Character Class Perk/Background Competition

Started by Talir, April 20, 2012, 09:42:59 PM

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chrijone

Fighter Background

Name: Coward

Description: After seeing what all those monsters can do, your not sure you want to play this game anymore. Always the first one in -- retreat.

Level 1: -4 vs Fear saves
Level 5: 10% Movement speed increase
Level 8: Mobility as a feat

Apocalypse Nigh

She's a Keeper! - Rogue, Female Only!

You are the bestest house wife that ever was and you are gay, cheerful, and willing to obey the more masculine sex. However, you know how to wield the knife, and you aren't afraid to screech like a fishwoman at the docks.

Level 1: +5 EFUSS Cooking +3 Intimidate, +3 persuade.
Level 5: You gain a random food ingredient each reset
Level 8: 1d6 sneak attack gained.

Gotham

Quote from: Apocalypse Nigh;284478She's a Keeper! - Rogue, Female Only!

You are the bestest house wife that ever was and you are gay, cheerful, and willing to obey the more masculine sex. However, you know how to wield the knife, and you aren't afraid to screech like a fishwoman at the docks.

Level 1: +5 EFUSS Cooking +3 Intimidate, +3 persuade.
Level 5: You gain a random food ingredient each reset
Level 8: 1d6 sneak attack gained.

Needs -5 atk when outside the kitchen

Knight Of Pentacles

Rogue Perk Level 5

Name: Briney Stevedore
Description:  Whether you were a longshoreman taking more than your share off the job or a wrecker luring ships to smash on the crags; you plied your shady craft around the salty wharfs and coasts of Faerun raking the bounty off others labored sweat.
Base Bonus: Ironlungs (Double underwater breathing duration)
Pure Bonus: Per reset, you're granted a one use token that allows free passage upon the Imperator to any other destination.

Aethereal

Sorcerer Background

Arcane Scholar - Magic courses through your very being, you know this, your birthright, but unlike many others who share this fate, you are motivated by a deep desire to understand and master through the path of knowledge.

Requirement - Minimum Intelligence score: 14 (at character creation)
Level 1: Bonus Feat: Scribe Scroll
Level 5: Receive a spellbook allowing you to learn, memorise and cast spells of the 1st circle as a Wizard would.
Level 8: 2nd circle magic is now available through your spellbook.


[INDENT]Implementation of the spellbook is up to the DMs who would script it. Whether that be it functions off the Intelligence modifier instead of Charisma, or that its caster level is restricted preset, or even that its just an in-game object which allows a few 1st circle spells as cast / day - its just mechanics, the concept doesn't change.

The general idea is to present kind of sorcerer / wizard hybrid who isn't mechanically inept as a multi classed sorcerer / wizard would be but can declare their power is innate![/INDENT]
---
'Even life eternal is not time enough to see, all the folly and despair of poor Humanity.' - [url=https://www.youtube.com/watch?v=OJAoaCHdTJY]To Life - A Shoggoth on the Roof[/url]

It is through Art, and through Art only, that we can realise our perfection.

Cerberus

Rogue perk

[COLOR="DarkRed"]Security guard:[/COLOR] Who makes the best security? Somebody that can think like a thief. You've become a whitehat rogue and now work to keep thieves out instead of breaking in.

3) Alertness
5) Toughness
8 ) Opportunist
_

Relinquish

Fighter Perk
Title: Mages Custodian
Description: Wherever mages go, they are often followed by servants whom are more martially inclined. While these servants are unable to produce their own spells, they have an uncanny familiarity with them. Always eager to clean up after a messy alchemist or escort a fragile mage in search of lost knowledge.

Level 1: 10 Spell Resistance +3 Spellcraft
Level 5: +2 Saves VS Spells
Level 8: 16 Spell Resistance

Lenthis

Fighter Perk: Blade-dancer

Your are a acrobat, an artist, you are a master of a dance that many fail to understand. At the start you were laughed at, made a curio, not taken seriously, yet as time progresses, you may just shock them all.

(Must have at least 14 Charisma, 3 in entertainment, 3 acrobatics)
Level 1:
 -1 Damage
 +4 perform
 +1 Tumble

Level 5:
 +1 Sonic damage
 +6 perform (Overrides the 4)
 Efuss skills Entertainment, acrobatics +2

Level 8:
 +8 Perform (Overrides the 6)
 +2 Dex
 1/- DR

Rogue Feat: Ripper 1 & 2

The darked caped figure in the night, the knife held in a reverse grip to better stab your foes in the dark. The allies of the night give you nod of caution and reverence. People say your ancestors were Drow, or Shadow beasts, yet you know the truth. One of the lucky or the unlucky few blessed by the lords of the night.

You can take two tiers of it.

Level 5:
-2 Hide &  -2 Move silently during the day.
+3 hide & +3 Move Silently at night.
+1 reflex/will at night.

Level 8:
-3 hide & Move Silently during the day.
+5 hide & Move silently at night.
+1d6 Sneak Attack


Sorc Feat: Cryptozoologist

They said you were crazy, you were insane, yet on arriving to Ympth you wish you could see their faces now, well- You wish you could leave the island to see their faces, none the less. Your knowledge of the unknown, and soon to be more known is unmatched.

