Other good PW NWN servers?

Started by MirrorMask, January 13, 2012, 03:14:01 AM

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Erwin the German

My favorite NWN experiences probably come from CoA, in terms of full satisfaction of my character's plot as a whole. It's basically a lighter, less depressing version of EfU, now that I've played both.

EfU has much better quality, but the grimdark is just very pervasive at times. Can be taxing, so I don't blame anyone for wanting to shop around a bit.

Wild Card

Sorry for resurrecting this but given the circumstances I felt compelled to given that we have a lot of players who used to play CoA or still play CoA but also here as well and some of them just might be interested in this information. Arabel will be having a v5 with a wipe not to mention quite of a time jump (50 years to be exact see the link below), there is no official timeline of when this will occur but there is a forum in which weekly reveals will be posted the latest one being this http://forum.cityofarabel.com/forum/viewtopic.php?f=504&t=146946 so for those of you who are curious be sure to watch this forum because it's just gonna keep coming for now. Anyways please don't take this as stop playing EFU come play CoA as I said v5 is still aways off and there is no timeline yet of when this is going to actually happen but I thought there might be some people here who would want to know this development anyway.

Wild Card

Hello EFU community and Netheril lovers,
I am happy to announce that Netheril Risen is getting  very close to relaunch and would like to invite you to help us with the  final stages of testing before we go live.  Over the past year the DM team has  been busy rebuilding the server to include a full-fledged Netherese city  set against the expanse of the Savage Frontier where our story is  taking place at a time when the empire is seeking resources to fuel its  rapid expansion across Faerun.  While the story takes place in a  historical period during Netheril’s history by no means are we limiting  ourselves to the established timeline in fact it is their aim to allow  players to create their own saga of Netheril which they hope will be more  wildly imaginative than anything created in canon.  Our forums are http://haven.meiercomputing.com/forums/ and IRC channel #NetherilRising

Nights Bane

I used to play on Narfell, CoA and city of Splendours.  Narfell was elitist as hell, and CoA was too.  you used to have "Tokens" for good roleplay, but they were entirely based on OOC arrangements between cliques who would take turns nominating one another, and collecting rewards ig.  

I spent three years playing CoA.  I saw a DM possess a dog.  Once.  It was very much a DM's playground with every other player as ambience... Like a bloody lava lamp or something.  

CoA nowadays is VERY different I am told by many of the players there, from its tyrannical days and corruption through tokens, though it is forever stained for me personally as a result.  By all means though, check it out for gods sake, if you haven't. already  Valo definately nailed it.  All the players there are pro roleplayers, and we all used to play there and forged many great memories questing together there.  You can do far worse than CoA.

I'm talking about Kinky Kingdoms.

You know what I mean.  Yes.  You.  With the nude hak.

Wild Card

CoA is having a wipe in 7 days and will be ushering in the long awaited v5 for folks who might want to check that out and see what's up.

Jasede

EfU is the best by far.
I can make people on a forum where they hate Oblivion and Skyrim and all other modern RPGs for being modern garbage interested in EfU just by talking about it, that's how great it is.

(They like PS:T, Mask of the Betrayer, Fallout; all things EfU sort of 'gets')

Wild Card

The wipe has now occurred and this shall be the stage for which the new setting occurs for those interested.

Cormyr  in a state of decline and deep depression as a result of a trade  embargo from Sembia throttling Caravan Trade. Suzail and the coastal  cities grow more and more impoverished, and taxation results in more  people flooding to the frontier, regardless of the danger.

Hardcastle,  coupled with his Red Wizard allies keeping Arabel somewhat exempt from  the economic and social crisis effecting the rest of the nation, though  the fall of the primordial, crashing down over the King's Forest raising  the water levels, flooding bospir, vast swamp, and the king's forest,  turning it into the king's swamp and also the expansion of the helmlands  has cut off many of Arabel trade routes, and easy access for Cormyrian  reinforcements. A new material is found within the region, one with  great value and the potential to restore the city, and the nation back  onto its feet, if only it can be recovered.

