Design a Potion

Started by Sternhund, September 26, 2011, 10:08:31 PM

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Kinslayer988

Hangover/Battle Recovery potion:

Upon drinking this potion you feel nothing, the very liquid dissolving as it touches you mouth. Yet at your time of greatest peril, you will feel renewed and invigorated!

After drinking this potion, when you fall to anything below zero, you will automatically regain 10% of your hp.

OR

When bleeding to death your survivability is a DC of 40.
<SkillFocuspwn> no property developers among men only brothers

Caster13

Potion of Youth:

Polymorph, young boy/girl (depending on PC sex).

Ebok

Potion of the Mountebank
This potion captures the stage-presence and mastery of the greatest of the illusory magicians. With a sudden poof of smoke, you vanish.

Effect: Invisibility (10) with a poof of smoke visual as you drink it.

CryptWarden

Essence of Vengeance

Essence of Vengeance

Imbibing this brew will kill your PC full stop. But your corpse will be raised immediately afterward as a Revenant, eager to kill all in the vicinity before it is subdued. These brews are most often used by dying men who desire their assailant to suffer for the deed they committed upon their purse...

Kinslayer988

The Elf-dwarf potion:

Changes a dwarf into an elf
changes an elf into a dwarf
<SkillFocuspwn> no property developers among men only brothers

Meldread

Potion of Grotesque Strength

Upon drinking this potion the muscles in your body grow to grotesque and painful proportions.  You gain 3d6 (3-18 ) Strength.  Each round (6 seconds) you take 1d4 damage (50-200 total).  The potion lasts for 5 turns (5 minutes).  

This potion overrides other strength bonuses.  

If the player dies while this potion is in effect, they lose -2 Strength permanently, as a grotesque mass of muscle (Intellect Devourer Model) bursts forth from their corpse to attack anyone nearby.

Barber

Liquid Fiend

This hellish eliquir is not an alcoholic beverage so much the liquefied essence of Lemure eggs.  Any foolish enough to drink this hellish brew can expect an explosive reaction...

50% of the time it functions as an endurance(10) potion.  

The other 50% of the time, drinking the potion at some point within 10 real life minutes, reduces the drinker to 1 HP with a blood explosion animation.  A swarm of lemures spawns which are hostile to everyone except the drinker.

VanillaPudding

Face Masher's brew - They always said you were too incompetent to actually know what you were doing with your stock of potions, yet you managed to survive for a while. Oddly, when you finally died, they found these in your pack.
(Provides a single spell from the list of Haste, Displacement, Aid, Bless, Divine Favor, Bull's Strength, Endurance, Eagle's Splendor, Owl's Wisdom, Cat's Grace, Fox's Cunning - at caster level 10)

Expert's drink - You never really understood how he did it, but now you can too. (+10 dodge AC, -10AB. After ten rounds the effect fades and you become entangled for 5 rounds)

LiAlH4

Dram Dominicus' Cerebral Cognac

War-Wizard Dram Dominicus is famous within the inner circles of Vangerdahast's influential organization not simply for his impressive abjurations but also for his love of Arabellan Cognac. Numerous lab accidents in Suzail (attributed on the official record to simple mishaps) are reportedly the result of Dominicus' enjoyment of mixing his work and pleasure through this alchemical concoction.

How much time Dominicus has taken away from the defense of the realm in developing this potent mixture of alcohol and magic is uncertain. Regardless, he would likely defend his work on the merits of its length in the mouth and dominant floral notes.


Potion: Fox's Cunning (3), Spirits (Alcohol)

(Likely produced as a result of alchemical experimentation)

SkillFocuspwn

Dragonbrew - Coming in a range of bright colours, these drinks are well loved by evokers, sorcerors and warriors alike, giving to each the strength and fury of the Dragon.

50% resistance to Element, +4 strength (stacks), +4 charisma (stacks), more powerful elemental spells. 5 rounds.

Canzah

Sip of the Island

This green, faintly glowing water can be found in some rare ponds across the island or brewed by it's most powerful druids. When imbibed, it will effectively make you a part of Ymph for a day or two.

Effect: Wild animals will not attack you, 10% Movement Speed in the Wilds.
Duration: Until reset.

RedMagician

Potion of the Fallen Skies

Description:

"You hold the odd vial before your eyes and stare in wonder. The flask itself seems to be made of a rather soft and almost fragile material, something you have never seen before. It reacts to the touch, as you land a finger on it the flask waves and seems to change shape, though when you blink it's gone and back to normal.

The translucid material allows you to see the fluids, if they can be called so, that are kept inside. Colourful and bright shapes seem to be moving all about within the sealed vial, like a small universe of its own that had been trapped within.

When you remove the vial's wooden seal and down the strange substance down your throat you feel as though as if you had just swallowed a exploding star, you start to glow, and then, then it happens..."


   [FONT="]Legend behind the potion: [/FONT]  [FONT="]“It is said the seven powerful mages once tapped into the Realms Beyond the Prime Material Plane, capturing raw essence of one of the many planes of existence, though exactly which one, is unknown. They poured said essence into a very special flask that could hold it, and with additional enchantments they made it so that when the potion would be drank, those around would see themselves pulled alongside with the drinker towards said plane of existence. However, the potion didn’t exactly worked as planned, and what actually happens is that the other plane of existence collides with the Prime Material plane and for a moment, both exist at the same place and time.”[/FONT]

[FONT="]Effects (scripting needed):[/FONT]    [FONT="]

-Range of effect: 30 meter radius.

[/FONT]
[FONT="]-When drank, visual effect of Planar Binding Spell upon the drinker, alongside with the Heal spell visual effect on the borders of the area affected by the potion. (scripted effects)[/FONT]     [FONT="]

-When the PC drinks the potion, the plane of Ice, would exist within the Prime material plane for a duration of 5 minutes. For saidduration the ground would be turned to ice (scripted effect) and ice like creatures would be constantly brought into existence (scripted effect; ice salamanders, ice mephitis and even ice golems), being hostile towards all of the PCs in the area. If possible, it’d be neat to have a wall of ice surround the borders of the affected area, so whoever is inside would be trapped within the plane of existence for the duration of the effect.[/FONT]

Egon the Monkey

QuoteSurgeon's Friend
"A brew made from a thick tree sap that clots rapidly in the air, this drink earned its name from its ability to allow battlefield healers a critical few moments to reach a dying man"
While under the influence of this potion, any damage that would deal more than your current HP +10 will instead reduce you to 0 HP if you are not already bleeding out.
A defence against the Gaathmar Crit or a single powerfulspell, but of no use at preventing any other damage.
QuoteThe Vapours of Torpor
"Heavy fog stirs in this flask, a mixture of Mist essence and narcotic herbal smoke. Inhaling will put even an elf into a deep, refreshing sleep."
Sleep effect for 1d3 rounds. Immediately afterwards, the PC goes into Rest mode regardless of the area.

Bearic

This is a lot like the D&D one, but.
 
Potion of Absorption
 
 A potion that helps lessen blows by balloning the user's skin magical; making the user rather awkward looking at times, but able to deflect damage easier.
 
 Blunt resistance 1/5, a small amount of electric resistance, and maybe a tempory change to fat phenotype or changing the character's skin to blue.

Senor T

Potion of the Sword of Destiny

A fearsome-looking and horribly powerful bastard sword is summoned into the hands of the person who drank the potion and wielded expertly regardless of class or other limitations. Any weapons being held are dropped and the sword cannot be let go of until the effect wears off.