Level 1:
 +2 lore
Favored Foe: Magical Beast

Level 5:
 +2 spell craft
 +2 to saves against Petrification, Mind effecting, and, Death

Level 8:
 +1 Universal saves
 Saves now made +3 against Death, Mind effect, and, Petrification.
 1 random warding item on reset: Dry-roots, Abjurers nightshade, objects of  such manner, made to ward or aid, such as garlic.

The Boom King

Sorceror Background: Descended from Madness
 
At some point in time, one of your ancestors delved into something they shouldn't have- forces they never should have tried to call upon, and mysteriously fell into a madness that ended in their demise as well as those around them. Unfortunately with your newfound proximity to the supernatural happenings on Ymph, you are beginning to fall into the same habits of your poor and utterly insane great-great-somebody.
 
Level 1: -1 Will, +5 Astronomy, +2 Lore
 
Level 5: +2 Intimidate, Abberant Summoning Theme
 
Level 8: Evards Black Tentacles once per day. Also have a chance of slipping into complete madness, as well as having some slightly abberant transformation.

The Boom King

Rogue Perk: Physician
 
You grew up learning the basics of healing. You're proud to say that your abilities as a healer have never relied on the ineffable whims of the gods.
 
Level 5: +3 Heal, +2 Saves Vs. Disease and Poison, +2 EFUSS Herbalism
Pure Bonus: Cure Light Wounds 1/Per Day
 
 
Level 8 Rogue Perk: Deathly Physician
 
Who would have guessed that all your studies in the arts of healing also would have taught you all you needed to know in the arts of killing? You are now a kind doctor by day, and a deadly assassin by night, or whichever time you prefer; it doesn't really matter. What does matter is all the things you know about a humanoid's anatomy.
 
+1 AB, +1d6 Sneak Attack, Use Poison
 
It was just brought to my attention the 1d6 sneak attack wouldn't stack with the rogue sneak attacks you already have, so would the blackguard sneak attack work instead? I'm guessing it would, but if not, some kind of improved critical or enhanced critical score would suffice as well. As long as it comes across that you're hitting the right place harder and in the worst way.

The Boom King

Level 5 Rogue Perk: Youngest of Many
 
You were the youngest in your family, and had many brothers and sisters. Being the impressionable little tyke you were, you participated in all of their interests, if only for a little while. Sadly this didn't do much for your focus.
+2 to all Rogue Class skills. - 3 Discipline, -1 Will
 
Pure Rogue Bonus: Actually you've come to focus on all ofyour abilities, determined to get outside of your elder brother and sisters' shadows.
An additional +1 to the initial +2 to all Rogue Class skills. You still keep the -3 Discipline and -1 Will though.

The Boom King

Sorceror Background: Angry at Fighters.
 
All your life, big tough people in heavy armor have ridiculed you for not having the ability to make them even tougher, as your abilities have manifested instead into more offensive magics. After all these years, you've had enough. One more word about your inability to make their weapons catch on fire, and heads are going to pop off with pure arcane wrath.
 
Requires: NO DEFENSIVE SPELLS
 
Level 1: Bloodrage 1/Day, -2 Concentration
 
Level 5: 1/Day Fully Metamagiced Magic Missle. Another -2 Concentration
 
Level 8: Mass Hold Person 1/Day, Power Word Kill. -2 CON
 
 
//And this one is more a joke than anything, feel free to piggy back the idea, I just couldn't think of any bonuses that would really fit and also not be OP. Also realized jokes probably shouldn't be posted, but it started out semi-serious. Just got ridiculous there. I put too much thought into it though, so I'm not deleting it.//

xXCrystal_Rose

Sorcerer Background: Sunchild

In places where darkness and undeath are most potent are where the light of hope is needed the most. Some find it a calling, some an impediment, others simply beautiful. However it is received the leadership and aura of majesty that surrounds these mages is a welcome light in the end of times.

Level 1: Aura of Radiance- Light unlimited/day, disrupt undead 5/day. +3 persuade.

Level 5: Aura of Radiance- Searing Light 2/day, Turn Undead

Level 8: Aura of Radiance- Sunbeam 1/day



(Maybe the description could be worded better, but the idea is that the sorcerer channels the power of light and the sun supplementing their magical talent. It would acquire a sorcerer token that is replaced as upgraded with Aura of Radiance as a name, so it shows "xxxxx uses Aura of Radiance" in the combat log.)

xXCrystal_Rose

Sorcerer Background: Moon Whisperer

There is a beauty to the night that is often not given its proper appreciation. Bathed in the light of Selune the world is seen in a different light, and through the silvery veil you see a world beyond what others comprehend. While others see shadow and blackness you see things clearer than ever before. The night calls to you and it is a beckoning that cannot be resisted.

Level 1: darkvision, +3 spot/listen at night, -3 spot/listen during day.

Level 5: Enhanced caster level at night, reduced caster level during day, darkness 1/day. +5 Astronomy.

Level 8: Lesser planar binding 1/day (celestial theme- moonlight orb), spell focus: divination

Caster13

Sorcerer Background: A Drop of Shadow

Somewhere down your ancestral line, shadow and darkness was introduced into your bloodline. How or why? You don't know and perhaps you wouldn't dare to know. You just know that when you pluck at the strings of the Weave, the Weave responds by allow shadows and darkness to flow through you.

Level 1: +2 vs. negative energy, +2 vs. fear

Level 5: Ultravision (5) 1/day, Darkness (2) 3/day

Level 8: Immune to effects of the Old Stones Darkness