Tone down Scaling of Alcohol

Started by MetallicSlime, August 17, 2011, 01:26:32 AM

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MetallicSlime

Warning, self intrested suggestion incoming.

Having achieved level 6, I find that the DC on alcoholic drinks jumps up by 8 points. Not a major thing, but I suggest it be scaled back or eliminated, as it makes little sense to me why it's more difficult to resist the effects of alcohol at level 6 than it is at level 2.

 If you really want to raise the DC on it, it's easy to do so by drinking in quick succession, not to mention that this makes the Drunken haze perk more of a hinderance than a perk of any sort.

Knight Of Pentacles

Just remove alcohol being addictive in the first place.  More annoying than flavorful.

Professor Death

Quote from: Knight Of Pentacles;255173Just remove alcohol being addictive in the first place.  More annoying than flavorful.

Motion is seconded.  Booze is not cocaine and taking a single drink should not doom you to a life of 10 ducat BJs for your next bottle of Cerise Wine.

Heavyfog

Thirded. Its seems WAAAY to easy to get addicted to booze (one time of drinking a few IG drinks) and takes a looong time to break said addiction. Alcohol is sneaky, it gets you hooked after years of drinking when you least expect it.

Drakill Tannan

Fourthed. I get it that other drugs are adictive so ast, irl many can become adictive after the first try, but alcohol does not.

DnDPnPPlayer

I just wanted to be a FIFTH ....
 
and I agree with this although not an issue for me IG... may become one

PureeOfPelican

Real life alcoholics would support your suggestion as well.  They would also tell you that, the longer they drink, the harder it is to stop.

One is too many.  A thousand is not enough.

AfroMullet

I don't think someone becomes an alcoholic in real life after the first drink they ever had.

lovethesuit

I shed a tear for the real life alcoholics, but this isn't real life. It's an incomplete addiction mechanic, by the sounds of it. Getting addicted after failing one save, but requiring multiple successful saves to break the addiction, seems like nothing more than a trap, although it surely wasn't intended that way. If anything I'd suggest reversing it, requiring multiple successive failed saves before addiction sets in.

PureeOfPelican

Some people are addicted before they take the first drink, or so they say.

lovethesuit

I would say so. In which case, likely the Drunken Haze perk should give somebody automatic addiction to alcohol. All I mean is that social drinking is something easily controllable, and being addicted for something that has such a communal aspect to the game should be more of a player choice than an enforced mechanism.

With magic meth or derpatrol or whatever the actual drugs are, you know exactly what you're getting in to, and it's a choice, a gamble. But I don't share lines of cocaine with my kin after defending the dwarven hold.

Alcohol is addictive, especially for people with addictive personalities or who have extenuating circumstances that make them more vulnerable to it. But as a drug, it takes a lot of effort to become chemically addicted. Everything besides that is based on the character, and taking the choice away from the player makes nobody want to drink, ever, and is that what we really want for a fantasy game?

AfroMullet

It's not as if people return as alcoholics after a night of drinking with their friends.

Mort


PureeOfPelican

Quote from: AfroMullet;255273It's not as if people return as alcoholics after a night of drinking with their friends.

And you say that from your experience as a diagnosed alcoholic?

HaveLuteWillTravel

I don't mind the basic way it works. What bothers me just a little is that the DC for the will save will climb literally into the 50s. I think it probably should be capped somewhere, because no one is going to ever break it once it gets that high.

The other part that seems extreme is, as soon as I get the message that a drink is needed my PC's Dex drops to 3. In the case of questing this can be as much as an 15 pt. drop. Even when Dex is buffed it goes straight to 3. This can be a fatal situation for the PC if it happens at the wrong time. I think maybe that number should be capped as well so that you don't wind up crippled in an instant.