Improving Pickpocket

Started by Thug Life, December 27, 2011, 10:32:20 PM

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Thug Life

I know that for a long time this was disabled to prevent abuse of the system, and I for one was glad that a new implementation of it was added some time ago.  However, seeing as this is a pvp action and carries some fairly hefty consequences, anything from being wanted from the guard to getting the crap kicked out of you and robbed by some pissed off citizens, it seems to provide an absurdly low reward/risk ratio.  You require a DM to use it in NPC areas and it's hardly the worse type of theft you could comitt out in the wilds where you can freely pvp and so...  

I would suggest either:

A) Reduce the cooldown time by half or so to about 10 minutes.  This is hardly overpowering considering the pittance you can actually steal (about 11 gold maximum).
B) Change the system slightly so you can do it five times every thirty minutes to enable people to sneak about large gatherings and either cut one purse and run or risk the bigger job or taking five.
C) Increase the amount that can be stolen to 20-30 gold but keep the time the same.

This is an ability which is cool for adding flavour and another element of petty crime to efu, which often only deals with major criminals and psychopaths.  It's something that enhances a low level conflict between law enforcement and criminal elements, something that I feel gives muster pc's a chance to shine as the men keeping the law in a small village and dishing out interesting punishments.

Finally, due to the very minor benefits of this skill it's barely ever used or even invested in by rogues or other criminal types.

KillerKan

This sounds like a very good suggestion to me!

When I found someone picking my pocket, (Apparently trying to get 10 gold) I beat the piss out of them and took 150.

Risk reward extremely skewed.

Relinquish

It's a niche ability, totally designed to be used with examine mark where you can easily tell who is an easy target, who has gold, and other important info about them. Pickpocket could be used more in the server for NPC dialogue rolls. There used to be every merchant had a pickpocket check for a paltry sum of gold, now only a few have it.

Zborowski

Current implementation is sort of terrible, yes. I agree with a boost to this skill!

Big Orc Man

I think due to the ability to get stealth to pretty insane levels, it shouldn't be made TOO good.

That said, in my opinion at least, it could use a bit of a buff as far as the reward is concerned.

Perhaps an increase in gold, or a random (small) chance at yoinking a potion or something.

Johannes

When pickpocket was conceived, the DM consensus was pretty strong that this ability remain useless and flavorful only.