Merchants and gold

Started by Disco, March 01, 2012, 01:58:06 PM

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Disco

The merchants now only has a fixed amout of gold. Once players have sold enough of stuff to them they refuse to buy more stuff. Now this may be to lower the amount of gold the playerbase gets their hands on. But I think it is a bit silly that you have to log on right after a reset in order to sell your things. Perhaps it could be changed back to the way it used to be? Or have more merchants buy things. Perhaps have players travel a bit to sell their items?

Spiffy Has


putrid_plum

Atleast have more merchants buy things or spread the merchants out, like have this merchant buy this type of thing and another something else.  I agree if tyou can't rush the server at reset you can't sell anything.

Professor Death

As annoying as it is I do prefer the current system with limited gold. I would prefer more items to be saleable but I do think this is better both from a realism standpoint and from a game balance one since there has always been a cash shortage issue as part of the economy.

Disco

Professor death. The issue here is that you have to log on right after a reset to be able to sell your items.

MrGrendel

Bearing in mind that I tend to suggest things without regard to wether it's worth scripting...

Ideally a merchant should start out with 0 gold, but should be subject to the faction wage script, and get X gold every 10 minutes or so.

This would a. keep their gold limited, and at the same time b. fix the whole "omagod reset, gotta log on and sell stuff" issue.

Is it better that way? Probably, on the other hand, doesn't seem too terribad the way it is.

Questing Knight

It's not a bad system as it is, it is however frustrating if you really need to sell something and someone has logged on straight after the reset and used up all the gold there.

Ebok

Actually, I have been told multiple times that merchant gold is  persistent and regenerates over time. If this is true then Reset rushing is irrelevant.

Pup

Quote from: Ebok;276922Actually, I have been told multiple times that merchant gold is  persistent and regenerates over time. If this is true then Reset rushing is irrelevant.

This is how I understand it works also.

I essentially "trade" my minor sellable items for other minor items that I can use.  i.e. Buy a shovel, then sell all my trinkets.
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
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Ebok

Same Pup,

So really, the solution would be to make something that they sell somewhere near market value, so people actually want to buy from the npc merchants. Really, they must be some of the worst salesmen ever.

Disco

Yes if you sell them stuff then they will regain some of their gold.

Professor Death

Quote from: Disco;276906Professor death. The issue here is that you have to log on right after a reset to be able to sell your items.

Two solutions: use other merchants or, like I'm seeing other people post, buy something useful and then sell what you don't need.

MrGrendel

Quote from: Ebok;276922Actually, I have been told multiple times that merchant gold is  persistent and regenerates over time. If this is true then Reset rushing is irrelevant.

Well, not really, since they don't start out at 0, they start out at "full" after a reset. :P

Brimstone Sermon

Well, so as not to knock the bottom out the PC market, it'd be best if they sold stuff that PCs got through a lot of but didn't usually make. Alchemical ingredients have been good for this, and oil always sells. I think a possible solution would be healing potions at high but not ridiculous prices (say 60 for CSW) or affordable and useful ammo. Healing tends to be an issue as unless there's a mercenary-minded priest it tends to be people spamming Quest X that have far more than anyone else. Ammo is definitely a problem as it's a total crapshoot whether you can find any, since the only ways I've seen to craft bolts or arrows are a PrC or non-obvious powerful alchemy.

Scatter about stuff that everyone uses but mark it up enough that PCs are favourable as opposed to required, and we might have a proper NPC economy.

Porkolt

Wouldn't it be possible to restock merchant gold periodically during a reset in a manner akin to the respawning of several rare natural resources?