Character Class Perk/Background Competition

Started by Talir, April 20, 2012, 09:42:59 PM

Previous topic - Next topic

Lenthis

Fighter Class Feat: Mistman

(Requires 14 Wisdom, Iron Will, Must start in mistlocke)
At a young age, you always enjoyed the mist, and while your parents worked on the Ziggurat, you would always going about and gently playing in the depths when your parents warned you otherwise. One day in your childish pursuits, it decided that you would make an excellent herald and as you stared into its depths on  a childish eve, it stared back into you- changing you forever.

Level 1:
 +1 saves against magic
 +2 Intimidate

Level 5:
 The Saves are now +2 against Magic
 1/day You can give your weapon a short term 1d4 cold damage buff. (Does  not stack with flame weapon)

Level 8:
 You are Immune to  Mist damage in the pass of Rabanatha
 The saves are now +3 against Magic.

Sorc Class Feat: Alienist

You watch the stars for the signs of the unknown, you embrace and will it to come, to contact you. You pursued this your entire life, and when taken to Ympth you only saw it as a chance for finally encountering the "Magnificence" you seek, and as you stare out at the stars in the night, you always get this aching feeling something beyond your very comprehension, gives you, the smallest of passing glances. But, as you feel humbled, you also wish to command and be one with the beasts you are certain, linger beyond the stars.

Level 1:
 +3 Lore
 +2 Efuss Astronomy

Level 5:
 +5 Lore (Overrides the 3)
 +5 Efuss Astronomy (Overrides the 2)
 +1 Will

Level 8:
 Aberrant Summoning Theme Given
 +6 Lore (Overrides the 5)
 +3 Against Mind Effecting.

Apocalypse Nigh

Filled with Hate- Fighter

You hate the world, everything in it. You work tirelessly to bring suffering and pain to all who live within the lands and as such, gain peculiar abilities to cause unmatched suffering.

Level 1: +3 intimidate, +2 versus neg energy
Level 5: 1/day inflict moderate wounds
Level 8: 1/day inflict moderate wounds because 1/day inflict serious. 1/day bestow curse.

Lenthis

Rogue Feat: Sand-Man

They sleep in their beds all sound and quiet, you stab them dead, and cause quite a riot. They call you the Sand-man, for not cheery dreams you give, only that of blood, and of death your bring.

You are a master of the sleeping kill, and you bring forth with the skill and flair of an assassin with your skill of night murder, luckily for you you have the connection to obtain your rare poisons, and the skill to avoid poisoning yourself with them.

Level 8:
1/day use of DC 18 Sleep Poison
+2 against mind effecting
Every Reset, you have a chance to obtain a vial of sleeping poison of varying potency.

Rogue Feat: Hunter of Men

Hunting, its quite a thrill, yet you demanded a greater challenge, when you started hunting the more humanoid persons about the isle, it gave you that exact rush. Not looked on very favorably by authorities or otherwise, you work in secret. Knowing how to kill a man with finesse and make it look like an accident when they go missing in the forest is your expertise.

Level 8:
You gain the Tracking Ability
+2 to listen, search, spot
+1 Ab/Damage Against all humanoids
Once per reset, you get a trap of strong quality.

Ever Vigilant

Quote from: Talir;284447I'd like to put the creativity of our community to the test and see what manner of class perks/backgrounds you think should be added to our rather limited pool. The competition is thus: make a rogue perk or a fighter/sorcerer background and post it here for a chance to earn an uniquely crafted item resembling a part of your character's history in-game. I'll look through the suggestions and hand over the reward to the winner(s) after this weekend. Regardless of victory, I'll add the contributions I like to the selection in-game so this is your chance to put in the stuff you've always wanted.

Feel free to make as many suggestions as you'd like.

A few things to consider:

  • The perk/background should offer bonuses. Negatives may be fine but don't try to vastly modify the class with it and give skills like -20 bluff, +20 persuade.
  • The feat bonuses that can be given are limited. As a rule, anything you can add to an item is easy enough to give as a reward.
  • Less special scripting is easier but creative adjustments can be done.
  • Follow the system already in place for the different perks/backgrounds. This means that the backgrounds get stronger by levels whereas the strength of the rogue perks is different between the level 5 pick and level 8 pick.
  • Feel free to look at those we already have for ideas and balance (*cough*).
  • ... I'll update this short list if needed.

What I look for in the perk/background:
  • Creativity.
  • Strength in concept.
  • Appealing to a wide range of characters yet providing a special niche or flavor.
  • Subtle but meaningful adjustments.
  • Easy to implement.

Please include:
  • Name.
  • Description.
  • Perk/background bonuses (and progression where needed).

Just a suggestion, people should actually read this post before just blasting out massive duplicates of current perks or slight alterations that are vastly overpowered.

Pup

Level 5 Rogue Perk:

Investigator
[INDENT]"Your youth exposed you to less-than-moral methods of obtaining what you need.  Now reformed, you use your familiarity with under-handed methods to expose and thwart wrongdoers."

Bonus: +2 Spot, Listen, Search[/INDENT]


Level 8 Rogue Perk:

Detective
[INDENT]"A rare commodity to law enforcement, a skilled thief that uses her skills to oppose society's underbelly is a criminal's worst fear.  She can eye a cut-purse or sniff out a lie better than anyone."

Bonus: +3 Spot, Listen, Search.  +2 Wisdom[/INDENT]
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Aethereal

Fighter Background

Jackeroo - You are a rancher, perhaps even a nobleman who partakes of the hunt beside your trusty hounds. Learned are you in the ways of animal mentality and commandant of your animal companions.

Level 1: +5 Animal Empathy
Level 5: Animal Empathy is updated to +10, Summon Creature II (5) 1 / day
Level 8: Animal Empathy is updated to +15, Summon Creature IV (9) 1 / day
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

One_With_Nature

Some really nice suggestions in this thread, but i just wondered why have people included a lot of per days spells for fighters when they can't cast magic?

Caster13

Sorcerer Background:

Wild Magician
You have a natural connection to the Weave but it appears to be a very wild and unpredictable one. Magic seems to go haywire when you approach. Some people with an amateur's understanding of the Weave might even think you're a walking null field.

Level 1:
25% spell failure
Spell focus: Abjuration
Greater spell focus: Abjuration

Level 5:
20% spell failure
+5 to spellcraft
On hit, 25% lesser dispel (3) (when you are struck, there is a chance of lesser dispel being cast on the person attacking you).

Level 8:
15% spell failure
Spell resistance 20
1/day lesser spell breach (7)

Someone with more familiarity with how spell resistance and magic dispelling is calculated might have a better idea of what levels/numbers should be chosen.

Talir

Putting the line for the competition here.

Thank you all for participating.

Canzah

Rogue Level 5 Perk:

Lowersman

"Either born or adopted by the harsh streets of Lower Sanctuary, your eyes have adjusted to the lightless depths and your mind to the ideals of freedom. You truly are a Lowersman."

Bonus: Darkvision, Iron Will

Ever Vigilant

Lower4Lyfe, don't play by no rules, even Talir's.