Design a Monster ( or more) Contest!

Started by Mort, August 04, 2011, 12:05:22 AM

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Divine Intervention

Monster Name: Comital Vanguard Deserter.

Monster Description: Not all men are cut out for military life, promises of gold, glory and fortune have yet to be met and the horrors of Ymph are many.  This corsair has jumped ship so to speak and now wanders the island in search of easy picking from travellers.

Monster Abilities: No special abilities, similar toughness to a bandit grunt.

Appearance:
Red/rusty armour with a scimitar and shield.

Region: Outside of towns and settlements.



Monster Name: Explosive Fire Scarabs

Monster Description: A glittering metallic carapace coats this bulging beetle.  It's beady little eyes sit inside a swollen head and it sports two small pincers.  Although it is hardly a threat in life, when a sword pierces it's shell the fluids within react with the air with explosive results.

Monster Abilities: Low damage, HP and moderate AC.  When killed they explode.

Appearance: Fire beetle model.

Region: Desert.

Luke Danger

Monster Name: Vulnari
(Pun: The word is a play on Latin for 'wounded')

Monster Description: The result of an ancient Netherese experiment gone wrong, these monsters take the shape of ghostly animals and prey upon magically charged areas. They are not very tough, but they require specific numbers of 'hits' to destroy. Overwhelming power can count as 'multiple' hits, but in general the rule of thumb is you have to nail them with quantity, not quality. No one is sure why, but whenever the maximum 'hits' it can withstand are taken, it disipates. Paladins excel at fighting these enemies as they seem to be undead from the negative energy that forms a core for many of them.
Now that the Nightrisers failed to destroy them in a stunt resembling the wildling's efforts to 'destroy' H'bala, these undead beasts are lose. Most are in Nebezzos still, both day and night, and are hostile to anything that moves. However, they have begun to escape into the countryside of Ymph and reports indicate some of these may align with H'balan undead...

Monster Abilities: Undead beast. The vulnari have 90% immunity to all attacks, meaning that anything short of a 20 hit is going to only remove a sliver of HP. However, they have very few HP, maybe 1-2 per level for most and 3 to five per level on the toughest. They also may sport traits of the animal they look like (IE, ones looking like cats have stealth, Wolves come in packs, etc)

Monster Appearnce: Ghostly visaged models of any Ymphian animal.

Region: Primarily Nebezzos, but they will slowly spread to areas farther and farther. They're like undead wolves, in a sense.

Extra Comments: The idea is instead of being AB and damage together, its mostly your AB that's going to count when killing these. Archers are useful in this case since they don't deal much damage anyways so they'd only deal one point probably anyways, while those with overwhelming firepower or damage-over-time are going to demolish. It's a change of pace from needing a really high DPR to kill things, rather needing accuracy.

Egon the Monkey

Name:
Eyemaul

Description:
This disgusting cloud of floating, disembodied eyeballs ranges in size from those of Great Lizards to those of rodents. Occasionally an eyeball will fly out and splatter on its victim in an explosion of negative energy.

Abilities:

Undead. A couple of of Inflict Wound Rays. 1d4+2 Negative damage Slam Attack and Sling Attack. 20% Concealment. 10 STR, low HP. Incredible Spot but negative Listen. -20% movement speed.

Appearance:
A Green glowing Eyeball with the flies effect.

Region:
Withered areas

Extra Notes:
This monster is designed to be annoying but not suddenly fatal to stealthers, forcing them to avoid or shoot it. It will also be a monster to provide some form of ranged support to H'balan mobs.


Name:

Spitpod Bush

Description:
This bizarre bush spits sharp seedpods at anyone foolish enough to wander near to it, which rapidly grow into new sprouts that attack the unwary victim.

Abilities:

Race: Vermin. 90% movement speed reduction, Point Blank Shot, Rapid Shot, extremely high stealth. Bullets with Onhit Entangle and +1 Acid damage, Death Attack 1d6.

