Design a Monster ( or more) Contest!

Started by Mort, August 04, 2011, 12:05:22 AM

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Relinquish

Monster Name: Sand Worm Spitter
Monster Description: Finding suitable means of nourishment in the desert is often difficult. The infamous sand worms have managed to adapt to overcome this disadvantage. These sand worms spit a pheromone onto an unfortunate creature that alerts the others underground that another unfortunate victim is about to become their next meal.
Monster Abilities: Spits on a target that triggers the sand worm event, cannot be outrun like the others.
Monster Appearance: Generic Sandworm
Region: The Desert

Nihm

Name : Harmless Looking Wizened Crone
 
Description : Most of the elderly of the dominion have perished, but one coven of old women, learned in old rumors and secrets, managed to make compact with otherworldly aid to help them survive.  They know a great deal about the island, but are much more likely to kill than converse.  Some have kept, and carry the mummified head of a grandchild that was sacrificed in the ritual that ensured their survival.  Others have nothing special about their appearance.  Still others may simply be old women who have nothing to do with the coven and have survived by miraculous luck; innocents who may be slain by the hasty adventurer who reacts to the name floating above their heads with tragic result.
 
Abilities : The Crone possesses an uncanny vigor and toughness.  Personally, she is not a threat offensively.  The demons (Immoliths, Glabrezus?) she can summon are.
 
Appearance : Old woman commoner
 
Region : Anywhere her fell errands may take her.

Divine Intervention

Monster Name: UndeadBehemoth

Monster Description: The twisted and deformed offspring of an ogre and mountain giant, this creature is now even stronger due to certain modifcations to it's form.  Animated by the dark magic of H'bala and used for battering down gates, walls and anything else, the behemoth is a force to be reckoned with.

Monster Abilities: Huge strength, 30% movement speed reduction, high hp, low ac, rock throw ability, uses a warhammer.

Appearance: Ettin.

Region: Mountains, foothills, wyldwater.


Monster Name: Murdertown Patient

Monster Description: A totally deranged escapee from Father Michael's insane asylum, swathed in bandages this patient rushes along madly.  Conversely those who enter the halls of this asylum come out far worse for wear than when they went in.  Victims of a multitude of torments and agonies this new breed of madmen haunt the streets of Nebezzdos, carrying out atrocities on any they catch.  Due to the pain they have suffered at the hands of Cyric's finest these men are little more than rabid animals, they have no fear and are totally unresponsive to pain.

Monster Abilities: Normal movement speed, 10DR, high hp, 2 attacks, very low AC, blood frenzy.

Appearance: Mummy to represent bandages.

Region: Anywhere in Nebezzdos.


Monster Name:
Dark Hound

Monster Description: Huge black dogs with red bloodshot eyes and ripping fangs, they seem almost totally feral drooling saliva as they release hideous howls.  Each of them has a ugly looking metal collar fitted with vicious spikes, these spikes seem to be double ended and dig into the dog's neck causing it constant pain and irritation.  

Monster Abilities: Fear howl, high listen/spot, blood frenzy, low AC, good AB, moderate damage, light sensitivity, darkvision.

Appearance: Shadow Mastiff.

Region: Nebezzdos.

Extra Comments: Another scary threat from murdertown, these hounds would only spawn at night, being released by Michael to haunt the streets and hunt down hidden survivors.



Monster Name: Murder Clown

Monster Description: These dangerous men and women are dressed up in ragged clown outfits, hideous smiles painted on their face in blood.  Their eyes are empty of anything resembling reason and they giggle horribly as they stalk their prey.

Monster Abilities: Tasha's hideous laughter, alchemists fire/tangle bags/laughing gas, 1d6 sneak attacks.

Appearance: Human with bright coloured hair, pale skin, strange coloured clothes.

Region: Nebezzdos.

NonExpecto

Monster Name: Nightriser Lorekeeper
 
Monster Description: Keeping the secrets of ancient Netheril hidden from unworthy mortals is tantamount to the Nightrisers. The Lorekeepers are a small cabal of chosen battlemages trained specifically for the purpose of hunting down those mortals who attempt to steal these secrets. They are singular in their purpose, but share their brethren's disdain for all living creatures.
 
Monster Abilities: Combination of combat buffs and decent fighting skills, as well as undead traits.
 
Monster Appearance: It's a Nightriser.
 
Region: Spawns rarely in the Desert (Conclave territory) and near the Ziggurat.
 
Extra Comments: Might be an idea to occasionally have a DM spawn these to specifically hunt a PC that would earn their attention.

DoomKindler

Monster Name: Withered Corsair

Monster Description: The remains of coastal corsairs such as the coral raiders prove to be ideal candidates for H'Bala's Armada.

Monster Abilities: Slow moving, moderately high HP so they cannot be one hit killed, alternates between crossbow and scimitar with 1d6 sneak attacks

Monster Appearance: Multiple Zombie models or a human model glowing green clad in Coral clove armor

Region: H'Bala's wood, tower and all coastal area's under her influence.

