New Perk: Animal Husbandry

Started by Spiffy Has, December 04, 2011, 05:20:08 AM

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Spiffy Has

"Your character has spent a lot of time amongst domesticated and/or wild animals, and they know you as a friend."

Animals will not attack your character.


This is a general perk to be selected at level 5 for PCs who wish to work as nature PCs but lack the AE to make animals avoid them. This is already a perk for a level 8 rogue, so it should not be  to much to ask to script and add this into the system.

Sponduli

Is living in the wilderness supposed to be a cakewalk, now?

Urlen


Spiffy Has

No. You have Orcs, You have Mist Ogres, you got literally HUNDREDS of undead trying to slaughter you.

This won't change a damn thing how well your PC is able to survive. Compared to the other really good perks out there, this one isn't one of them.

Sponduli

Not only are some of the stronger monsters you'll fight animals, you can USE them to combat the other monsters that are chasing you around. Being able to frolic carefree past a massive tiger or bear, knowing that they'll swoop in and munch down on whatever is chasing you or soak damage certainly makes surviving in the wilderness easier. Especially since with this perk, there would be no danger of these same animals turning on you. Not a really good perk? Being able to avoid half of the enemies in the module at level five sounds pretty amazing to me.

AllMYBudgies

I do agree that something of this nature should be available, and perhaps already is (?) available, for characters - for example, nature themed clerics, that have no valid reason to attack and kill every animal they pass, simply because of mechanics.

While there are already options like Scare (and wands thereof) these are not always reliable, and often it is damaging to RP to have to conjure up a collection of vines, animals etc. simply to rip apart whatever you come across. I don't think it's a strong leap of the imagination that a Cleric or other wilderness based character (especially one heavily investing in Wilderness survival) would gain the necessary knowledge to bypass most animals.

Veiled

Certainly I think that for Nature Clerics this would be excellent.

Valo56

If it were a perk available only to clerics with the animal or plant domains, it would be great (barring Malarite clerics, who should be fighting just about everything out there).

Heavyfog

I really don't think this perk is as OP as some tend to think, Spiffy has a great point that the undead on Ymph are the real enemies most PCs should fear.  Remember, the suggestion is that animals don't attack your character, this perk should be in no way a cross-classed AE. The animals of Ymph just ignore you. I don't know about the name of the perk as knowledge of Animal Husbandry wouldn't really affect an animals likeliness to attack you. Maybe "One With Nature" would be a better name.  I think this perk would have little impact on the server as a whole and support the suggestion.

Porkolt

How many times exactly has this been suggested so far?

Arch Rogue

What would animal husbandry have to do with wild animals not attacking you? Pretty much nothing really.

Spiffy Has

Me not knowing the basics of the English Language.

Jasede

Reminds me of the time I suggested they give all shuriken +1 piercing damage and everyone went around saying "That'd be overpowered" in IRC.

It's just the community; you could suggest adding .0002 damage to something and you'd get the same reaction, were it possible. That's why people think that animals not attacking you is "too good", when in reality it's just a neat flavorful perk to make nature-characters that aren't druids or rangers a little more viable / believable.

That said, no matter how much you love nature, it doesn't make sense to me that ferocious, bloodthirsty animals would suddenly spare you.

:flip-flop:

mucka1916

What doesn't make sense to me is that animals (namely wolves but may happen with others also) won't attack bandits but will attack someone who has spent their lives amongst wolves.

Spiffy Has

NwN only allows so many factions to occur on the friend/hostile access. So this means animals that would otherwise be hostile to certain enemies aren't.

It's an engine limitation. I don't know if EFU compensated for it or not, but I doubt it.