Appearance:
Tentacles effect in top of a barkskinned ooze.

Region:
Anywhere
Extra Notes:
Hostile to everything else, as far as possible. Possibly make it aligned with Undead vs anything living.



Name:
Whore of Cyric

Description:
A screaming woman in a ragged black and purple dress, with blood-covered iron fingernails somehow fixed to her hands. Her eyes rolling back in her head, she charges frenziedly towards you.

Abilities:

Improved Unarmed Strike, Improved Critical Unarmed Strike, +1d4 Piercing Damage gloves with onhit DC14 WIS poison, Rage, high stealth, 10% DI.

Appearance:
A human in mismatched black and purple cloth armor with the loincloth parts, using tattoes in black and purple. Should look like a dress with armored bits.

Region:
Anywhere
Extra Notes:
Spawns anywhere on Ymph, and is meant to add the feeling that insane cyricists really are waiting around every corner to drug and kill you.

Divine Intervention

Monster Name: Ravener

Monster Description: A ravener is an ancient creature of hunger.  It is rumoured that long ago a group of particularly greedy bandits walked the deserts of Ymph, these men murdered the consort of a powerful netherese wizard and in vengance he cursed them to become the monsters they are today.  A deadly threat to those who travel the sands, the raveners have pale unhealthy flesh and hideously long arms and legs.  They hunt in packs, their moaning cries warning of their imminent approach.

Monster Abilities:  Undead, 20% movement speed reduction, on hit disease, slashing damage claws.

Appearance: Wight model.

Extra Comments: Always spawn in small packs.


Monster Name:  The Cursed Ones.  (Warriors/Mages/Chieftans/Spitters)

Monster Description: These strange creatures have recently emerged on Ymph, half scorpion and half human they are true abominations.  Their lower bodies are well defended by chitinous plates and their upper bodies are covered in metal armour.  Fiercely protective of their hives, they have little sense of self preservation and seem driven by some greater intellect.

Monster Abilities:
Warriors: Heavy armour and weapons, moderately tough, 10 DR vs fire.
Spitters: No armour, ranged acid touch attack, 10 DR vs fire.
Chieftans: Strong, tough, heavy armours and weapons, 10 DR vs fire.
Mages: Basic offensive magic, magic missiles, combusts, burning hands, 10 DR vs fire.

Appearance: Various types of Stinger models.

Region: Desert/Upperdark

Extra Comments:  These would be a larger threat in the desert/upperdark regions.  An abandonned conclave dig site could lead down to a large hive where they have been discovered by accident and begun to spread out from.  


Monster Name: Undead Seagull.

Monster Description: This poor seagull has met it's end at the hands of H'bala's curse and now haunts the shoreline.

Monster Abilities: 1-2 hp, on hit strength drain DC 13 fort save.

Appearance: Glowing green seagull.

Region: Rugged shore, wyldwater beaches.

Knight Of Pentacles

Monster Name: Eyes of the Veneroida
Monster Description: These shady men and women of human and Diluvian descent have a layer of mucous continuously dripping from their flesh.  They seem disinterested in hostilities with any thing but those who would assail them first.  But those who do disturb their mindless trek about Ymph's surface will face against a worthy opponent wholly determined to defend itself in combat.
Monster Abilities: Water breathing, immunity to mind-affecting, stun-bolt attack, effective fighters with a trident and shield.  
Monster Appearance: Diluvian or human appearance but with slightly blue-tinged skin.  
Region: Any where there is available access to a fairly large quantity of water.
Extra Comments:  These would appear randomly and rarely across the low-land Ymph.  They would drop amorphous loot (which would encourage some to risk themselves and attack these creatures).  