Extra Comments: H'Bala raised a large force of undead corsairs and pirates in the past, while a majority of them were destroyed as they attacked the docks in their boats, still a significant number of them remained behind and were last seen entering her tower's defenses. They should spawn in groups of three.

petey512

Monster Name: The Drowned

Monster Description: Over the years, many have been murdered by gangs, murderers, drug lords, and other other various criminals. Usually this is done by placing the poor offender into a large and unwieldy set of heavy armor, and with the help of Munt, welding it shut before throwing them into the nearest body of water. The result is haunted beings like these. Over time the water channels have brought them all over Ymph. You see before you a lumbering man in black armor, which is covered in barnacles and other sea-creatures. Shark Bite markings mar his armor. You have an unsettling feeling as its dead gaze flashes over you.

Monster Abilities: Slow Moving, High AC, High HP. Casts Drown. Unarmed Attack. Possible Level Drain on Hit. Undead.

Region: Anywhere Underwater, Mostly near the Docks.

Extra Comment: None
"Proving concerned parents from the 80's wrong, just in time for them to be dead. "

SilverSword

Monster name: Withering Knight

Monster Description: Many heroes and valiant warriors marched for H'Bala to end her cruel reign over the land, but most of them faced only death at the hand of her curse. As they've been turned into undead, they became her loyal creations, aimlessly wandering the Withered lands only to cause pain and death.
This knight's armor is rusted, covered in dark matter with tentacles flicking about it's shape. The eyes of the creature are black and hollow and it's movement mindless, both suggesting the soul of this mortal shell is long gone, leaving only living death.

Monster Abilities: Fighter / Blackguard - High AC, Evard's Black Tentacles as a spell like ability. Higher level undead.

Appearance: Human in armor covered in the black tentacles effect (I've seen something like that before.)

Region: 1) Randomly spawned in Withered lands, 2) Ruins in Withered lands

Extra Comment: Could be accompanying a group of Nightrisers. Otherwise a group of them with lower level or a single, strong one.

Dash

Monster Name: Ghost of the Fox
Monster Description: Mist apparitions of the illusive Fox Tribe stargazers
Monster Abilities: -/5 DR, High AB, low DMG, (not the best with mechanics so I don't know how to make it cool)
Monster Appearance: Stargazer with blue or red ghostly visage glow-type
Region: Any areas where the Mist is prevalent and Mist monsters have a chance to spawn like Rabantha's Pass
Extra Comments: I thought it would be cool if there was a variety of monsters that could spawn in areas where Mist monsters are. Instead of just standard Mist monsters there could be different types of apparitions from the past life on Ymph, they could either just HiPS around and stalk, or they could actually attack.

SilverSword

Monster Name: Lord Nezmar Conningberg

Monster Description: Originally a paladin of Torm leading the expedition to slay the lichess H'Bala. His deep faith made him resist the curse for longest, although in the end when his mind was corrupted by the lichess' touch, it took such a twist he believed those not withered to be cursed by life and instantly killed off anyone in his group who was able to resist the Withering until now. The rest of his men became the Swordarms of the Lady, their minds twisted and tainted by her unholy touch. Lord Conninberg and his remaining men roam the Withered lands and kill all who are not heavily cursed by the Withering, although some say the group was spotted even beyond the Mist, ambushing unaware adventurers and trying to find out how to make the Withering break through the Mists.
A faint symbol of Torm can be seen on Lord Conninberg's cloak as a reminder of what he used to stand for.

Monster Abilities: High level blackguard, High AC, high AB, high HP with small regenaration over time and Negative Energy Burst as a spell like ability being used to heal himself and those undead around him. Undead.

Monster Appearance: Human with some dark, badass looking armor and a dark cloak with Torm's symbol on it.

Region: He would spawn as a unique boss randomly on certain spots in Bogs or some suitable place (maybe a hidden path leading to his camp) inside the Mists with several Withered Knights that I've mentioned above accompanying him.
Extra Comment: He could be used as some sort of a DM possessed spawn to confront adventures traveling the Withered lands.

Mist Rider

Monster Name:  Ymphian Emu

Monster Description:  A very large, flightless bird with a long, thick neck and legs.

Monster Abilities
:  +20% movement, skinnable

Monster Appearance
: Giant sized cockatrice model

Region
:  Forest / Bog /

Extra Comments:  
The Ymphian Emu was thought to be long extinct, but after the recent Shrouding they have once again been spotted on the island.

The Beggar

*not a joke - more an easter egg sort of thing*

Monster Name: The Lag

Monster Description: A small, brown to black shaggy beast with large, dull red eyes and mud matted and tangled fur that serves well as camouflage.

Monster Abilities: Excellent Hide/MS, on hit disease

Monster Appearance: whatever the giberlings were

Region: Bog, or areas adjacent to bog

Extra Comment: Often attacking prey in small groups, The Lag are small but tough opponents that hunt by catching their prey off guard at the most inopportune moments. Despite their appearance as bestial, they do have some rudimentary sense of community and hierarchy, and though not particularly intelligent are rather cunning. One thing is certain though - they are adaptable and expanding their hunting grounds. The Lag are something that no one wants to see grow out of control.

