Remove the Detect Evil feature

Started by Jagged, June 17, 2011, 07:33:05 AM

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Jagged

Welp, that's exactly my suggestion. I know it's a core PnP D&D thing, but we don't play PnP D&D on EfU, so I think this alternative better so that paladins aren't just evil PC detecting radars and actually inquisitioning people is required to them. It promotes more liberal interactions between paladins and evil characters, giving them some more leeway as to what kind of relationships they can have between each other.

Just as a paladin might attempt to redeem an evil character, a villain should be able to try and corrupt a paladin by perhaps tricking him into doing something terrible, so that he might lose the favor of his god at the least. Kinda impossible to do anything of the sort at the moment.

And on the other hand, paladins would actually need to exert caution with those they interact with. They could like lay down "traps" to fish out evil people, like asking what the present party members think of raiding those nearby graves.

A battle of wits, with either side not fully committing to PvP until each other's morality is assured. Less black and white, and more mystery.

Discuss.

Jagged

Oh, perhaps even just remove the identification on the DE.

We'd only get: "You detect something evil nearby." or not.

Halfbrood

Detect Evil is integral to a Paladin. Please don't start thing again! :(

Nightshadow

It's fine as is. If you want to do that stuff, it's very easy to stop showing up on a paladin's detect evil. FOIG how, if you didn't know already.

It is indeed integral to a paladin. I'd be in favor of a few rare items out there, however, that block it in a more permanent manner than the current method, which would be very good for any evil PC's that lack spellcasting ability but want to infiltrate good aligned groups.

Jagged

Oh darn. It's really just too easy at the moment to root out who the bad guy is or isn't. Guess I'll have to live with it.

RogerFnRabbit

Neutral doesn't show up with Detect Evil.

Egon the Monkey

Can we have the means to block Detect Evil added as a mechanical change note for new players? It's no big spoiler when every Evil PC from a veteran player uses it by the gallon. It's just like knowing that Hold Person is now Mind-Affecting etc.

Nightshadow

Yeah, I really do wish that was known to everyone.

Swifty Willownall

Paladin: *Detect evil* Aha! You're evil!
Evil guy: "Prove it."
Paladin: :(

Paladin's are still LG. It's not like even if they did detect evil on evil people that they could murder that evil person in cold blood. They'd still have to go through the annoying process of proving that guy was evil IG.

GoldenArrow

Quote from: Swifty Willownall;245027Paladin: *Detect evil* Aha! You're evil!
Evil guy: "Prove it."
Paladin: :(

Paladin's are still LG. It's not like even if they did detect evil on evil people that they could murder that evil person in cold blood. They'd still have to go through the annoying process of proving that guy was evil IG.

It is important here to note for referential purposes that the affect of a Paladin - people who are usually respected in the community, even if it is the sort of respect you give a senile old codger talking about the 'good old days'when men were men and women were chaste and virginal, and how the setting should conform to this unrealistic and frankly absurd vision of how the world *should* be - pointing at you and saying "This is Evil!" goes beyond the possibility of being immediate lynched and seeps into politically integral situations, such as fostering trust with a group of people.

Somebody needs to make a fake-paladin Cyricist who runs around and accuses good people of being 'evil'.  

Concept go.

Divine Intervention

This has been disscussed several times and DE should definitely stay.  The only real issue I have experienced with playing evil pc's in the past in regards to this is that the main counter to DE just won't last long enough if your pc is a public person.  For example someone playing a pc like father michael will need to be permenently guarded from DE.  This wouldn't be a problem on it's own but if someone is spamming de constantly then as soon as the times up they know you are evil again.  Perhaps change it to limit the amount of uses within a five minute period before the pc gets stunned.

PlayaCharacter

Quote from: Egon the Monkey;245020Can we have the means to block Detect Evil added as a mechanical change note for new players?

In the old (Underdark) setting, this information was sort of hiding in plain sight to PCs who did some rudimentary exploring and examining. I rather thought that was a tidy solution to the problem.

I just wish Detect Good was easier to get. I've had exactly one (1) PC who got it, in the fugue, immediately following a permadeath, where it did me absolutely no good. Somehow, I would think Detect Good is a hundred times more fun than Detect Evil.

Talir

Never going to happen. I'm all for paladins utilizing their wisdom score and handily will crack down on a misguided paladin trying to quest with evil.

Draon17

There was a city councilor in Sanctuary that managed to keep his alignment hidden his entire career by utilizing the pro good spell. It's not impossible, even for public figures.

That being said, something that blocks detect for a longer period of time, or a rare item that blocks it as a static effect would be nice for evil characters with ambitions for public office. There may be already, I'm not sure what means of blocking the detect currently exist.

Talir

There are items that will block it (something worth applying for with ambitious characters?).