Tone Down the Invasions

Started by Donovan Lorcan, September 11, 2011, 09:48:36 PM

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Donovan Lorcan

I know this is probably a sensitive subject, but maybe it would be a good idea to tone down the number of invasions. They seem to be happening daily and several times a day. I dont know if its related to IC stuff, but with the Mistlocke set up it can be pretty hard on the lower level characters trying to start out. Especially when the invaders come from the side entrance. With the ziggurat if you didn't want to participate you could stay in the city, but with Mistlocke's side entrance there isnt that option. Usually I am all for spice, but I feel as if this is getting a little bit much. Just my two cents.

Knight Of Pentacles

Or maybe giving greater rewards to people who participate in them? Especially when it's prudent to their concept that they strike a defense; though usually sacrifice many supplies and levels doing so.

Dead Man's Chest

Reducing the number of invasions is probably a good idea.

The_Sacrilegious_Scorn

Lower the fatality rate of the invasions rather than the number of invasions themselves... It is well known that those who get smeared around the floor like butter need to go out and crush quests and grind and so on in order to recover. Weaker invasions, with less lag are absolutely a better solution.

Talir


Craig210

Do not lower the invasions, most of the recent ones are DM run, not knowing that others have been had earlier. Instead, when dm's run these events. Notice the players doing something, and not invis looting the rewards others are fighting to get.

The_Sacrilegious_Scorn

Quote from: Craig210;258035Do not lower the invasions, most of the recent ones are DM run, not knowing that others have been had earlier. Instead, when dm's run these events. Notice the players doing something, and not invis looting the rewards others are fighting to get.

THIS!

Barber

I love the invasions.  Please DON'T tone them down!  They are great fun.  The only issue is that unless your a money grubbing looter, you will always end up way, way poorer at the end, than at the start of them.

The_Sacrilegious_Scorn

So let us have some way of script that notes how many moved around and actually killed stuff, note their levels and drop loot into their packs accordingly

MindTerrorist

I think invasions add something to EfU that no other server has. And adds a bit of a feeling that it is honestly us vs the whole rest of YMPH. It's awesome.

The_Sacrilegious_Scorn

The invasions are awesome, lovely and many other great adjectives.. but they are also fatal. Those of us who play characters who'se RP is to go in and face stuff, sure, we know that we likely will die at some points, everyone does.. And death on efu has been argued to..well, death innumerable times..

But yeah... It would be nice to have something benefit those who actually give thousands of XP, which translates to a few hours of "work" to get back, something for the effort... Because it happens too often that once you come back from fugueland, every corpse is picked neat and dry. So in the end, those who die are those who get nothing for the effort and end up with a lose / lose situation.

For veterans, i am certain there are innumerable ways of diminishing these losses, but for those who are new to the place, it can be rather devastating, especially on morale and the everlasting: "Am i having fun here" aspect of it.

SkillFocuspwn

tbh invasions have always given an INSANE amount of exp (at mid levels), you could hide at the back and get it anyway but if you don't, I'd say the exp gain is worth the supplies cost. If you do you're a bit of a wanker

Donovan Lorcan

I think the point is being missed. Its the quantity of the invasions (every day lately, sometimes multiple times a day) and the set up of Mistlocke thats causing the issue from my viewpoint. Its when the defenders on the bridge get beaten back, especially when the side attack comes in then the invaders get into the town proper. Its this scenario that tends to cause a lot of fatalities. Especially among new characters or builds that aren't really meant for front line combat. The invasions themselves are a lot of fun, but to many and its drains the supplies / levels and gets frustrating for new character / non combat builds quickly. So to keep everyone happy what about the following ideas.

1. Lesson the number of invaders coming in from the side, the main front is still the bridge the side attack is not as much of an issue. This way the side attack can be beaten off by the NPC guards if the PCs screw up and let the attack into the town proper.

2. As was mentioned before, have some reward for the brave defenders of the town. That way even if someone has to respawn they don't feel like it was just a potion / level drain. There does tend to be a habit of people looting the NPC corpses while the fighting is still going on sadly.

3. Maybe have some way of stopping the invasions IC for a while. IE if the characters choose they can follow up on -why- the invaders came and see about stopping it. That way it isn't quite so random and there way for the PCs to fight back so to speak.

4. Maybe a bit of warning, in the Ziggurat usually the scouts reported the hordes coming. What about for the town you hear the war horns of the enemy host sounding in the distance? Surely that large a group of invaders makes some noise and gives some warning.

5. Keep a score card in the DM forum about how many invasions have happened and what type. Space them out and maybe give a bit of a bigger reward if they come frequently.

Any other ideas? I agree they are a lot of fun, but lets try and make it so they aren't so hard on the less well funded characters. Especially considering how often they get into the town itself.

Craig210

If you don't want to die in an invasion, dont take part.

Fact is, alot of higher level, better stocked, or more daring players are the reason invasions are held off most of the time. They sacrifice supplies, and take the risk of death to have a little fun.

Other players, get the benifit of free xp and watch the show, or risk taking part.

We have numerous invasion scripts, from kobolds to trolls. Meaning even low level players can take part and hold off an attack.

The thing that grates me, and I mean really pisses me off. Is the same players, doing nothing in these invasions except casting invisibility and looting everything clean. More often than not, a simple healing from a charm could save a characters life. But they are too interested in getting rich.

This is not particular solvable on an OOC level, other than in DM invasions. They take note, and act accordingly. On an RP level, i get payback on the bastards.

Donovan Lorcan

Craig that is rather my point. With the set of Mistlocke taking part is not always voluntary. There hasn't always been an announcement the invasion is coming. With the side attack issue the invaders can be into the village proper very quickly. As a result, you walk out of the inn or the like not realizing anything is going on and your smack in the middle of it. That was the point of the idea segment. A lot of people seem to like these, so lets come up with ways to make them fun for everyone.