Your D&D self

Started by RIPnogarD, November 18, 2008, 09:25:32 PM

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Listen in Silence

Spellsword

                         52% Combativeness, 10% Sneakiness, 76% Intellect, 8% Spirituality


Aggressive, but with the brains to back it up:  You are a Spellsword!
Score! You have a prestige class. A prestige class can only be taken after you've fulfilled certain requirements. This may mean that you're an exceptionally talented person, but it probably doesn't.
Spellswords combine arcane might with combat know-how. They're much tougher than mages, like to wear armor, and can cast spells through their weapons. They're very, very, good at doing lots of damage to a single target very quickly, and while not quite as tough as most fighters, are still pretty hard to kill.
You're both smart and aggressive, which means that you're probably pretty dangerous when pissed off. You also tend to be somewhat straightforward, which is nice, and don't have much use for spirituality or mysticism.


Yeah, I'm not Chaotic Evil.

xxWhisperingWindsxx

Chaotic Neutral:
Well, you're one of two things. Insane, or nearly there. Like the Batman villian "Two-Face" You are as predictable as the toss of a coin. You may switch sides in any conflict many times and owe loyalty to no one. You're strengh is your unpredictability and ability to blend into almost any situation necessary. Life for you is a string of often "short-sighted" pleasures, but even when fail, no matter how hard or fast you'll eventually brush it off in time and move on. People see you as happy and carefree, but also fleeting and unpredicatably trustworthy. You may not have many long friends, but you definitely have a LOT of accquaintences.
 
You are Human:
Most humans are the descendants of pioneers, conquerors, traders, travelers, refugees and other people on the move. Humans are the most adaptable, flexible, and ambitious people among the common races. They are diverse in their tastes, morals, customs, and habits
 
 
Mystic Theurge
19% Combativeness, 47% Sneakiness, 82% Intellect, 69% Spirituality
 
Brilliant and spiritual! You are a Mystic Theurge!
Score! You have a prestige class. A prestige class can only be taken after you've fulfilled certain requirements. This may mean that you're an exceptionally talented person, but it probably doesn't. The Mystic Theurge is a combination of a cleric and a mage. They can cast both arcane and divine spells, and are good at both, making them pretty terrifying on the battlefield. They have more raw spellpower than just about any other class. You're both intelligent and faithful, but not violent or deceitful. I guess that makes you a pretty good person.
[20:20] <crump> nature's not outright trying to murder everyone there, it's playing gentle, lures everyone into a false sense of security. then it strikes. chicago's weather is the bdsm of nature systems

Zelknolf

LG Half-Elf Spellsword


And the tarrasque isn't immortal! You just have to pummel it for its max hit points +10 and then cast wish to kill it (or spam death magic and hope it rolls a natural 1, then pummel while firin' up the wish). The trick is that bit where it has 850 hit points, 35 AC, immunity to all of that handy stuff (like ability damage), epic damage reduction, reflects rays, cones, and MM 30% of the time, has 40 regeneration, and nothing does lethal damage do it.

tooh

me D&D

True Neutral, Human, Arcane Trickster;

30% Combativeness,
53% Sneakiness,
76% Intellect,
25% Spirituality,

yes I am;

Pup

"So what else is on your mind besides 100 proof women, 90 proof whisky, and 14 karat gold?"
"Amigo, you just wrote my epitaph."

"Maybe there's just one revolution.  The good guys against the bad guys.  The question is, who are the good guys?"

~The Professionals

The Crimson Magician

Lawful Neutral: You are the cornerstone of society. Stable and strong, you are the foundation from which a society is largely based of. You recognize laws as a necessary control that should be supported in what ever form that promotes order. You tend to be a "big picture person" and when you see bad things happen you acknowledge that all things end. You support structure and systematic approaches and may come off as distant and cold to those who know you, but even if they don't agree respect and civilized conversation follow more often than a fist fight and insults.

You are a Kender - Kender are the child-like race. They have short attention spans, intense curiousity, and a fearlessness which serves them well in battle, but often lands them in danger. Kender live a carefree exsistance where every new day is a day of wonderful secrets just waiting to be discovered. Boredom is a kenders Arch-nemesis and there is nothing more frightening then a hearing a Kender say, "Oops!"
Kender do not consider thievery as others understand it. They term this "handling" or "borrowing" for they fully intend to return it to the proper owner. It's just with so many exciting and wonderful things going on with their lives, they forget to give things back. Kender are bemused at best and at worst outraged at being accused of pick-pocketing or theft. Kender are the most loyal of all the races. And greive deeply for the loss of a friend. The sight of a greiving Kender can be enough to reduce even the most cold-hearted person to sympathetic tears.
Kenders are master of insult, and are very good at probing peoples insecurities, paranoia, and prejudges. Kender taunts can drive victims to forget years of training and throw them into a blinding rage.

37% Combativeness, 43% Sneakiness, 53% Intellect, 28% Spirituality



Brilliant! You are a Wizard!
Wizards are spells-casters who study powerful arcane magic. While Wizards tend to be pretty fragile, some of those spells can pack quite a punch. Unlike Clerics, Wizards aren't as good at fixing people as they are at breaking them, so watch where you toss that fireball!
Your most distinctive trait is your intelligence. You're probably well learned and logical, if perhaps a bit fragile.


....

:(

Huskie

Neutral Good

You are a Centaur - Centaurs live for pleasure, hoping each day to indulge their desires, whether they involve listening to new tales or attempting new amorous pursuits. Centaurs are easy-going and practical, and few Centaur herd require a strict set of laws. They are very vain regarding their physical appearance. Centaurs are disgusted by any sort of scar or disfigurement, wheter it be from battle or a tatto. They love trasure and keep their personal collection of baubles with them in leather pouches or hide them in hollow trees.

Wizard 33% Combativeness, 37% Sneakiness, 68% Intellect, 42% Spirituality


Very interesting...

Nickless

NE Human Bard


52% Combativeness, 60% Sneakiness, 76% Intellect, 11% Spirituality

The Source

Neutral Good - Human
Wizard

                         48% Combativeness, 47% Sneakiness, 94% Intellect, 33% Spirituality

p00d33m

Human Lawful Neutral Spellsword
  • You scored 70% on Combativeness, higher than 83% of your peers.
  • You scored 27% on Sneakiness, higher than 30% of your peers.
  • You scored 71% on Intellect, higher than 67% of your peers.
  • You scored 50% on Spirituality, higher than 61% of your peers.
Don't you mess with me punk!
Why am I always the knight in shine armor?

PanamaLane

NG Dwarf Wizard

Which is pretty strange, since I'm actually a CG Human Journalist in RL. Who knew?

Oskar Maxon

Neutral Good
Human
Arcane Trickster(30% Combativeness, 53% Sneakiness, 82% Intellect, 42% Spirituality)

VauntedSpirit


dragonfire9000

Alignment: Oh how I hate myself for this... Lawful Neutral.
Race: Dwarf
Class: Blocked, ya ho!

Garem

Lawful Neutral
Human
Mystic Theurge (aka Cleric/Arcane class PrC)
(48% Combativeness, 30% Sneakiness, 82% Intellect, 56% Spirituality)

I would have put myself more closely aligned with LG. Race and Class make sense.