N/A

Monster Name: Ymphian Chimera
 
 
  Monster Description: The Ymphian Chimera is an odd creature whose nature has been distorted by a combination of the Mist and the Withering. Through this combination of factors, the monstrosity has become utterly horrific in appearance, downright disturbing. The force of the Withering gave life to limbs, arms, head, and neck. The mist allows the separate pieces to become sentient. Upon growing sentient, the limbs seek the closest nearby limbs to mould together. Strangely, through the Mist each limb has gained the ability to speak. What is heard appears to be mutterings of the memories of the individual from which the limb originated. Due to the Ymphian Chimera’s great amount of limbs, the speaking sounds almost unintelligible unless one listens closely.


The form of this creature is a bizarre combination consisting of arms, hands, legs, and heads formed together in an erratic, disturbing nature. Legs in places of arms, arms for legs, heads attached to the eyeball, and other similar bizarre features give the creature its name, Ymphian Chimera
 
Monster Abilities:
  Fear Aura, Damage Resistance, Undead, Spreads Mist wherever it goes
 
Monster Appearance:Green, glowing ooze

 

  Region: In any location affected by either the Withering or the Mist.


 Extra Comments:

Mist Rider

Monster Name:  Mist Wisp
Monster Description:  The Mist Wisp is similar to Will-O'-Wisps found elsewhere, but it is formed from the Mist that shrouds Ymph.
  Monster Abilities:  Improved Invisibility,  Cloud of Bewilderment , Magic Damage instead of Electrical
Monster Appearance:   Will-O'- Wisp
Region:  Anywhere the Mist is thick
Extra Comments:
 
  Monster Name:  Bowler
Monster Description:  A living rock that rolls on it's own to bowl over its foes.
Monster Abilities:  Improved Knockdown,  Hide/Move Silently
Monster Appearance:  A boulder
Region: The Mountain
  Extra Comments:  From Monster Manual II

Knight Of Pentacles

Monster Name: Ice Kobold Thrall

Monster Description
: These kobolds with blue glistening scales relish in the icy climates of the Prophet's Peak.  They're a ravenous and cold-hearted bunch that tribe together under the White Dragon, Apipopilithraxos who they see as a divine entity to be grovelled before.

Monster Abilities
: The properties of any other ice kobold.

Monster Appearance
: Ice kobold appearance.

Region
:The Eye, the Shrouded Cliffside, Top parts of the Prophet's Peaks.

Extra Comments:

Relinquish

Monster Name: Ethereal Patchwork Monster
Monster Description: H'bala has been busy in the three years recovering and tampering with foul dark magics to create new minions.
Monster Abilities: 50% conceal, doom aura
Monster Appearance: Invisible human skin wearing clothing, with glowing red eyes.
Region: Withered Lands

Equinox

Monster Name: Chlorofiend

Monster Description
: A demon manfiested from the lower planes, incorporating plant-like matter as its body, a pair of glowing red eyes sit seated within the centre.

Monster Abilities
: Entangle (spell), Immunity: Entangle, high hp and damage, low ab and ac.

Monster Appearance: Barkskinned effect oversized ettercap

Region
: Any forest area in the withered lands

Extra Comments:

Equinox

Monster Name: Assassin Acolyte of Cyric

Monster Description
: A young human male, his head covered with a cowl. A longsword in hand, his hands seems to be drenched in blood...

Monster Abilities
: HIPS, Death Attack, Darkness

Monster Appearance: Human dressed in black and purple.

Region
: Nezbudzos

Extra Comments:

Damien

Monster Name: Mourners
Monster Description: Rumours of these creatures are limited. What is said is they are the culmination of all the sorrow and and loss that has been felt on the island. Most believe these to be mimics made by H'bala to torture the people of the island however it is more likely these apparitions manifested themselves.
Monster Abilities: Sonic scream, concealment, level drain
Monster Appearance: Commoner women, ghostly white form.
Region: Around areas of great conflicts i.e. in the tangled woods where all the men fell to wild orcs during Red Eleint. They only appear at night and infrequently at that.
Extra Comments:



