Tone Down the Invasions

Started by Donovan Lorcan, September 11, 2011, 09:48:36 PM

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athousandyearsofpain

Quote from: Halfbrood;258173On a related note, don't surround the monster spawn sites on invasions and stand there buffed to high heavens slaying the creatures that appear IN THE MIDDLE of your group. And ESPECIALLY, if this is the case, don't continue to ROLEPLAY BEING SOME KIND OF BADASS, while abusing the system. There is nothing more horrendous than a group of players screaming warcries and shouting "ANYMORE FOR ANYMORE, WEAKLINGS?!", while stood in a circle around an endless trickle of monsters. Players doing such stupid things will find themselves swiftly corrected.

Many of the invasions makes it impossible not to do this as you otherwise have to stand at the bridge and take fire from mages and ranged units (such as Troll stone-throwers). When you push your way forward through the enemies you'll eventually end up at their spawn and while you could of course run back to the bridge and start over when this happens its only a matter of time before you get in the same situation once more. Not to mention, it takes only one PC to stay at the spawn to nullify the attempt of letting the mobs out by all others. Perhaps there could be a way to make the monsters in the invasions spawn from 2-3 different locations?

Dead Man's Chest

Remove the woods beside the Transition and create more spawn points. :)

The_Sacrilegious_Scorn

This would, however, stretch the defenders something awful. Especially if there are few of them to begin with. So if that's going to happen, may it perhaps be wise to make certain the defenders can actually move from point to point without risking to be blow apart because they need to spread out?

Otherwise, you will simply end up with a bunch of people getting surrounded and smeared across the floor.

// Ugh, missquote

Vlaid

It's hard to avoid pushing them back to the transition....you have to run after the ranged who sit back there....who all have AI to run from melee, which sends everyone running to the back of the area, and then all the melee chase you back there.

I got myself killed trying to run back to a "normal" area of battle just earlier from massive AoO spam. So....there is that side of it <_<
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Talir

The chances for two invasions in a row is slim.

Letsplayforfun

Quote from: Caster13;258262Invasions 43 minutess apart seems a little much.

2 Quests 43 minutes apart doesn't bother anyone, though.

What I mean is: invasions are for flavor. If you're the guy to stay online 4h in a row, they -may- seem common. For the guy that logs on once in a while for a 1h run, they are rare.

If they bore you OOCly, you're free to ignore them ICly: take refuge into the Keep because you're scared (yes, not all pcs should be badass, and that's why people build castles in the first place). Watch another entrance because, hey, the main attack may be just a diversion.

You'll only get killed inside the village if you're afking, which you should only do in a safe place (that means nowhere, really).

I'm more concerned about how easy they are to repel. Please give AI a chance, or don't participate at all. I can understand running to an archer/mage but then get back a bit as if holding unto your positions.

As for Ninja looting, it's an IC action. Beat up guys who are looting while -you- are fighting for the town's safety.

Decimate_The_Weak

Please, leave it how it is. The invasions are so fun. Everyone scrambles online to play against these raids (as lame as it is). Regardless, it's something fun, and as mentioned above, it makes the server feel "us vs them". It's awesome. Keep it how it is!

Staring Death

I would put two or three spawn points near the road, for the archers to spawn randomly of them.

Otherwise, sometimes, we end up running to their spawn point, and we kill an archer, another one appears immediately at the same spot, and so on.

Just a thought!

HaveLuteWillTravel

Yes, a lot of time the archers, or other ranged NPCs, don't leave the spawn point. And if you kill them there another appears right in front of you.

lovethesuit

I made a bit of a game out of a troll invasion: kill the Bog Witch, and when it immediately respawns, try to kill it again, but faster. I think I got her in one round once. I started wondering if it would be better to, like, hold the bog witch somehow, to prevent others from spawning.