Hard times have  fallen on the Forest Kingdom, and Arabel finds itself experiencing death  throes as the once proud frontier city is forced to confront new  realities. It’s been fifteen years since the Second Cormyr â€" Shadovar  war ended in a tenuous peace accord. This fragile peace between The  Empire of Shade, and the Kingdom of Cormyr has held.


    If only just...


Zhentarim  expansionism to the north, coupled with pressure from the Lords  Alliance make outright war undesirable for the Emperor. Granting Cormyr  much needed time to try to recover from a near decade of strife. To the  east, the great Forest of Cormanthyr and the Dales experience upheaval  as well, as a war of reclamation is fought by Elves seeking to eradicate  an ancient foe, and return to a home bitterly lost many centuries  earlier.

With Cormyr no longer an easy prize, and the Dales now  protected by their powerful Elven allies, the Shadovar turned their  attentions to the small collective of mercantile city states called  Sembia. Instigating a civil war, several Princes of Shade manoeuvred and  successfully place a puppet to the head of a unified Sembia, taking  over the nation in all but name. Whatever hopes that Cormyr enjoyed as a  result of a stronger Elven presence in Cormanthyr, are soon shattered  by a Sembian trade embargo, and the implementation of severe tariffs on  Cormyrian goods. The Caravan Trade, the lifeblood of the Cormyrian way  of life slows to a crawl. The nation, barely recovering as was, now  finds itself ever closer to economic and social collapse.

A Nation in Decline

Even  a nation as wealthy as Cormyr could not thrive after a decade of  warfare, and once the embargo began, the Crown was left with few  alternatives to rebuild or grow strong anew. Strong ties with a budding  reclaimed Myth Drannor, and what little remains of the trade from the  Sea of Fallen Stars is all that keeps the nation afloat. With the Crown  no longer able to bear the burden of maintaining its large armies and  holdings, it has been forced to rely more and more on the local  nobility. This power shift has resulted in a strengthening of the feudal  class system. With a harsh increase in tax, and a general lack of  employment, an ever widening social and wealth disparity started to  form. The time honoured foundation of Cormyrian working class, “an  honest days wage for an honest days work” became a luxury fewer  Cormyrians were able to attain.

   Realities of the Frontier

Nowhere  are the hardships of the dying nation understood with more clarity than  in the frontier city of Arabel. The lands around the city have grown  wild, and dangerous over the past decade. Both the treaty with Shade,  and the lack of gold to properly fund a military have allowed monstrous  hordes to take root and fester in the darker corners of the frontier.

In  the wake of the calamitous floods that swallowed much of Northern  Cormyr, agents of the Furies were quick to claim responsibility before a  shattered nation. Although many among the adventuring population showed  them enmity for this act, it was impossible to prevent the tide of  hysteria which swept the nation. Arabel, once a city renowned for its  benevolent patrons, now plays host to the vengeful Furies as the hostage  populace watches with dread the sacrifices and violent prayers of their  new shepherds, as they announce time and again that Arabel belongs to  the Furies heart and soul - and to spare it destruction for one more  year.

With the former lifeblood of the city being throttled,  necessity dictated more and more, though a substantial minority clung  ever more to higher values, and the gods, trusting that either Tyche, or  the gods of the Congress would relieve them of their current plight.  Lord Hardcastle grew more powerful. His mercantile acumen, and alliance  with the Red Wizards of Thay, has allowed the former Southern districts  to flourish, becoming the true jewel of the city.

While Arabel  has, as a result of Lord Hardcastles influence, managed to remain  relatively free of the oppressive taxes, or poverty festering in the  southern towns, and cities, it has come at the cost of Arabel being a  place where being weak and not contributing to society are not  tolerated. And, as ever, death is a constant threat. Even Arabel's  walls, strengthened thanks to a sizeable donation from the Thayan Red  Wizards, are no guarantee here on the frontier. Ideals cannot keep a man  warm, or his family fed, and the moral spark that once burned so  brightly slowly flickers out. The Archmage Kanthea Farelven has not been  sighted for many moons now, her tower warded from entry, causing great  concern among the well educated. Many worry of what this might mean for  the future.

