Diagnose/Diagnose Withering Player Tool Alterations/Improvements

Started by LiAlH4, August 09, 2011, 08:42:12 PM

Previous topic - Next topic

LiAlH4

Two of my favorite player tools around at the moment the 'Diagnose' and 'Diagnose Withering' abilities. For those who are not familiar, the '/c diagnose' command will inform you if another nearby player is suffering from the effects of a disease or poison. The text is very general and will not go into specifics regarding the nature of the affliction.

 For the latter ability, when used on another player, it will display the general range of the Withering's progression in their bodies. It gives a display from a value of 1-2500, 2501-5000, and so on, letting people who roleplay/have some expertise advise other characters on the state of their infection.


These both work as advertised, but I would like to submit that the effectiveness of both of these abilities should be tied to the player's Heal score. A higher heal roll would represent an improved diagnosis; leading to additional information about the disease and possibly its effects. In the case of the 'Diagnose Withering' ability, the range given would improve with a higher Heal roll, a la the "Examine Mark" tool possessed by rogues and the gold value given for the mark.

I am mostly curious if these changes are possible to make. They are certainly low on the list of essential changes which need to be made, but I believe they would add a bit of depth to a skill which has few direct uses outside of increasing one's herbalism scores and healing on the battlefield.

Luke Danger

Agreed. Characters with high heal and lore (possibly spellcraft?) or invest in some new EFUSS skill (Withering Expertise EFUSS skill maybe?) should be able to get a more accurate range. I'm not saying like X withering exactly, but a closer indication of range to better track how it's going for you.

chezcaliente

I thought the /c diagnose already did take into account Heal skill?

Snoteye

In the case of regular diseases displaying additional information is non-trivial.