy the server.
[url=https://www.efupw.com/forums/index.php?topic=706473.msg747918#msg747918]The Entirely True Legends of Velan Volandis[/url]

The Old Hack

Quote from: Vlaid;296766Some of these angsty rose-glassed replies make me a bit sad.

This may possibly be because some of them are a bit sad.


QuoteIf you're finding the mystery, secrets and allure is not there for you, maybe you should change the way you're playing, you might enjoy things more. I may never know my way around every zone, or know how to crush every quest, or how to win every PVP.....but I know how to enjoy the server.

Doubled and redoubled.

~tOH.

Dr Dragon

Quote from: putrid_plum;296692I've said for a long time, the great days of mystery and lore and glory are gone.  Replaced now by a RP-lite PvP based conflict server.  While some find it interesting, you get these mentality like the OP was discussing.  EFU:M has stayed very far from the ideals of EFU in my eyes.  I've seen what the OP speaks about for a long time now, atleast finially a DM saw it or atleast admitted it is an issue.

I agree 100%

Dr Dragon

Quote from: Aethereal;296731Regarding the last few comments, declaring that the roleplay, mystery and lore of the server is gone. Well, I have not seen it this way, although since there are enough eyes seeing it so, there has to be some truth to it and I have can see where it's coming from.

I think it depends on your focus as a player, if you enjoy the PvP and develop intrigues to foster more of it, then that's probably the majority of what you'll see. I guess I just focus more on developing stories and sharing them, with plenty of conflict mind, just most of it is subtle and doesn't require hurling spells or slicing people up at the weakest of provocation.

I shall conclude by saying: If you want to see more of it, then contribute to it (I assure you there are others interested in enjoying the same and ready to cooperate) rather than bemoan the lack of something which inherently requires your active input to shine.





You weren't here for the underdark so please don't try to convince vets like me, and plum who know what we are talking about when we say this is not EFU.

lovethesuit

I've seen the server go through phases where exploration, research, and discovery were the main thrust of conflicts. Right now, I think we're in the middle of an age where people are fighting for control. But none of that can then be dragged out to encompass the entire server, forever.

It changes. Constantly. When these characters die, when this conflict grows stale, another one will come to take its place.

Best of all, even when you think it's nothing but PvP and conflict, there are a few PCs off where you can't see them accomplishing something entirely different.

lovethesuit

Quote from: Dr Dragon;296799You weren't here for the underdark so please don't try to convince vets like me, and plum who know what we are talking about when we say this is not EFU.

http://www.youtube.com/watch?v=xzpndHtdl9A

Paha

I was here in the underdark. And yeah. There was plenty of the same there has been now and through all the years. You just don't want to remember it.

Every setting had it's own driving force and situation. It changes, and characters change it. I enjoy myself, as I enjoyed playing in the underdark.

For Plum and DrD, I do not agree to your sentiments. You play your characters, I'm sure you got some damn influence on how the game progresses for you. If you want to avoid getting into conflict, agree to all the enemies demands. Grovel, weep, cry. What ever. There's always more than one side to things, and this situation isn't born without the influence of all.