Wrexsoul

Monster Name: Link Beast

Monster Description: One of the more twisted and ingenious among H'bala's creations, these creatures were once twins or devote lovers, perfect soul mates whose affection for each other in life is matched by their level of corruption in undeath. Always appearing in pairs of two, these abominations remain intricately linked; whenever one is injured it draws upon power from its mate, strengthening itself at the expense of the other.

Monster Abilities: H'balan undead. Initially very high HP, low AC, medium damage and AB. Linked and in pairs, whenever one is damaged, it gains a significant boost to damage, AB and AC. In return, the other beast from the pair is weakened by the same amount, requiring players to alternate between the beasts while fighting them. When one dies, the other enters a state of rage (Blood Frenzy?) and must be struck down quickly, making it paramount to have weakened both beforehand. Could come in varying strengths, depending on the level of devotion the pair had in life.

Monster Appearance: A pair of identically looking, corrupt undead; perhaps using the Ghoul model, with a glow to indicate the link. If possible, they could be connected by a ray of negative energy.

Region: Withered lands, rarely. Dungeons and indoor locales connected to H'Bala, more frequently. Often used to guard something special; either preventing entrance to a locale, or a specific room within one.

Extra Comments: During DM quests, these could be placed in different locations of an area, forcing the PCs to split up, or lead one to the other, to be able to defeat them. This could be an interesting way to challenge those large groups of 7-8 people who often end up together on such quests, without having to risk using monsters strong enough to instantly kill half of the members.

TurboTax

Name: Tony and Tanner the Eatin' Ettin

Description: Tony and Tanner the Eatin' Ettin was Inspired to farm when they saw how much fun it was to "whack the wheat." As they call it. So they, built a garder. And found the best furtleizaer was blood. So they decided to kill and adventures that try and poach their wheat!

Abilities: Really slow Ettin with very low AC and really high AB. Dual Scythes

Appearance: A Ettin. With two scythes. They appear to be extremely stupid argumentative heads.

Region: Scars

Extra: They would argue about stuff. Here's an example: (Tony) "WHY DON WE GO FARM UDERH LANDS?" (Tanner) "NO IS MY TURN DO FARMING. YOU FARM ALL LAST DAY" (Tony) "WHY IS PICK LIFE FOR TONY. TANNER IS FARM ALL LANDS AND NOT LEAVE NONE FOR TONY." (Tanner) "NO CARES YOU LISTEN TO WHAT IS TELLING AND BE OKAY WITH IT." (Tony) "HOKAY.": as you can see, Tony is the less dominate one. And tanner is the alpha head. This is a dream of mine for quite some time. And I finally realized this is the perfect opportunity to see my dream come true. And I know you fine fellows at the team DM aren't dream crushers, are you? Well anyway thank you. : )

Spiffy Has

Monster name: Colors of the Wind

Description: Ymph is filled with powerful nature magic, and these spirits of air were summoned by druids and stargazers to battle the minions of H'bala, but unfortunately, they don't differentiate between friendly and enemies once unleashed upon the field of battle. The spirit of the wind appears as a violent gust filled with leaves of all shades, amongst these particles of matter, are small stones and rocks that strike you.

Abilities: Low Damage, Low AB, high concealment, low hp. Spawns in large groups

Appearance: Gust of Wind or Air Elemental with a changing aura of colors

Regions: Withered Lands

Drakill Tannan

Monster name: Ymphian Dryad

Description: Exquisitely beautiful tree sprites found in deep  secluded woodlands. Although the beauty of this one is not gone in the least, there is something disturbing in her sight.

Abilities: Not undead. Strong monster, has high HP and AC. Spellcaster, has an array of arcane spells both defensive and ofensive of the more sinester line, such as death armor and darkness, but not directly negative energy spells. She summons shadows. Her spells are refreshed after one leaves and re-enters the area.

Her only weakness would be she can't get far from her tree.

Appearance: Regular Dryad model.

Regions: Withered lands.

Comments: Blood-weeping willows and the like are very cool plants, and i see they don't respawn after reset if destroyed, i figured destroying them should be more of a challenge than just taking negative energy damage. So, a few more of these would spawn across the island, and the Dryads would be tied to them. If the tree is destroyed, the dryad no longer spawns, but if the dryad is destroyed, you'll just find her again after reset. They are "boss" monsters to make it more intresting seeking and destroying these trees, as well as regular withered trees and perhaps also tummors of the earth.

The dryads are the fey that suffers the consecuence of the withering. With their trees becoming -that- they change into something bizzarre, however they are not H'bala's minions.

Aditionally it would be a fun random encouter, one of the exploration areas could be a clearing in the woods with a bloodweeping willow and one of these driads, and adventurer's corspes with loot under it and some undead nerby.