Monster Name: Brood Orc
Monster Description: Within the deep reaches of the Brood temples flayers have begun to force breed wild orcs with spiders through ritual and sacrifice. These creatures fail to understand any form of command, and seemingly only follow the Brood Mother, protecting her from all. Despite their lack of a mind they are some of the fiercest creatures to inhabit Ymph.
Monster Abilities: Web touch attack, barbarian, fire resistant, high ac due to their carapace like skin.
Monster Appearance: Wild orc appearance, with a green glow to them
Region: Underground
Extra Comments:


Monster Name: Nightmare
Monster Description: A legend to scare children the mist Nightmare is seldom seen by most. Frequenting the dreams of ill men and women driving them mad and to suicide by the very sight of it. Some still say they have seen such creatures creeping in the dark of the Ziggurat depths or the deep regions of the Underdark.
Monster Abilities: Onhit fear, level drain, wisdom drain, darkness surrounding them
Monster Appearance: Basically be a moving darkness spell
Region: Underdark, Sunken Enclave in some parts.
Extra Comments:

Spiffy Has

Monster Name: Freedom Raid Archer
Monster Description: These archers are part of Murdertown's freedom raids as they capture portal rats to sacrifice or devour in the name of Cyric
Monster Abilities: use 1d4 negative energy arrows, onhit bane
Monster Appearance:  Bandit Bowman Model,
Region: Nebedzzos
Extra Comments: Only Seen During the Day

Monster Name: Freedom Raid Footman
Monster Description: These soldiers are part of Murdertown's Freedom raids to capture portal rats as sacrifices or food.
Monster Abilities: Level 7 fighter
Monster Appearance:  Half Plate Warrior, similar to the Coral Raider in build and equipment
Region: Nebedzzos
Extra Comments: Only spotted during day, Part of an Encounter

Monster Name: Freedom Raid Mage
Monster Description: These mages are disciples of Cyric and often accompany freedom raids into Nebedzzos to capture sacrifices for Cyric or food for the settlement in the form of Portal rats...
Monster Abilities: Similar to Coral Raider Mages
Monster Appearance: Already in the module
Region: Nebedzzos
Extra Comments: Part of an Encounter, spotted during the day

The Beggar

Monster Name: Widowmaker's Oak

Monster Description: A strange looking tree with an odd, almost oily sheen to it's smooth bark and a  purple tint to it's large, round leaves. It almost seems to shiver as you draw near - but, most likely it's just your imagination.

Monster Abilities: Evard's x1, entagle, Monster type immune to Evard's

Monster Appearance: Tree (the sparse, bare looking one), with lt blue glow, with bones scattered near the tree

Region: Mountain or Forest, tends to grow in open areas

Extra Comments: Aberration. Creature is immobile. This bizarre tree came from remnant, damaged spores from a certain other tree like aberration. A very few found the chance to grow and now feed on the blood of the creatures that their tentacle like roots can trap.

Drakill Tannan

Quote from: Damien;253693Monster Name: Mourners
Monster Description: Rumours of these creatures are limited. What is said is they are the culmination of all the sorrow and and loss that has been felt on the island. Most believe these to be mimics made by H'bala to torture the people of the island however it is more likely these apparitions manifested themselves.

Monster Abilities: Sonic scream, concealment, level drain
Monster Appearance: Commoner women, ghostly white form.
Region: Around areas of great conflicts i.e. in the tangled woods where all the men fell to wild orcs during Red Eleint. They only appear at night and infrequently at that.
Extra Comments:

That is MY monster Damien ¬¬

Monster Name: Wild orc mist disciple

Monster Description: Wilds orcs with pale blue skin, covered in strange, tribal markings. It looks less savage than it's more common kin, and shows no sign of the withering.

Monster Abilities: As wild orc berzerker. Alignment: True Neutral. Spells: Ice burst (5), invisibility (3), spell inmunity: ice burst.

Monster Appearance: As wild orc berzerker, tatooed with white colors, it's skin is pale blue. Wields random weapon.

Region: Mountains of mist, mist areas.

Extra Comments: Uncommon, but not rare. Spawns 1 at a time.