Huge Cubes on Transitions

Started by Nihm, November 18, 2008, 10:36:21 PM

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Nihm

I suggest this be fixed if humanly possible.  Or at least make the failed save instant death so we're spared the boredom of having an entire party frozen and slowly digested, with no hope whatsoever of escaping, and can simply abandon the characters and log in other ones.

Pup

Sounds like sour grapes.  Someone was most likely discourteous and led one to a transition while escaping.

I have personally survived being paralyzed and engulfed, so I would vote a big NO on the instant death thing.
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Gullible Righteousness

While the DC verse said cube may be quite hard, it is indeed possible. A few lucky rolls in a row could save your arse, and instead of just being incredibly pessimistic, and give up before you walk away from your computer, let fate decide what she wants to happen.
 
You may very well escape the grasp of the dreaded block of mucus.

Caddies

If these spawn on transitions (I'm not familiar with any areas in which this occurs) then I'd be 100% convinced its just an oversight on the builder's behalf and will/should be fixed. Perhaps letting them know exactly where would help out.

The more likely case is that it just followed someone there, which can happen with any monster really. It blows, but there's not much to be done about it. The saves on the paralysis are also definitely attainable.

Jayde Moon

I'm sorry, but ATing into one of these is pure bullshit, no matter how much of a 'chance' you have if you 'make some lucky rolls'.

Oroborous

Sounds like a thing that you should find a DM to help you fix.

Caddies

Its not bullshit, its simply a sometimes-unavoidable aspect of the game.

Ommadawn

I've had my day ruined by deep lizards doing the same thing in the underdark. Like Caddies and others have said, this is not something easily fixed, and is often the fault of characters dragging the critters to the transition and leaving them there.

Personally, I would like to see a DM notified when this happens so the critter can be moved away rather than leaving it there to gank the next poor sod that comes along. That is an OOC courtesy that would solve these sort of problems (as long as a DM is around of course :p )

Jayde Moon

It can be bullshit AND an often-unavoidable aspect of the game.

Just because you have to deal with it doesn't mean you can't think it's craptastic.

Ommadawn

Well.. yeah. I agree with that Jayde Moon, but the OP was asking for a fix, which is not really possible.

Mort

As far as I know every spawns usually spawn outside of the visual range of transitions to avoid this kind of unpleasantness.... But they will or can always be drawn by other fleeing/careless characters.

Relinquish

I have seen werewolves spawn within view of transitions, this would have meant instant death for me if I did not get the new computer.

Pup

I believe Oroborous once spoke of spawns being able to go back to their starting point after losing their lock on a player.  Something along the lines of a "default point" they always returned to?  Please jump in here Oro if you could...
"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

Equinox

actually in the -new-  bogs which is quite cool btw. there is a cube that seems to move around the west point into the south bogs. however due to the fact that there is a sand reef on the transition from the west point, the cube seems to move there, then block the exits and it sits right in front of the TA.

hope that helps.

Nihm

That's where it has happened to me twice, the transition between the Southern Bog and the Rugged Cliffs.  It's particularly bad on the Rugged Cliff side because it blocks almost the entire path.