Association feedback

Started by Talir, June 20, 2011, 01:04:00 AM

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lovethesuit

It would help alot if Association (and Faction) colours were stated outright. I also like the idea of a page dedicated to Associations/Factions/PC Factions of note, detailing their purpose and deeds.

Jaws That Thirst

Caermyn and Aberdenn...Novgorod?

lovethesuit

More and more, as actual serious stuff begins happening, I'm beginning to see that despite its numbers the Muster just doesn't have the teeth to actually protect Mistlocke. At all. I'm hoping that changes soon, because criminals are traipsing about with immunity.

Asgaroth

This'll change with PC elections I presume.

Rincewind1

Quote from: lovethesuit;246106More and more, as actual serious stuff begins happening, I'm beginning to see that despite its numbers the Muster just doesn't have the teeth to actually protect Mistlocke. At all. I'm hoping that changes soon, because criminals are traipsing about with immunity.

Criminals in Ziggurat weren't really that easy catches neither. It's all more about getting actual proof and witnesses, especially the latter, then just grabbing someone "becouse we suspect" or "becouse he was nearby".

Jaws That Thirst

Mistlocke's laws are pretty straight forward, with exact crimes with exact punishments listed. If someone is a known criminal guilty of a crime, what is stopping the Muster from apprehending them?

9lives

The muster is a village militia, they aren't like the Armada.

TheImpossibleDream

Quote from: lovethesuit;246106More and more, as actual serious stuff begins happening, I'm beginning to see that despite its numbers the Muster just doesn't have the teeth to actually protect Mistlocke. At all. I'm hoping that changes soon, because criminals are traipsing about with immunity.

Something to work for ic, but keep in mind you're just a member of a militia in a relatively small settlement.

lovethesuit

If anything, I would hope that would loosen the restrictions. Ultimately I'm not concerned about my character's place; his story is being told one way or the other. The Muster itself is fine, and the way Recruits work is as well. It's more than fine, it's good. But it seems that -nobody- is doing Team Law in a way that makes a difference, and that tilts the balance.

DeputyCool

The point about adding info on the Associations is a good one. I'll try to get those added to the Setting Information within a day or two!

Nightshadow

Quote from: lovethesuit;246106More and more, as actual serious stuff begins happening, I'm beginning to see that despite its numbers the Muster just doesn't have the teeth to actually protect Mistlocke. At all. I'm hoping that changes soon, because criminals are traipsing about with immunity.

Too true. In part because of what we've been told as we join, that we have no real guard rights, and we're just there to protect, not hunt down and arrest. Definitely no Stygian Armada, more like a watered down Loyalist Militia (who despite being in the same boat, regularly went out and kicked ass or at least tried).

Perroy, I'm assigning you to fix this, go collect some 50's. :P

derfo

I think that fact makes it better really, it makes it more up to players' initiative to do while still maintaining an aura of responsibility in their role.

Egon the Monkey

I'm confused then. We've got laws posted but without any mention of who judges them, metes out punishments, or arrests crooks. I had assumed the Muster, but for all I know, the Mayor is supposed to put on his Sheriff's Badge and hunt down thieves. Still, even if you're not ordered to hunt down crooks, can always do it unofficially outside town I suppose.

Howlando

The Muster absolutely enforces the laws. Punishment is handed out by the Lord Mayor or Captain. The emphasis on the Muster is punishing crimes within Mistlocke, and not being some kind of all purpose team-good-law-protectors of Ymph. Essentially, the NPCs - and of course PCs can think differently - don't see the Muster as something that should get involved in things that occur outside of the town.

Ebok

I'm in the Aberdenn and I cant tell us apart from the Muster. Its also really hard to identify the Caermyn. I refresh the idea of a minor color changes to all three which make them distinct from each other, and more importantly from base dyes you can grab in the market. I say with with a heavy heart, cause I love Aberdenn's browns.

Aside from color I'm still figuring out these factions and how they work, so I'll toss some more feedback when I have a better grasp on what's going on.