New spell implementation: Mass See Invisibility

Started by Jagged, July 12, 2011, 08:06:21 AM

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Jagged

Yep, that's what I'm suggesting, as a fourth circle spell, with a duration of 1 turn per caster level.

Why? Because invisibility is really a foolproof method to appearing in and out of battle unscathed, as well as continuously heal and summon without reprisal during invasion quests and against other NPC encounters. It's value for PvP would be minimal.

Let's take this crutch away from ourselves!

Orcus? Me? Never!

Aye Lad

good suggestion.

Egon the Monkey

This would be ridiculously efficient at spotting ambushes. Also, you might not realise it but NPCs have a random chance of using See Invis if someone's lurking around invisible, not to mention that they often bug out and are able to follow you even when out of Listen range. If everything and its dog countered it, you'd not be able to use potons of it for escapes. Invis summon/healing is easy but easily countered in PVP. In PVE it doesn't matter.

Kinslayer988

I like the idea. Good on ya.
<SkillFocuspwn> no property developers among men only brothers

Mort

You're suggesting this for NPCs?

TakenByVisions

I'd rather time was spent making the new spells more available before even more are added <_<

Jagged

Quote from: Egon the MonkeyThis would be ridiculously efficient at spotting ambushes. Also, you might not realise it but NPCs have a random chance of using See Invis if someone's lurking around invisible, not to mention that they often bug out and are able to follow you even when out of Listen range. If everything and its dog countered it, you'd not be able to use potons of it for escapes. Invis summon/healing is easy but easily countered in PVP. In PVE it doesn't matter.
It would last 7 minutes for a level 7 caster, which would be the minimum level you'd need to be to cast the spell. Your usual dog doesn't usually know how to cast fourth tier spells(Although you can never know in FR.). And if it's useful in PvP ambushes, so what? Running around with Improved Invisibility is also great, and just tapping yourself with a wand is See Invisibility and keeping a look out for ambushes works just as well if not better.

And I'm not saying for every goblin shaman to be casting it, no. But it would definately add flavor and a new twist to boss fights.


Quote from: Mort;249873You're suggesting this for NPCs?

I'm suggesting a custom spell to be added, that mainly NPCs would use so that their nearby allies can see through invisibility. Invisibility Purge comes to mind as well, but nothing prevents party members from just drinking another invisibility potion.

Egon the Monkey

What I mean is you could use this spell in the middle of town and for the next 7 minutes everyone who was standing nearby would be able to spot invisible characters. You'd have to make its AOE pretty big like for Mass Ultravision, because the AI can't coordinate between mobs. With that sort of range, it can buff a lot of nearby characters, thus the metaphorical "everyone and his dog" in that wave get to home in on the sorcerer or fleeing PC. Plenty of areas have some sort of invis proofing anyway, and the biggest  "twist" it would add is that someone using invis to try and get away  from doom would end up fugued because invis won't save them.

Mass Seeing would be really powerful even if you only use it randomly to discourage spies/ambushers, because it's half a dozen sets of eyeballs in different places. One of Hack's sorcerers did a similar trick by dropping See Invis on allies occasionally, and it was very useful. Not every PC has enough gold to burn See Invis wands on deterrence.

Enough mobs manage to "hear" you through invis or suddenly develop Seeing off Mort's system that Invisibility is far from infallible as a defense. I prefer Blur and other defences anyway as they let you use offensive spells, but preventing PCs using getaway potions in tough fights just to annoy invis healers doesn't seem like a good move. There's always invis dispel runes to litter around boss chambers.

Pick a card

I don't like how powerful this sounds in PvP! As a summoner, sometimes a PC will summon up 8 or so creatures at once and completely decimate a group of PCs. In an ambush, you don't want a PC going invisible and running away from you, and so it's a good idea to give see invis to at least a good number of your summoned creatures. For so many summons, this is very expensive!

But now you are proposing to consolidate this into a SINGLE spell! That's absurd! Summoners are already very, very powerful. It would make things even worse if this spell was made available.

Jagged

Summoners just got hit bad by a nerf, and there are summoning themes where all of the summons already come with True Seeing. Nothing also prevents you from dispelling the guy's invis in the case of PvP and summons.

I don't understand why drinking something as simple as an invisibility should necessarily mean that you're home free.

This would be much more of an issue when fighting NPCs, as they tend to outnumber adventuring parties greatly.

Jagged

Quote from: Pick a card;249885I don't like how powerful this sounds in PvP! As a summoner, sometimes a PC will summon up 8 or so creatures at once and completely decimate a group of PCs. In an ambush, you don't want a PC going invisible and running away from you, and so it's a good idea to give see invis to at least a good number of your summoned creatures. For so many summons, this is very expensive!

But now you are proposing to consolidate this into a SINGLE spell! That's absurd! Summoners are already very, very powerful. It would make things even worse if this spell was made available.

Summons don't last very long. There's always the option to drink a potion of retreat and wait out till the summons fade before you come in and wipe the floor with the spelless conjurer.

It would just make a nice combination, not one that's grossly overpowered in the least.

I think we have it too easy on quests when it comes to invisibility. This would make things a bit more exciting, even for routinely done quests.

Arch Rogue

Buff rogues not wizards. :)

Jagged

It's not about buffing anyone. It's about removing the 100% fail safe that invisibility is on scripted quest.

Caster13

Invisibility is hardly a complete guaranteed fail safe.

Jagged

It is on all the quests that I know, short of DM intervention. (Admittedly I only know like ten quests)