NPC Spawn Throwables

Started by Seanzie, January 20, 2012, 04:32:05 AM

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Seanzie

Couldnt find the topic, but I know its somewhere. Still! This should be looked into, and nerfed. It can be DEADLY when multiple spawns throw multiple different things, while fighting a horde, with IE on. If you fail your save, you loose IE, and if it is a tangle bag, you loose a good amount of AC. And if your teammates get blinded, they can't heal you... This is just too powerful.

Her Imperial Majesty

It's fine. If anything, some of the throwables don't work. I need to report those dispel grenades still. <.<

Nihm

This addition absolutely punishes frontliners that don't have a good reflex save. If that is what it was intended to do, then all is well.

One_With_Nature

Anything that screws over Improved Expertise i am a big fan of. More throwables please.

Lenthis

EFU, More deadly = More fun
EFF = Escape from fugue
:D

Nihm

You like dying? Try a wizard that has six constitution and frontlines without buffs.
 
For everyone else who doesn't like it, I think the tanglebag spam is too hard on frontliners.  It is not about expertise; everyone loses a few points of ac and can no longer move whether or not they have this feat. If anything, expertise offers a benefit against this because they can turn it on even while entangled to make up for the loss.

One_With_Nature

Quote from: Nihm;271543You like dying? Try a wizard that has six constitution and frontlines without buffs.

Anyone who does this, i really hope dies.

Her Imperial Majesty

It's fine as is. No changes necessary! Plenty of reflex save gear out there as well if you're really worried.

OrneryBadger

I took Lightning Reflexes just because of my classes low saves, havn't regretted it a bit. Damn near invuln to the things.