Changes to Alchemy and Herbalism

Started by Johannes, January 28, 2012, 10:52:59 PM

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Johannes

Several significant craft-related changes have now been implemented:
  • All crafting DCs have been increased enormously.
  • Crafting DCs may be decreased by using valuable or especially interesting items when crafting. Using more such items will decrease the crafting DC further.
  • The probability of stumbling into an item-related recipe has been significantly increased, with as high as 50% rates of success.
  • Hard limits on items are now gone. There is now a fixed period between individual units of a single item being crafted which can range up to a period of 3 months.
With these changes, a fundamentally different approach will be required to excel in crafting. Though you should theoretically maintain all of your previous recipes, the DCs of many or most of them will now be completely inviable in most cases. We wish you all good luck!