   Weight of History

Long  before the banners of the Purple Dragon soared over the land,  proclaiming Obarskyr rule, what is now known as the Forest Kingdom  housed first the Elves of ancient Miyetar, and millennia after, the  remnants of Netheril. Arabel itself is built over the ruins of a fallen  Netherese city, brought low by the hubris of Karsus, a massive complex  of lost lore, secrets, and treasure, much of it still buried in  collapsed halls and warded vaults. The past history of the region, while  significant, is far more subtle. Elven ruins, hidden from today’s  world, can still be found in the wilder parts of Cormyr, the Hullack,  the Vast Swamps, and the Stormhorns. In forging its future, Arabel may  have to look to the past.

   Time of great opportunity…

The  crisis that grips Cormyr erodes much of the status que that has upheld  social norms and rank within the nation. Some have taken advantage of  the situation and laid a stake in a reborn Cormyr should that day ever  come. The Red Wizards of Thay were among the first, having ridden the  crisis to reclaiming their former position within the city. An embassy,  one enjoying the rights of diplomatic immunity is now found within the  prosperous southern district, though there are only a couple of Red  Wizards here, Arabel being such a gamble. These Red Wizards retain their  cultural heritage, though appear as though they may not be the best  Thay has to offer, more likely, the task was given to them to get rid of  them. Hardcastle himself has tightened his reigns of power within  Arabel, the south being the only part of the city with any resemblance  to the old qualities of life Arabel has historically enjoyed. Hardcastle  Guards enjoy equal rights with the Watch to enforce the Law, though  both of these forces are few in number, and most are concerned with  keeping the defenceless from being oppressed by the strong, and mostly  stay out of the affairs of adventurers.

Within the last year,  even more opportunities have arisen, with a band of adventurers  exploring the ruins coming back with a rare metal, one unseen in the  realms to date. Wizards marvel at how attuned it is to magical energies.  "A staff made of solid Mythalite? they fantasize, "Such a thing would  create a fireball with the effort we expend making a spark. Imagine!  Used for good or evil, the ore - native only to the lands around Arabel  where the cataclysm occurred - quickly becomes one of the most  sought-after resources in the lands. At once, fuelling the Red Wizard  wards and yet leaving them ever lusting after its power for their own  personal intrigues.

Druids, in their wisdom, declare the  magically warped metal an alien creation, disrupting nature.  Industrialists seeking wealth, Wizards seeking power and Druids seeking  to contain this volatile, corrupted ore clash in the new age. Over the  course of the year, Hardcastle surveyors verified vast amounts of the  ore below the city, within the ruins. Despite the danger of the ruins,  and the difficulty to mine and refine it, its financial value is quickly  apparent to the industrialist. For the first time in a decade, the  people of Arabel dare to hope of a recovery, and a return to their  former glory. Adventurers once again flock to Arabel.

   ...And Fear of an Uncertain Future

The  city residents fear that the tenuous truce with the Shadovar, reached  only a decade ago, may end. The more local threat - such as the wild  frontier, bandits, and roaming monsters - are things that adventurers  will need to handle, if the region is to truly recover. Many fear that  the ore itself is tainted, and using it will bring ruin to Arabel, and  that the recovery will fall onto itself once the reality becomes known.  Worse still, miners and adventurers working in the deeper halls speak of  the once quiet ruins coming back to life, and of the remnants of an  ancient race slowly stirring to life.

Zango_Unchained

A shame dendar slaughtered them all.

Wild Card

After about a week of techinical difficulities v5 is now indeed live, I invite folks to come check it out. For older players who are used to the v3 Arabel much has changed and the city now has a more frontier feel to it and there are no DM factions whatsoever including the absence of a guard faction. This means all perks associated with DM factions are now earned in game including the right to throw folks into the pit a place where criminals are sent to. Hope to see some of you oldies back in game.

New Forums: http://forum.cityofarabel.com/forum/index.php?sid=d2421792e73b39a555922997552d753c

PartOfTheShip