Static Hit Points

Started by Ebok, March 06, 2012, 03:45:23 AM

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Anon

I've dabbled in NWN since almost it's release, and EFU off and on, and never personally noticed the HP. I wouldn't have even known it was a roll if not for later. I think people are a little anal. Lol, i'm also of the camp of people who think eating and drinking demands would add to immersion and rp, famines actually meaning something. Poison also does alot more in these cases perhaps.

It would be fun all around i think. I know urinating etc people compare it too, but i disagree with this in a rp adventure.

Yes, but back on topic, it wouldn't bother me much either way. Just saying it's funny people complaining about the hp rolls, though i get it.

Saying it's funny because i've never really noticed it, not because your ideas are invalid, On barbs you can roll a 1 on the d12 and only get your +3 con bonus for 4 hp? Sucks i suppose, but don't worry about it...

Nihm

With mobs using Taunt and Tanglefoot bags, and things such as Chosen of Gaathmar self-buffing when they were already stronger than any pc, a small survivability boost for pcs might be in order.
 
Taking away the possibility of a minimum hitpoint roll would be welcome, at least for the pure frontline classes.  No more barbarians and fighters doomed by having a rogues' hit points.

A Dark Path

I actually have two PCs with very similar builds that I draw comparison between. The earlier one was 14 con while the newer one is 12 con, basically I decided to sacrifice 2 con in order to have a greater dex bonus this time around. Anyways, comparing them both at level seven despite the fact that the newer one had a d10 hp roll class replaced with a d6 hp roll class, their hp is pretty much virtually the same. Essentially, for that I agree with those posters that believe so much is left to luck in this regard despite the fact that stat points and even a feat can be invested into more hit points. That being said, I could argue for either side. However, regardless of which I decide to argue for, I can't deny the fact that static hp rolls would make things more balanced in the end. Anyhow, sorry for writing too much.

Frenzied

And remember that static hp won't necessarily make it easier for everyone. Some people who DO have maxed hit points will take a hit.

PC normalization, though, makes it much easier to balance encounters and makes PvP more about how the rolls in combat fall and how well you strategize instead of close bouts being swung out of proportion by someone being luckier in HP rolls (Or more diligent in dying until they get good rolls.)

Ebok

Actually, if anything, this would likely only effect those who level up from this point forward. I don't think you can have it reskin everyone's hit points, though I could be mistaken.

EveryoneIsAWinner

Im against this, I like the randomness adds something new. Makes you change up your plays. And in all honesty High con isnt hurt because high con means you are -going- to get more hp, it reduces the chance you will get terribad hp.
 
If you -MUST- do something because so many complain. Make it give max hp at lvl 4 as well and then keep the rest random. Problem solved.

Ebok

That doesn't actually solve the issue many of us are having EiW.

EveryoneIsAWinner

Ebok, Random health helps portray that things are random, and not everyone is the same. I prefer them for what they represent. If you are truely rocking an amazing concept and your hp is bad and somesuch, then the dm's will help you.
 
If you have low hp, try other things, if you cannot quest as much as you want to then rp more and get allies that will carry you along, if your a lower hp fighter, then flank. There is always a solution.

Wrexsoul

I'm totally for this. I've been on the short end of the roll pretty often, and it sure is a pain knowing that you can't play your character because of a completely random, semi-permanent feature you have no ability to control or affect. I very much fail to see how this of all things that are interesting/unpredictable on this server deserves to stay when it causes such grief at large. Sure, things being too static in general are boring, but this wouldn't have that effect on things.

Also, not every character in DnD is the same, but most of us like our characters to be consciously diverse, not randomly debilitated in a way we did not intend based purely by an OOC mechanic. Unforeseen differences caused by IG events is another matter entirely.

Pandip

Quote from: EveryoneIsAWinner;277564Ebok, Random health helps portray that things are random, and not everyone is the same. I prefer them for what they represent. If you are truely rocking an amazing concept and your hp is bad and somesuch, then the dm's will help you.
 
If you have low hp, try other things, if you cannot quest as much as you want to then rp more and get allies that will carry you along, if your a lower hp fighter, then flank. There is always a solution.

That last paragraph should read, "if you have a low CON score, try other things." A low CON score is much different than a low HP roll. You intentionally choose to have a fighter with a low constitution modifier because it suits their character and you can base their actions in combat on how they react to their level of stamina. Is a low stamina fighter going to stubbornly step up to the plate and take the front lines, or shrink away from the responsibility? HP rolls railroad your character into a level of stamina that is effected by mechanical randomness rather than IC, roleplaying relevance.

It's no different than a full BAB class having less AB than a 3/4 BAB class who has the same strength or dexterity score. We (typically, hopefully) arrange the stats of our characters for a specific purpose relevant to their physical, mental, and biographical conditions. Rolling for HP scores more or less spits on these aspects of characters in favor of randomness.

Egon the Monkey

Exactly. There is nothing else on the character sheet that is randomised. "But the DMs can help you" is a bad argument that comes up everywhere. You shouldn't have to expect a DM to be watching every character and spying out for broken stuff to go and fix. It's not fun, and it just leads to attention-seeking PCs getting more cool stuff while quiet ones get passed over.

The whole point of character creation is that you OOCly design a character that you are interested in playing. The strengths you want them to show off, the weaknesses they need to cover. When a big chunk of your build is utterly random, this is a massive spanner in the works when it works out badly for a character. You should never have to "change up your plays" because an OOC mechanic screws with your story. If I want to play a low HP Fighter, I'll give him 8 CON. I don't like having random HP rolls any more than I'd like randomly giving all PCs +/- 1d2 to all stats at each level.

tl;dr:
Build variation is fantastic when it's down to player choice, which is why Perks, Backgrounds and EFUSS are wonderful stuff. Build variation is bad when it's down to random chance because it's not about playing the PC that you want to play or reacting to IC consequences such as epic loot, grafts, curses, limb loss etc.

Mort

So, make high hit dice classes stronger i.e. barbs.

Mort

Actually, I read the suggestion too fast, but either way. It`s not feasible and hence no great deal of time should be spent debating it.

TeufelHunden

It is possible to make it max roll, hidden with rolls or not hidden with rolls. The later just makes people reroll for higher hp either at maximum or close enough. Max rolls would mean more 125 hp barbarian crushbots... But would also get rid of 46 hp level 8 rogues with 14 con out of a possible 64 hp. Either way someone will complain about someone being too op and someone being too weak no matter what happens with the rolls. As long as hp is random people will die or find ways to delevel themselves to repeat hp rolls.

Noob

I'm all for static hp, whether its fixed rate % or maxxed; Those random rolls, if you're on a bad streak, can make a build pretty unplayable in action sequences. Theres entirely enough luck in combat already, with the d20, in my opinion, and even if a barb suddenly got a flood of hp it's not going to minimize the weakness of the class as they currently exist, or negate its vulnerabilities, all it does is ensure that they have the advantage in the thing they're supposed to be good at - sucking up damage while hitting crap.