Help with Long Term Characters

Started by Random_White_Guy, January 08, 2009, 11:31:41 PM

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Letsplayforfun

I usually play long lived pcs and never get bored of them. I can think of a high lvl mage who spend his time exploring the UD, and kept finding things he didn't know. The great thing about long lived pcs is that they have a history with just about every PC on the server, and can easily hook up with anyone for rp.

When i did the quests, i spend more time LOOKING AT THE DETAILS that give lots of clues as to what's going on.

Or sent other people on errands for regeants, or equipement.

Or help newbyes discover harder places.

Or spend time learning new things (recipies, monster capacities, whatever).

Not even getting involved in plots, just sheer discovery of both EfU (and NWN for my part). That gets you a long way even if the pc is not involved in anything specific.

If you can manage to wiggle a plot of your own, of course, that's even better.

Amourae

Well, I will tell what works for me: Create a story for your character and play as if you were reading a tale, that you can only imagine the final, but have no idea about all the possibles twists that the story has.
 
Elaborate a really detailed background, and an impossible quest for your character to achieve, as the first chapters of this tale. Then persue it relentlessly even if theres absolutely no way you will ever be able to accomplish it.
 
And sometimes the best part of a tale can be the random conversations where we get to know more about the protagonist, and not the one where he is fighting dragons and monsters.

Equinox

I have had this exact same problem with my druid, talon. Until yesterday, i was getting bored with him. So i took it upon myself to take up a kind of -dead in the water- plotline and really push it.

By really getting involved in stuff like that you make new friends, enemies and you get cool dm attention. So push your char to his limits, find something you wouldnt normally do or havent thought about and -really- gun for it.

dragonfire9000

I have a really excellent solution to this problem that has worked quite well for me up to this time.

You see, when I create a character, I quest, make friends, connect, get into factions, and do all of the other goal-oriented activities associated with that character. Then, when none of my friends are online, I'm too high to solo quests, and the only people around to talk to are elves, I go out and try to hunt Nightrisers/Chosen (back in the day) and die quickly. Then, I roll up a new character.

It works. Try it. You'll run into a High Warlock.

Vanquishried

Remember. Since your char is the leading employee at the hanged goblin, you should spread your real estate! Make a chain of Hanged goblins!

Random_White_Guy

Quote from: Vanquishried;103989Remember. Since your char is the leading employee at the hanged goblin, you should spread your real estate! Make a chain of Hanged goblins!

XD Brilliant.

We'll start selling value meals
[11:23 PM] Howlando: Feel free LealWG
[11:23 PM] Howlando: I'll give you a high five + fist bump tip

[1:34 AM] BigOrcMan: RwG, a moment on the lips, forever on the hips

The Beggar

My favorite characters that I have had longer term have all had personalities that I really, really enjoyed logging in and RPing, both on quests or off. I think it has for me been the reaction that playing the character garners from other characters IG. A part of it is always mechanical character progression, but my favorites have always been more about the fun of logging in and interacting at any level with others.

If you feel the personality is a bit "stale", perhaps it's time to re-evaluate the character a bit. Everyone can change, become compassionate, jaded, bitter, angry, tough, soft, lazy, emboldened, etc by events around them. Perhaps that might inject some fun into the character and change the interactions you are having.

UnholyWon

Quote from: Sternhund;103947Try pushing the envelope. Stretch your power to the limit until your character breaks. You are bound to die, or to "lose", but you'll have loads of fun, cause controversy, and offer fun to others.

Long term criminals, the phrase shouldn't exist, but against all odds it does.

I would do what Sternhund suggests. Push the envelope!

In the beginning building a criminal is a lot like riding a bike with training wheels. You can still wipe out get a few scraps and bruises, but you are still fine. During the time of training wheels you make enemies, deal with short term fanatic enemies, build a small gang, carve out a corner for your own business, and have a steady amount of gold coming in with a lot of RESPECT.

Skip the time riding the bike without training wheels, go out get one of the super powered crouch rockets and don't let up on the throttle till after you break the sound barrier. The phrase, "Go big, or go home," really hits here.

You built it, now break it and rebuild it. That trusted group of buddies you made into a gang, sell them into slavery. Even a better idea, sell them into slavery and have them shipped off. Along with them being sold, have some prized cargo coming with you. Late in the night your gang and break out, get their belongings from the cargo and murder the crew in their sleep. My mind just gets whirling, there are more outcomes but why spoil the possiblities.

There are still plenty of mysteries on EFU:A, and always stay 2 to 5 steps ahead of the good guys. Things that happen only because you predetermined them to happen.

My thoughts and opinions, take what you want and flush the rest.

-UnholyWon

Egon the Monkey

@dragonfire9000
Nah, Labur used to hunt Nightrisers all the time. In fact, I used to time myself to see how fast he could get from the spawnpoint at Delver's Shelter to the Ziggurat, killing every Riser spawn without using any supplies. But then, he *was* a l8 Healing/Good Domain Cleric with a morningstar ;).

Back on RwG's actual topic:
I'm going to go the other way and suggest cooperative goals. Try and get something big going for Gobsquat, or the Hanged Goblin, to get your char even more money/prestige. Maybe, rally enough half orc exiles and ne'er do wells to depose Pogglit and become ruler of Gobquat yourself?

Retire him from questing and only bring him out for events?

dragonfire9000

*glares at Egon for showing up his level four fighter*

domare

RWG,

Here is a potential angle for you…your character finds religion (i.e. Torm, Tyr, Ilmater, Waukeen, Selune, etc) and realizes his actions hurt so many around.  Then, he becomes a fanatical priest (lvl 7 Rogue/1 Priest) who goes around attempting to save individual’s souls and convert them to your god.  

Lots of criminals who need to be saved…lots of Werecreatures need to be cured.  :)

Domare

Caddies

Shared similar concerns for a brief moment, ended up deciding on something similar to Sternhund's suggestion.